Add support for segment-shaped water contact patches

This commit is contained in:
2026-04-07 06:12:54 +02:00
parent acf82132ba
commit a1669a1d69

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@@ -28,7 +28,10 @@ export interface WaterContactTriangleMesh {
export type WaterContactSource = WaterContactBounds | WaterContactOrientedBox | WaterContactTriangleMesh;
export type WaterContactPatchShape = "box" | "segment";
export interface WaterContactPatch {
shape: WaterContactPatchShape;
x: number;
z: number;
halfWidth: number;
@@ -42,6 +45,7 @@ export interface WaterMaterialResult {
animationUniform: { value: number } | null;
contactPatchesUniform: { value: Vector4[] } | null;
contactPatchAxesUniform: { value: Vector2[] } | null;
contactPatchShapesUniform: { value: number[] } | null;
}
interface WaterMaterialOptions {
@@ -66,7 +70,7 @@ interface OrientedWaterVolume {
size: Vec3;
}
interface TriangleMeshPatchSample {
interface TriangleMeshSegmentSample {
patch: WaterContactPatch;
normal: Vector3;
}
@@ -389,6 +393,7 @@ function createPatchFromProjectedPoints(projectedPoints: Vector2[], preferredAxi
const patchCenterSecondary = (minSecondary + maxSecondary) * 0.5;
return {
shape: "box",
x: primaryAxis.x * patchCenterPrimary + secondaryAxis.x * patchCenterSecondary,
z: primaryAxis.y * patchCenterPrimary + secondaryAxis.y * patchCenterSecondary,
halfWidth,
@@ -410,6 +415,28 @@ function computeTriangleNormal(pointA: Vector3, pointB: Vector3, pointC: Vector3
return normal.normalize();
}
function createSegmentPatchFromEndpoints(startPoint: Vector2, endPoint: Vector2, radius: number): WaterContactPatch | null {
const axis = endPoint.clone().sub(startPoint);
const length = axis.length();
if (length <= WATER_CONTACT_EPSILON) {
return null;
}
axis.divideScalar(length);
const center = startPoint.clone().add(endPoint).multiplyScalar(0.5);
return {
shape: "segment",
x: center.x,
z: center.y,
halfWidth: length * 0.5,
halfDepth: Math.max(radius, WATER_CONTACT_EPSILON),
axisX: axis.x,
axisZ: axis.y
};
}
function addUniqueProjectedPoint(points: Vector2[], point: Vector2) {
const alreadyExists = points.some(
(candidate) => Math.abs(candidate.x - point.x) <= WATER_CONTACT_EPSILON && Math.abs(candidate.y - point.y) <= WATER_CONTACT_EPSILON
@@ -488,7 +515,7 @@ function createWaterlineSegmentFromPolygon(polygon: Vector3[], surfaceY: number)
return [startPoint.clone(), endPoint.clone()] as const;
}
function createPatchCornerPoints(patch: WaterContactPatch) {
function createSegmentEndpoints(patch: WaterContactPatch) {
const axis = new Vector2(patch.axisX, patch.axisZ);
if (axis.lengthSq() <= WATER_CONTACT_EPSILON) {
axis.set(1, 0);
@@ -496,17 +523,13 @@ function createPatchCornerPoints(patch: WaterContactPatch) {
axis.normalize();
}
const perpendicularAxis = new Vector2(-axis.y, axis.x);
const center = new Vector2(patch.x, patch.z);
return [
center.clone().add(axis.clone().multiplyScalar(patch.halfWidth)).add(perpendicularAxis.clone().multiplyScalar(patch.halfDepth)),
center.clone().add(axis.clone().multiplyScalar(patch.halfWidth)).add(perpendicularAxis.clone().multiplyScalar(-patch.halfDepth)),
center.clone().add(axis.clone().multiplyScalar(-patch.halfWidth)).add(perpendicularAxis.clone().multiplyScalar(patch.halfDepth)),
