Add npcs array to runtime scene fixture
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@@ -58,6 +58,7 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
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entities: {
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entities: {
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playerStarts: [],
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playerStarts: [],
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sceneEntries: [],
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sceneEntries: [],
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npcs: [],
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soundEmitters: [
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soundEmitters: [
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{
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{
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entityId: "entity-sound-lobby",
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entityId: "entity-sound-lobby",
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