Add rotation support for brush meshes and colliders

This commit is contained in:
2026-04-04 19:27:06 +02:00
parent b79ec90293
commit 991e414ae4
2 changed files with 23 additions and 6 deletions

View File

@@ -474,6 +474,11 @@ export class RuntimeHost {
const mesh = new Mesh(geometry, materials);
mesh.position.set(brush.center.x, brush.center.y, brush.center.z);
mesh.rotation.set(
(brush.rotationDegrees.x * Math.PI) / 180,
(brush.rotationDegrees.y * Math.PI) / 180,
(brush.rotationDegrees.z * Math.PI) / 180
);
this.brushGroup.add(mesh);
this.brushMeshes.set(brush.id, mesh);
}