auto-git:
[change] tests/unit/runtime-host.test.ts
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@@ -396,6 +396,340 @@ describe("RuntimeHost", () => {
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host.dispose();
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});
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it("activates the dialogue attention camera and pauses runtime when dialogue opens", () => {
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vi.spyOn(console, "warn").mockImplementation(() => undefined);
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vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
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dispose: vi.fn(),
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resolveThirdPersonCameraCollision: vi.fn(
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(_pivot, desiredCameraPosition) => desiredCameraPosition
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)
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} as unknown as RapierCollisionWorld);
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-dialogue-camera",
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position: {
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x: 0,
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y: 0,
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z: 0
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}
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});
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const npc = createNpcEntity({
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id: "entity-npc-dialogue-camera",
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position: {
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x: 2,
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y: 0,
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z: 2
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},
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dialogues: [
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{
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id: "dialogue-attention",
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title: "Attention",
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lines: [
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{
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id: "dialogue-attention-line-1",
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text: "Look this way."
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}
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]
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}
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],
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defaultDialogueId: "dialogue-attention"
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});
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const runtimeScene = buildRuntimeSceneFromDocument({
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...createEmptySceneDocument({ name: "Dialogue Attention Scene" }),
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entities: {
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[playerStart.id]: playerStart,
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[npc.id]: npc
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}
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});
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const host = new RuntimeHost({
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enableRendering: false
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});
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host.loadScene(runtimeScene);
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const hostInternals = host as unknown as {
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sceneReady: boolean;
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camera: PerspectiveCamera;
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currentPauseState: RuntimePauseState;
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activeCameraSourceKey: string | null;
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activeRuntimeCameraRig: { entityId: string } | null;
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cameraTransitionState: { elapsedSeconds: number } | null;
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applyActiveCameraRig(
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dt: number,
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previousCameraPose?: {
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position: Vector3;
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lookTarget: Vector3;
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}
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): { entityId: string } | null;
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createInteractionDispatcher(): {
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startNpcDialogue(
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npcEntityId: string,
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dialogueId: string | null,
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source?: {
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kind: "interactionLink" | "npc" | "direct";
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sourceEntityId: string | null;
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linkId: string | null;
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trigger: "enter" | "exit" | "click" | null;
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}
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): void;
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};
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};
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const dispatcher = hostInternals.createInteractionDispatcher();
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hostInternals.sceneReady = true;
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hostInternals.camera.position.set(0, 2.6, 6);
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hostInternals.camera.lookAt(0, 1.6, 0);
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dispatcher.startNpcDialogue(npc.id, null, {
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kind: "npc",
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sourceEntityId: npc.id,
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linkId: null,
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trigger: "click"
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});
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const gameplayPose = captureCameraPose(hostInternals.camera);
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hostInternals.applyActiveCameraRig(0.175, gameplayPose);
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const expectedMidpoint = new Vector3(1, 1.36, 1).sub(
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hostInternals.camera.position
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);
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expect(hostInternals.currentPauseState).toEqual({
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paused: true,
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source: "dialogue"
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});
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expect(hostInternals.activeCameraSourceKey).toBe(`dialogue:${npc.id}`);
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expect(hostInternals.activeRuntimeCameraRig).toBeNull();
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expect(hostInternals.cameraTransitionState).not.toBeNull();
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expect(hostInternals.camera.position.z).toBeLessThan(6);
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expect(
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hostInternals.camera
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.getWorldDirection(new Vector3())
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.angleTo(expectedMidpoint.normalize())
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).toBeLessThan(0.45);
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host.dispose();
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});
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it("keeps explicit camera rig overrides above dialogue attention", () => {
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vi.spyOn(console, "warn").mockImplementation(() => undefined);
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vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
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dispose: vi.fn(),
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resolveThirdPersonCameraCollision: vi.fn(
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(_pivot, desiredCameraPosition) => desiredCameraPosition
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)
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} as unknown as RapierCollisionWorld);
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const npc = createNpcEntity({
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id: "entity-npc-dialogue-rig-priority",
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position: {
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x: 2,
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y: 0,
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z: 2
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},
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dialogues: [
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{
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id: "dialogue-priority",
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title: "Priority",
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lines: [
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{
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id: "dialogue-priority-line-1",
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text: "Rig wins."
