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[add] tests/unit/player-edge-assist.test.ts
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115
tests/unit/player-edge-assist.test.ts
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115
tests/unit/player-edge-assist.test.ts
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import { describe, expect, it } from "vitest";
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import { FIRST_PERSON_PLAYER_SHAPE } from "../../src/runtime-three/player-collision";
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import {
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resolvePlayerEdgeAssistTopOut,
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shouldAttemptPlayerEdgeAssist
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} from "../../src/runtime-three/player-edge-assist";
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describe("player edge assist", () => {
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it("only attempts edge assist for blocked airborne movement", () => {
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expect(
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shouldAttemptPlayerEdgeAssist({
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enabled: true,
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pushToTopHeight: 0.55,
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inputMagnitude: 1,
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requestedPlanarSpeed: 4.5,
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planarSpeed: 0.2,
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collisionCount: 1,
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airborne: true
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})
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).toBe(true);
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expect(
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shouldAttemptPlayerEdgeAssist({
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enabled: true,
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pushToTopHeight: 0.55,
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inputMagnitude: 1,
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requestedPlanarSpeed: 4.5,
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planarSpeed: 4.5,
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collisionCount: 0,
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airborne: true
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})
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).toBe(false);
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expect(
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shouldAttemptPlayerEdgeAssist({
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enabled: true,
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pushToTopHeight: 0.55,
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inputMagnitude: 1,
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requestedPlanarSpeed: 4.5,
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planarSpeed: 0.2,
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collisionCount: 1,
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airborne: false
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})
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).toBe(false);
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});
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it("resolves a forward and upward top-out candidate onto nearby ground", () => {
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const topY = 1.35;
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const result = resolvePlayerEdgeAssistTopOut({
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feetPosition: {
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x: 0,
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y: 1,
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z: 0
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},
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shape: FIRST_PERSON_PLAYER_SHAPE,
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direction: {
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x: 0,
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y: 0,
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z: 1
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},
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pushToTopHeight: 0.55,
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canOccupyShape: (feetPosition) => feetPosition.y >= topY,
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probeGround: (feetPosition, _shape, maxDistance) => {
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const distance = feetPosition.y - topY;
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return distance >= 0 && distance <= maxDistance
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? {
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grounded: true,
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distance,
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normal: { x: 0, y: 1, z: 0 },
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slopeDegrees: 0
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}
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: {
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grounded: false,
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distance: null,
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normal: null,
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slopeDegrees: null
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};
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}
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});
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expect(result).toMatchObject({
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feetPosition: {
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y: topY
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}
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});
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expect(result?.forwardDistance).toBeGreaterThan(0);
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expect(result?.lift).toBeCloseTo(0.35);
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});
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it("does not top out onto ground that is not above the current feet", () => {
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const result = resolvePlayerEdgeAssistTopOut({
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feetPosition: {
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x: 0,
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y: 1,
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z: 0
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},
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shape: FIRST_PERSON_PLAYER_SHAPE,
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direction: {
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x: 0,
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y: 0,
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z: 1
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},
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pushToTopHeight: 0.55,
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canOccupyShape: () => true,
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probeGround: (feetPosition) => ({
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grounded: true,
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distance: feetPosition.y - 1,
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normal: { x: 0, y: 1, z: 0 },
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slopeDegrees: 0
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})
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});
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expect(result).toBeNull();
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});
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});
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