Add pauseTime input handling and context method for input suspension
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@@ -144,6 +144,7 @@ export interface RuntimeControllerContext {
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desiredCameraPosition: Vec3,
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radius: number
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): Vec3;
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isInputSuspended(): boolean;
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setRuntimeMessage(message: string | null): void;
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setPlayerControllerTelemetry(
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telemetry: PlayerControllerTelemetry | null
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