Add support for road paths in scene path generation and comparison
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@@ -619,6 +619,7 @@ export function createScenePath(
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| "sampledResolution"
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| "sampledResolution"
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| "glueToTerrain"
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| "glueToTerrain"
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| "terrainOffset"
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| "terrainOffset"
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| "road"
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| "points"
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| "points"
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>
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>
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> = {}
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> = {}
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@@ -639,6 +640,7 @@ export function createScenePath(
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const terrainOffset = normalizeScenePathTerrainOffset(
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const terrainOffset = normalizeScenePathTerrainOffset(
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overrides.terrainOffset ?? DEFAULT_SCENE_PATH_TERRAIN_OFFSET
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overrides.terrainOffset ?? DEFAULT_SCENE_PATH_TERRAIN_OFFSET
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);
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);
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const road = createScenePathRoadSettings(overrides.road);
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if (points.length < MIN_SCENE_PATH_POINT_COUNT) {
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if (points.length < MIN_SCENE_PATH_POINT_COUNT) {
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throw new Error(
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throw new Error(
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@@ -691,6 +693,7 @@ export function createScenePath(
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sampledResolution,
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sampledResolution,
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glueToTerrain,
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glueToTerrain,
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terrainOffset,
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terrainOffset,
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road,
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points
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points
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};
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};
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}
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}
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@@ -711,6 +714,13 @@ export function areScenePathsEqual(left: ScenePath, right: ScenePath): boolean {
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left.sampledResolution === right.sampledResolution &&
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left.sampledResolution === right.sampledResolution &&
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left.glueToTerrain === right.glueToTerrain &&
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left.glueToTerrain === right.glueToTerrain &&
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left.terrainOffset === right.terrainOffset &&
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left.terrainOffset === right.terrainOffset &&
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left.road.enabled === right.road.enabled &&
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left.road.width === right.road.width &&
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left.road.shoulderWidth === right.road.shoulderWidth &&
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left.road.falloff === right.road.falloff &&
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left.road.heightOffset === right.road.heightOffset &&
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left.road.terrainConform === right.road.terrainConform &&
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left.road.materialId === right.road.materialId &&
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left.points.length === right.points.length &&
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left.points.length === right.points.length &&
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left.points.every(
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left.points.every(
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(point, index) =>
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(point, index) =>
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