Add underwater effect to RunnerCanvas and update WebGL rendering check
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@@ -1163,6 +1163,22 @@ button:disabled {
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border-radius: 999px;
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}
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.runner-canvas--underwater {
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box-shadow: inset 0 0 0 9999px rgba(9, 38, 62, 0.08);
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}
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.runner-canvas__underwater {
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position: absolute;
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inset: 0;
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z-index: 2;
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pointer-events: none;
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background:
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radial-gradient(circle at 50% 18%, rgba(146, 223, 255, 0.2), transparent 42%),
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linear-gradient(180deg, rgba(38, 113, 153, 0.16), rgba(8, 40, 63, 0.42));
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backdrop-filter: blur(1.5px) saturate(1.08);
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mix-blend-mode: screen;
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}
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.runner-canvas__prompt {
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position: absolute;
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left: 50%;
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