center.clone().add(axis.clone().multiplyScalar(-patch.halfWidth)).add(perpendicularAxis.clone().multiplyScalar(-patch.halfDepth))
];
const offset = axis.clone().multiplyScalar(patch.halfWidth);
return [center.clone().sub(offset), center.clone().add(offset)] as const;
}
function measurePatchExtentsInBasis(points: Vector2[], axis: Vector2) {
function measureSegmentExtentsInBasis(points: Vector2[], radius: number, axis: Vector2) {
const perpendicularAxis = new Vector2(-axis.y, axis.x);
let minPrimary = Number.POSITIVE_INFINITY;
let maxPrimary = Number.NEGATIVE_INFINITY;
@@ -525,8 +548,44 @@ function measurePatchExtentsInBasis(points: Vector2[], axis: Vector2) {
return {
minPrimary,
maxPrimary,
minSecondary,
maxSecondary
minSecondary: minSecondary - radius,
maxSecondary: maxSecondary + radius
};
}
function createSegmentPatchFromCluster(cluster: {
axis: Vector2;
endpoints: Vector2[];
maxRadius: number;
extents: ReturnType<typeof measureSegmentExtentsInBasis>;
}): WaterContactPatch | null {
const axis = cluster.axis.clone();
if (axis.lengthSq() <= WATER_CONTACT_EPSILON) {
axis.set(1, 0);
} else {
axis.normalize();
}
const perpendicularAxis = new Vector2(-axis.y, axis.x);
const halfWidth = (cluster.extents.maxPrimary - cluster.extents.minPrimary) * 0.5;
const halfDepth = Math.max(cluster.maxRadius, (cluster.extents.maxSecondary - cluster.extents.minSecondary) * 0.5);
if (halfWidth <= WATER_CONTACT_EPSILON || halfDepth <= WATER_CONTACT_EPSILON) {
return null;
}
const centerPrimary = (cluster.extents.minPrimary + cluster.extents.maxPrimary) * 0.5;
const centerSecondary = (cluster.extents.minSecondary + cluster.extents.maxSecondary) * 0.5;
return {
shape: "segment",
x: axis.x * centerPrimary + perpendicularAxis.x * centerSecondary,
z: axis.y * centerPrimary + perpendicularAxis.y * centerSecondary,
halfWidth,
halfDepth,
axisX: axis.x,
axisZ: axis.y
};
}
@@ -552,17 +611,17 @@ function getTriangleMeshMergeSettings(mergeProfile: WaterContactTriangleMesh["me
};
}
function mergeTriangleMeshContactPatches(rawPatches: TriangleMeshPatchSample[], minimumThickness: number, mergeProfile: WaterContactTriangleMesh["mergeProfile"]) {
function mergeTriangleMeshContactPatches(rawPatches: TriangleMeshSegmentSample[], minimumThickness: number, mergeProfile: WaterContactTriangleMesh["mergeProfile"]) {
const mergeSettings = getTriangleMeshMergeSettings(mergeProfile, minimumThickness);
const clusters: Array<{
axis: Vector2;
normal: Vector3;
points: Vector2[];
extents: ReturnType<typeof measurePatchExtentsInBasis>;
endpoints: Vector2[];
maxRadius: number;
extents: ReturnType<typeof measureSegmentExtentsInBasis>;
}> = [];
for (const rawPatch of rawPatches) {
const patchPoints = createPatchCornerPoints(rawPatch.patch);
const patchAxis = new Vector2(rawPatch.patch.axisX, rawPatch.patch.axisZ);
if (patchAxis.lengthSq() <= WATER_CONTACT_EPSILON) {
patchAxis.set(1, 0);
@@ -570,6 +629,8 @@ function mergeTriangleMeshContactPatches(rawPatches: TriangleMeshPatchSample[],
patchAxis.normalize();
}
const patchEndpoints = createSegmentEndpoints(rawPatch.patch);
let merged = false;
for (const cluster of clusters) {
@@ -583,7 +644,7 @@ function mergeTriangleMeshContactPatches(rawPatches: TriangleMeshPatchSample[],
continue;
}
const patchExtents = measurePatchExtentsInBasis(patchPoints, cluster.axis);
