Add stair height smoothing and update navigation controllers

This commit is contained in:
2026-04-12 02:29:42 +02:00
parent 42cee3d19a
commit b1d7720cdd
6 changed files with 228 additions and 4 deletions

View File

@@ -11,6 +11,7 @@ import { createIdleRuntimeLocomotionState } from "../../src/runtime-three/player
import { stepPlayerLocomotion } from "../../src/runtime-three/player-locomotion";
import type { PlayerStartActionInputState } from "../../src/runtime-three/player-input-bindings";
import type { RuntimePlayerMovement } from "../../src/runtime-three/runtime-scene-build";
import { smoothGroundedStairHeight } from "../../src/runtime-three/stair-height-smoothing";
const movementTemplate = createPlayerStartMovementTemplate();
@@ -638,6 +639,43 @@ describe("player-locomotion", () => {
expect(step?.locomotionState.planarSpeed).toBeCloseTo(4.5);
});
it("smooths grounded stair height changes instead of snapping", () => {
const smoothedHeight = smoothGroundedStairHeight({
currentSmoothedFeetY: 0,
targetFeetY: 0.2,
grounded: true,
dt: 1 / 60,
maxStepHeight: 0.5
});
expect(smoothedHeight).toBeGreaterThan(0);
expect(smoothedHeight).toBeLessThan(0.2);
});
it("snaps grounded height smoothing when the player leaves the ground", () => {
const smoothedHeight = smoothGroundedStairHeight({
currentSmoothedFeetY: 0,
targetFeetY: 0.2,
grounded: false,
dt: 1 / 60,
maxStepHeight: 0.5
});
expect(smoothedHeight).toBeCloseTo(0.2);
});
it("snaps grounded height smoothing for ledge-sized vertical jumps", () => {
const smoothedHeight = smoothGroundedStairHeight({
currentSmoothedFeetY: 0,
targetFeetY: 1,
grounded: true,
dt: 1 / 60,
maxStepHeight: 0.35
});
expect(smoothedHeight).toBeCloseTo(1);
});
it("sinks toward the water surface while keeping the head above water", () => {
const step = stepPlayerLocomotion({
dt: 0.1,