Add stair height smoothing and update navigation controllers

This commit is contained in:
2026-04-12 02:29:42 +02:00
parent 42cee3d19a
commit b1d7720cdd
6 changed files with 228 additions and 4 deletions

View File

@@ -626,6 +626,103 @@ describe("RapierCollisionWorld", () => {
}
});
it("autosteps up authored stairs when the top surface is within the max step height", async () => {
const floorBrush = createBoxBrush({
id: "brush-floor-stair-climb",
center: {
x: 0,
y: -0.5,
z: 0
},
size: {
x: 8,
y: 1,
z: 10
}
});
const stepOne = createBoxBrush({
id: "brush-stair-step-one",
center: {
x: 0,
y: 0.1,
z: 0.75
},
size: {
x: 2,
y: 0.2,
z: 0.5
}
});
const stepTwo = createBoxBrush({
id: "brush-stair-step-two",
center: {
x: 0,
y: 0.3,
z: 1.25
},
size: {
x: 2,
y: 0.6,
z: 0.5
}
});
const stepThree = createBoxBrush({
id: "brush-stair-step-three",
center: {
x: 0,
y: 0.5,
z: 1.75
},
size: {
x: 2,
y: 1,
z: 0.5
}
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "Stair Climb Scene" }),
brushes: {
[floorBrush.id]: floorBrush,
[stepOne.id]: stepOne,
[stepTwo.id]: stepTwo,
[stepThree.id]: stepThree
}
});
const collisionWorld = await RapierCollisionWorld.create(
runtimeScene.colliders,
runtimeScene.playerCollider,
{
maxStepHeight: 0.25
}
);
try {
let feetPosition = {
x: 0,
y: 0,
z: -0.4
};
for (let index = 0; index < 10; index += 1) {
feetPosition = collisionWorld.resolveFirstPersonMotion(
feetPosition,
{
x: 0,
y: 0,
z: 0.25
},
runtimeScene.playerCollider
).feetPosition;
}
expect(feetPosition.z).toBeGreaterThan(1.6);
expect(feetPosition.y).toBeGreaterThan(0.45);
expect(feetPosition.y).toBeLessThan(0.62);
} finally {
collisionWorld.dispose();
}
});
it("supports authored Player Start collision mode none without world clipping", async () => {
const wallBrush = createBoxBrush({
id: "brush-wall-no-collision",