const patchExtents = measureSegmentExtentsInBasis(patchEndpoints, rawPatch.patch.halfDepth, cluster.axis);
const primaryGap = Math.max(0, Math.max(cluster.extents.minPrimary - patchExtents.maxPrimary, patchExtents.minPrimary - cluster.extents.maxPrimary));
const secondaryGap = Math.max(0, Math.max(cluster.extents.minSecondary - patchExtents.maxSecondary, patchExtents.minSecondary - cluster.extents.maxSecondary));
const clusterPrimarySpan = cluster.extents.maxPrimary - cluster.extents.minPrimary;
@@ -601,8 +662,9 @@ function mergeTriangleMeshContactPatches(rawPatches: TriangleMeshPatchSample[],
continue;
}
cluster.points.push(...patchPoints.map((point) => point.clone()));
cluster.extents = measurePatchExtentsInBasis(cluster.points, cluster.axis);
cluster.endpoints.push(...patchEndpoints.map((point) => point.clone()));
cluster.maxRadius = Math.max(cluster.maxRadius, rawPatch.patch.halfDepth);
cluster.extents = measureSegmentExtentsInBasis(cluster.endpoints, cluster.maxRadius, cluster.axis);
merged = true;
break;
}
@@ -611,14 +673,15 @@ function mergeTriangleMeshContactPatches(rawPatches: TriangleMeshPatchSample[],
clusters.push({
axis: patchAxis,
normal: rawPatch.normal.clone(),
points: patchPoints.map((point) => point.clone()),
extents: measurePatchExtentsInBasis(patchPoints, patchAxis)
endpoints: patchEndpoints.map((point) => point.clone()),
maxRadius: rawPatch.patch.halfDepth,
extents: measureSegmentExtentsInBasis(patchEndpoints, rawPatch.patch.halfDepth, patchAxis)
});
}
}
return clusters
.map((cluster) => createPatchFromProjectedPoints(cluster.points, cluster.axis, minimumThickness))
.map((cluster) => createSegmentPatchFromCluster(cluster))
.filter((patch): patch is WaterContactPatch => patch !== null);
}
@@ -645,7 +708,7 @@ function appendTriangleMeshContactPatches(
);
const bandMinimumThickness = Math.max(0.08, Math.min(0.22, surfaceBand * 0.45));
const triangleVertices = [new Vector3(), new Vector3(), new Vector3()];
const rawPatches: TriangleMeshPatchSample[] = [];
const rawPatches: TriangleMeshSegmentSample[] = [];
for (let indexOffset = 0; indexOffset <= source.indices.length - 3; indexOffset += 3) {
const polygon: Vector3[] = [];
@@ -683,11 +746,7 @@ function appendTriangleMeshContactPatches(
continue;
}
const patch = createPatchFromProjectedPoints(
[waterlineSegment[0], waterlineSegment[1]],
preferredAxis,
bandMinimumThickness
);
const patch = createSegmentPatchFromEndpoints(waterlineSegment[0], waterlineSegment[1], bandMinimumThickness);
if (patch !== null) {
rawPatches.push({
@@ -811,6 +870,13 @@ export function createWaterContactPatchAxisUniformValue(contactPatches?: WaterCo
});
}
export function createWaterContactPatchShapeUniformValue(contactPatches?: WaterContactPatch[]): number[] {
return Array.from({ length: MAX_WATER_CONTACT_PATCHES }, (_, index) => {
const patch = contactPatches?.[index];
return patch?.shape === "segment" ? 1 : 0;
});
}
export function createWaterMaterial(options: WaterMaterialOptions): WaterMaterialResult {
if (options.wireframe) {
return {
@@ -823,7 +889,8 @@ export function createWaterMaterial(options: WaterMaterialOptions): WaterMateria
}),
animationUniform: null,
contactPatchesUniform: null,
contactPatchAxesUniform: null
contactPatchAxesUniform: null,
contactPatchShapesUniform: null
};
}
