Add npcs array to runtime scene fixture

This commit is contained in:
2026-04-13 16:33:17 +02:00
parent 7c4c9a476f
commit ac84a15d7f

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@@ -58,6 +58,7 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
entities: { entities: {
playerStarts: [], playerStarts: [],
sceneEntries: [], sceneEntries: [],
npcs: [],
soundEmitters: [ soundEmitters: [
{ {
entityId: "entity-sound-lobby", entityId: "entity-sound-lobby",