Add helper function to create runtime NPC fixture in tests
This commit is contained in:
@@ -178,6 +178,52 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function createRuntimeNpcFixture(options: {
|
||||||
|
entityId: string;
|
||||||
|
dialogueId: string;
|
||||||
|
title: string;
|
||||||
|
text: string;
|
||||||
|
speakerName?: string | null;
|
||||||
|
}): RuntimeSceneDefinition["entities"]["npcs"][number] {
|
||||||
|
return {
|
||||||
|
entityId: options.entityId,
|
||||||
|
actorId: `${options.entityId}-actor`,
|
||||||
|
name: undefined,
|
||||||
|
visible: true,
|
||||||
|
modelAssetId: null,
|
||||||
|
dialogues: [
|
||||||
|
{
|
||||||
|
id: options.dialogueId,
|
||||||
|
title: options.title,
|
||||||
|
lines: [
|
||||||
|
{
|
||||||
|
id: `${options.dialogueId}-line-1`,
|
||||||
|
speakerName: options.speakerName ?? null,
|
||||||
|
text: options.text
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
defaultDialogueId: options.dialogueId,
|
||||||
|
authoredPosition: { x: 0, y: 0, z: 0 },
|
||||||
|
authoredYawDegrees: 0,
|
||||||
|
active: true,
|
||||||
|
activeRoutineId: null,
|
||||||
|
activeRoutineTitle: null,
|
||||||
|
position: { x: 0, y: 0, z: 0 },
|
||||||
|
yawDegrees: 0,
|
||||||
|
animationClipName: null,
|
||||||
|
animationLoop: undefined,
|
||||||
|
resolvedPath: null,
|
||||||
|
collider: {
|
||||||
|
mode: "capsule",
|
||||||
|
radius: 0.3,
|
||||||
|
height: 1.8,
|
||||||
|
eyeHeight: 1.6
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
function createDispatcher(
|
function createDispatcher(
|
||||||
overrides: Partial<RuntimeInteractionDispatcher> = {}
|
overrides: Partial<RuntimeInteractionDispatcher> = {}
|
||||||
): RuntimeInteractionDispatcher {
|
): RuntimeInteractionDispatcher {
|
||||||
|
|||||||
Reference in New Issue
Block a user