@@ -837,7 +904,8 @@ export function createWaterMaterial(options: WaterMaterialOptions): WaterMateria
}),
animationUniform: null,
contactPatchesUniform: null,
contactPatchAxesUniform: null
contactPatchAxesUniform: null,
contactPatchShapesUniform: null
};
}
@@ -845,6 +913,7 @@ export function createWaterMaterial(options: WaterMaterialOptions): WaterMateria
const halfSize = new Vector2(Math.max(options.halfSize.x, WATER_CONTACT_EPSILON), Math.max(options.halfSize.z, WATER_CONTACT_EPSILON));
const contactPatchesUniform = { value: createWaterContactPatchUniformValue(options.contactPatches) };
const contactPatchAxesUniform = { value: createWaterContactPatchAxisUniformValue(options.contactPatches) };
const contactPatchShapesUniform = { value: createWaterContactPatchShapeUniformValue(options.contactPatches) };
const waveStrength = Math.max(0, options.waveStrength);
const waveAmplitude = 0.016 + Math.min(0.12, waveStrength * 0.06);
const clampedOpacity = Math.max(0.14, Math.min(1, options.opacity));
@@ -864,6 +933,7 @@ export function createWaterMaterial(options: WaterMaterialOptions): WaterMateria
varying vec3 vWaveNormal;
varying vec3 vWorldPos;
varying vec3 vViewDir;
#include <fog_pars_vertex>
void main() {
vec3 transformedPosition = position;
@@ -891,9 +961,11 @@ export function createWaterMaterial(options: WaterMaterialOptions): WaterMateria
}
vec4 worldPos = modelMatrix * vec4(transformedPosition, 1.0);
vec4 mvPosition = viewMatrix * worldPos;
vWorldPos = worldPos.xyz;
vViewDir = normalize(cameraPosition - worldPos.xyz);
gl_Position = projectionMatrix * viewMatrix * worldPos;
gl_Position = projectionMatrix * mvPosition;
#include <fog_vertex>
}
`;
@@ -908,11 +980,13 @@ export function createWaterMaterial(options: WaterMaterialOptions): WaterMateria
uniform vec2 halfSize;
uniform vec4 contactPatches[${MAX_WATER_CONTACT_PATCHES}];
uniform vec2 contactPatchAxes[${MAX_WATER_CONTACT_PATCHES}];
uniform float contactPatchShapes[${MAX_WATER_CONTACT_PATCHES}];
varying vec2 vLocalSurfaceUv;
varying vec3 vWaveNormal;
varying vec3 vWorldPos;
varying vec3 vViewDir;
#include <fog_pars_fragment>
float hash(vec2 p) {
return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453123);
@@ -943,6 +1017,22 @@ export function createWaterMaterial(options: WaterMaterialOptions): WaterMateria
return value;
}
float signedDistanceToRegion(vec2 point, vec2 center, vec2 axis, vec2 halfExtents) {
vec2 patchPerpendicular = vec2(-axis.y, axis.x);
vec2 patchLocalUv = vec2(dot(point - center, axis), dot(point - center, patchPerpendicular));
vec2 regionDelta = abs(patchLocalUv) - halfExtents;
vec2 outsideDelta = max(regionDelta, 0.0);
float outsideDistance = length(outsideDelta);
float insideDistance = min(max(regionDelta.x, regionDelta.y), 0.0);
return outsideDistance + insideDistance;
}
float distanceToSegmentBand(vec2 point, vec2 center, vec2 axis, float halfLength) {
float along = clamp(dot(point - center, axis), -halfLength, halfLength);
vec2 closestPoint = center + axis * along;
return distance(point, closestPoint);
}
void main() {
vec3 normal = normalize(vWaveNormal);
vec3 viewDir = normalize(vViewDir);
@@ -972,19 +1062,34 @@ export function createWaterMaterial(options: WaterMaterialOptions): WaterMateria
}
vec2 patchAxis = contactPatchAxes[patchIndex];
vec2 patchPerpendicular = vec2(-patchAxis.y, patchAxis.x);
