Add npcs array to runtime scene fixture

This commit is contained in:
2026-04-13 16:33:17 +02:00
parent 7c4c9a476f
commit ac84a15d7f

View File

@@ -58,6 +58,7 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
entities: {
playerStarts: [],
sceneEntries: [],
npcs: [],
soundEmitters: [
{
entityId: "entity-sound-lobby",