Simplify rotation handling in collision casting
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@@ -578,12 +578,7 @@ export class RapierCollisionWorld {
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const hit = this.world.castShape(
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pivot,
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{
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x: 0,
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y: 0,
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z: 0,
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w: 1
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},
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IDENTITY_ROTATION,
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delta,
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new RAPIER.Ball(radius),
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0,
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