Add movement property to player state in tests
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@@ -119,6 +119,7 @@ describe("RunnerCanvas", () => {
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eyePosition: { x: 0, y: 1.7, z: 0 },
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eyePosition: { x: 0, y: 1.7, z: 0 },
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grounded: false,
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grounded: false,
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locomotionState: "swimming",
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locomotionState: "swimming",
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movement: runtimeScene.playerMovement,
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inWaterVolume: true,
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inWaterVolume: true,
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cameraSubmerged: false,
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cameraSubmerged: false,
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inFogVolume: false,
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inFogVolume: false,
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@@ -138,6 +139,7 @@ describe("RunnerCanvas", () => {
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eyePosition: { x: 0, y: 0.4, z: 0 },
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eyePosition: { x: 0, y: 0.4, z: 0 },
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grounded: false,
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grounded: false,
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locomotionState: "swimming",
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locomotionState: "swimming",
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movement: runtimeScene.playerMovement,
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inWaterVolume: true,
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inWaterVolume: true,
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cameraSubmerged: true,
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cameraSubmerged: true,
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inFogVolume: false,
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inFogVolume: false,
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