Enhance transform session handling by including geometry and update viewport rendering logic accordingly
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@@ -96,6 +96,16 @@ export function transformBoxBrushWorldVectorToLocal(brush, worldVector) {
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z: localVector.z
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};
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}
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export function transformBoxBrushWorldPointToLocal(brush, worldPoint) {
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const rotation = createBrushRotationEuler(brush);
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const inverseRotation = new Quaternion().setFromEuler(rotation).invert();
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const localPoint = new Vector3(worldPoint.x - brush.center.x, worldPoint.y - brush.center.y, worldPoint.z - brush.center.z).applyQuaternion(inverseRotation);
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return {
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x: localPoint.x,
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y: localPoint.y,
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z: localPoint.z
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};
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}
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export function transformBoxBrushLocalPointToWorld(brush, localPoint) {
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const rotation = createBrushRotationEuler(brush);
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const rotatedOffset = new Vector3(localPoint.x, localPoint.y, localPoint.z).applyEuler(rotation);
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