Test: Add collision resolution test for authored rectangular terrain grids
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@@ -1044,4 +1044,85 @@ describe("RapierCollisionWorld", () => {
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collisionWorld.dispose();
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}
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});
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it("resolves authored terrain collision on rectangular edited grids", async () => {
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const terrain = createTerrain({
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id: "terrain-authored-rectangular-collision",
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position: {
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x: 10,
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y: 0,
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z: 20
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},
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sampleCountX: 5,
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sampleCountZ: 3,
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cellSize: 2,
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heights: [
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0,
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1,
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2,
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3,
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4,
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0,
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1,
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2,
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3,
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4,
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0,
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1,
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2,
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3,
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4
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]
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});
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const runtimeScene = buildRuntimeSceneFromDocument({
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...createEmptySceneDocument({
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name: "Authored Rectangular Terrain Collision Scene"
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}),
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terrains: {
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[terrain.id]: terrain
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}
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});
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const collisionWorld = await RapierCollisionWorld.create(
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runtimeScene.colliders,
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runtimeScene.playerCollider
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);
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try {
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const eastLanding = collisionWorld.resolveFirstPersonMotion(
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{
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x: 18,
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y: 8,
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z: 22
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},
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{
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x: 0,
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y: -10,
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z: 0
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},
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runtimeScene.playerCollider
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);
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const westLanding = collisionWorld.resolveFirstPersonMotion(
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{
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x: 10,
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y: 8,
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z: 22
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},
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{
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x: 0,
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y: -10,
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z: 0
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},
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runtimeScene.playerCollider
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);
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expect(eastLanding.grounded).toBe(true);
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expect(eastLanding.feetPosition.y).toBeGreaterThan(3.9);
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expect(eastLanding.feetPosition.y).toBeLessThan(4.1);
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expect(westLanding.grounded).toBe(true);
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expect(westLanding.feetPosition.y).toBeGreaterThan(-0.1);
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expect(westLanding.feetPosition.y).toBeLessThan(0.1);
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} finally {
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collisionWorld.dispose();
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}
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});
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});
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