vec2 patchLocalUv = vec2(dot(vLocalSurfaceUv - patchData.xy, patchAxis), dot(vLocalSurfaceUv - patchData.xy, patchPerpendicular));
vec2 regionDelta = abs(patchLocalUv) - patchData.zw;
vec2 outsideDelta = max(regionDelta, 0.0);
float outsideDistance = length(outsideDelta);
float insideDistance = min(max(regionDelta.x, regionDelta.y), 0.0);
float signedDistance = outsideDistance + insideDistance;
float boundaryScale = max(min(patchData.z, patchData.w), 0.18);
float normalizedDistance = abs(signedDistance) / boundaryScale;
float contactBody = 1.0 - smoothstep(0.0, 0.65, max(signedDistance, 0.0) / boundaryScale);
float ripple = (sin(normalizedDistance * 13.0 - time * 3.2) * 0.5 + 0.5) * exp(-normalizedDistance * 2.6);
if (dot(patchAxis, patchAxis) <= 0.0) {
patchAxis = vec2(1.0, 0.0);
} else {
patchAxis = normalize(patchAxis);
}
float alongDistance = dot(vLocalSurfaceUv - patchData.xy, patchAxis);
float contactBody = 0.0;
float ripple = 0.0;
float normalizedDistance = 1.0;
float tangentNoise = noise(vec2(alongDistance * 0.45 + float(patchIndex) * 7.13, time * 0.12));
if (contactPatchShapes[patchIndex] > 0.5) {
float segmentRadius = max(patchData.w * mix(0.82, 1.18, tangentNoise), 0.05);
float segmentDistance = distanceToSegmentBand(vLocalSurfaceUv, patchData.xy, patchAxis, patchData.z);
normalizedDistance = segmentDistance / segmentRadius;
contactBody = 1.0 - smoothstep(0.0, 1.0, normalizedDistance);
ripple = (sin(normalizedDistance * 11.0 - time * 3.2 + alongDistance * 0.48) * 0.5 + 0.5) * exp(-normalizedDistance * 1.9);
} else {
float boundaryScale = max(min(patchData.z, patchData.w), 0.18) * mix(0.86, 1.14, tangentNoise);
float signedDistance = signedDistanceToRegion(vLocalSurfaceUv, patchData.xy, patchAxis, patchData.zw);
normalizedDistance = abs(signedDistance) / max(boundaryScale, 0.05);
contactBody = 1.0 - smoothstep(0.0, 1.0, normalizedDistance);
ripple = (sin(normalizedDistance * 13.0 - time * 3.2 + alongDistance * 0.35) * 0.5 + 0.5) * exp(-normalizedDistance * 2.6);
}
float wakeNoise = noise(vLocalSurfaceUv * 3.4 + vec2(time * 0.34, -time * 0.28));
float foamField = max(contactBody * 0.42, ripple * (0.72 + wakeNoise * 0.28));
float foamField = max(contactBody * 0.48, ripple * (0.68 + wakeNoise * 0.32));
contactFoam = max(contactFoam, foamField);
contactRipple = max(contactRipple, ripple);
contactSheen = max(contactSheen, contactBody);
@@ -1007,6 +1112,7 @@ export function createWaterMaterial(options: WaterMaterialOptions): WaterMateria
: clamp(surfaceOpacity * 0.72 + refraction * 0.08 + caustics * 0.04, 0.16, 0.7);
gl_FragColor = vec4(color, alpha);
#include <fog_fragment>
}
`;
@@ -1022,10 +1128,12 @@ export function createWaterMaterial(options: WaterMaterialOptions): WaterMateria
isTopFace: { value: topFaceFlag },
halfSize: { value: halfSize },
contactPatches: contactPatchesUniform,
contactPatchAxes: contactPatchAxesUniform
contactPatchAxes: contactPatchAxesUniform,
contactPatchShapes: contactPatchShapesUniform
},
transparent: true,
depthWrite: false,
fog: true,
side: DoubleSide
});
@@ -1033,6 +1141,7 @@ export function createWaterMaterial(options: WaterMaterialOptions): WaterMateria
material,
animationUniform,
contactPatchesUniform,
contactPatchAxesUniform
contactPatchAxesUniform,
contactPatchShapesUniform
};
}