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}
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]
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}
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],
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defaultDialogueId: "dialogue-priority"
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});
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const rig = createCameraRigEntity({
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id: "entity-camera-rig-dialogue-override",
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position: {
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x: 8,
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y: 4,
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z: -6
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},
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target: createCameraRigEntityTargetRef(npc.id),
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transitionMode: "cut"
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});
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const runtimeScene = buildRuntimeSceneFromDocument({
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...createEmptySceneDocument({ name: "Dialogue Rig Priority Scene" }),
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entities: {
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[npc.id]: npc,
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[rig.id]: rig
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}
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});
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const host = new RuntimeHost({
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enableRendering: false
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});
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host.loadScene(runtimeScene);
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const hostInternals = host as unknown as {
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sceneReady: boolean;
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camera: PerspectiveCamera;
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currentPauseState: RuntimePauseState;
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activeCameraSourceKey: string | null;
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activeRuntimeCameraRig: { entityId: string } | null;
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applyActiveCameraRig(
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dt: number,
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previousCameraPose?: {
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position: Vector3;
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lookTarget: Vector3;
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}
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): { entityId: string } | null;
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createInteractionDispatcher(): {
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startNpcDialogue(
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npcEntityId: string,
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dialogueId: string | null,
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source?: {
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kind: "interactionLink" | "npc" | "direct";
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sourceEntityId: string | null;
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linkId: string | null;
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trigger: "enter" | "exit" | "click" | null;
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}
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): void;
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};
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};
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const dispatcher = hostInternals.createInteractionDispatcher();
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hostInternals.sceneReady = true;
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dispatcher.startNpcDialogue(npc.id, null, {
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kind: "npc",
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sourceEntityId: npc.id,
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linkId: null,
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trigger: "click"
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});
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host.setActiveCameraRigOverride(rig.id);
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expect(hostInternals.applyActiveCameraRig(0)?.entityId).toBe(rig.id);
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expect(hostInternals.currentPauseState).toEqual({
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paused: true,
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source: "dialogue"
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});
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expect(hostInternals.activeCameraSourceKey).toBe(`rig:${rig.id}`);
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expect(hostInternals.activeRuntimeCameraRig?.entityId).toBe(rig.id);
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expect(hostInternals.camera.position).toMatchObject(rig.position);
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host.dispose();
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});
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it("blends back to gameplay camera when dialogue closes", () => {
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vi.spyOn(console, "warn").mockImplementation(() => undefined);
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vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
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dispose: vi.fn(),
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resolveThirdPersonCameraCollision: vi.fn(
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(_pivot, desiredCameraPosition) => desiredCameraPosition
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)
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} as unknown as RapierCollisionWorld);
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-dialogue-exit",
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position: {
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x: 0,
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y: 0,
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z: 0
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}
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});
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const npc = createNpcEntity({
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id: "entity-npc-dialogue-exit",
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position: {
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x: 2,
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y: 0,
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z: 2
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},
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dialogues: [
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{
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id: "dialogue-exit",
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title: "Exit",
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lines: [
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{
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id: "dialogue-exit-line-1",
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text: "Back to play."
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}
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]
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}
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],
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defaultDialogueId: "dialogue-exit"
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});
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const runtimeScene = buildRuntimeSceneFromDocument({
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...createEmptySceneDocument({ name: "Dialogue Exit Scene" }),
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entities: {
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[playerStart.id]: playerStart,
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[npc.id]: npc
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}
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});
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const host = new RuntimeHost({
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enableRendering: false
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});
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host.loadScene(runtimeScene);
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const hostInternals = host as unknown as {
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sceneReady: boolean;
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camera: PerspectiveCamera;
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currentPauseState: RuntimePauseState;
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activeCameraSourceKey: string | null;
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cameraTransitionState: { elapsedSeconds: number } | null;
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applyActiveCameraRig(
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dt: number,
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previousCameraPose?: {
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position: Vector3;
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lookTarget: Vector3;
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}
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): { entityId: string } | null;
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createInteractionDispatcher(): {
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startNpcDialogue(
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npcEntityId: string,
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dialogueId: string | null,
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source?: {
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kind: "interactionLink" | "npc" | "direct";
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sourceEntityId: string | null;
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linkId: string | null;
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trigger: "enter" | "exit" | "click" | null;
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}
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): void;
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};
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};
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const dispatcher = hostInternals.createInteractionDispatcher();
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hostInternals.sceneReady = true;
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hostInternals.camera.position.set(0, 2.6, 6);
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hostInternals.camera.lookAt(0, 1.6, 0);
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dispatcher.startNpcDialogue(npc.id, null, {
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kind: "npc",
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sourceEntityId: npc.id,
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linkId: null,
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trigger: "click"
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});
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hostInternals.applyActiveCameraRig(0.35, captureCameraPose(hostInternals.camera));
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const dialoguePose = captureCameraPose(hostInternals.camera);
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host.closeRuntimeDialogue();
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hostInternals.camera.position.set(0, 2.6, 6);
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hostInternals.camera.lookAt(0, 1.6, 0);
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expect(hostInternals.applyActiveCameraRig(0.175, dialoguePose)).toBeNull();
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expect(hostInternals.currentPauseState).toEqual({
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paused: false,
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source: null
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});
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expect(hostInternals.activeCameraSourceKey).toBe("gameplay");
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expect(hostInternals.cameraTransitionState).not.toBeNull();
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expect(hostInternals.camera.position.z).toBeGreaterThan(
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dialoguePose.position.z
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);
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expect(hostInternals.camera.position.z).toBeLessThan(6);
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hostInternals.camera.position.set(0, 2.6, 6);
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hostInternals.camera.lookAt(0, 1.6, 0);
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hostInternals.applyActiveCameraRig(0.175, dialoguePose);
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expect(hostInternals.camera.position).toMatchObject({
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x: 0,
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y: 2.6,
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z: 6
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});
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host.dispose();
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});
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it("locks a fixed camera rig to its target and clamps authored look-around input", () => {
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vi.spyOn(console, "warn").mockImplementation(() => undefined);
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vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
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