Add pauseTime input handling and context method for input suspension
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@@ -1016,6 +1016,7 @@ export function arePlayerStartInputBindingsEqual(
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left.keyboard.jump === right.keyboard.jump &&
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left.keyboard.sprint === right.keyboard.sprint &&
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left.keyboard.crouch === right.keyboard.crouch &&
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left.keyboard.pauseTime === right.keyboard.pauseTime &&
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left.gamepad.moveForward === right.gamepad.moveForward &&
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left.gamepad.moveBackward === right.gamepad.moveBackward &&
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left.gamepad.moveLeft === right.gamepad.moveLeft &&
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@@ -1023,6 +1024,7 @@ export function arePlayerStartInputBindingsEqual(
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left.gamepad.jump === right.gamepad.jump &&
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left.gamepad.sprint === right.gamepad.sprint &&
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left.gamepad.crouch === right.gamepad.crouch &&
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left.gamepad.pauseTime === right.gamepad.pauseTime &&
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left.gamepad.cameraLook === right.gamepad.cameraLook
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);
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}
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