Add rotation support for brush meshes and colliders
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@@ -474,6 +474,11 @@ export class RuntimeHost {
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const mesh = new Mesh(geometry, materials);
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mesh.position.set(brush.center.x, brush.center.y, brush.center.z);
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mesh.rotation.set(
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(brush.rotationDegrees.x * Math.PI) / 180,
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(brush.rotationDegrees.y * Math.PI) / 180,
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(brush.rotationDegrees.z * Math.PI) / 180
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);
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this.brushGroup.add(mesh);
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this.brushMeshes.set(brush.id, mesh);
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}
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