Add pauseTime input handling and context method for input suspension

This commit is contained in:
2026-04-14 22:38:12 +02:00
parent 1d840bae43
commit 9889ffbc70
4 changed files with 25 additions and 2 deletions

View File

@@ -1016,6 +1016,7 @@ export function arePlayerStartInputBindingsEqual(
left.keyboard.jump === right.keyboard.jump &&
left.keyboard.sprint === right.keyboard.sprint &&
left.keyboard.crouch === right.keyboard.crouch &&
left.keyboard.pauseTime === right.keyboard.pauseTime &&
left.gamepad.moveForward === right.gamepad.moveForward &&
left.gamepad.moveBackward === right.gamepad.moveBackward &&
left.gamepad.moveLeft === right.gamepad.moveLeft &&
@@ -1023,6 +1024,7 @@ export function arePlayerStartInputBindingsEqual(
left.gamepad.jump === right.gamepad.jump &&
left.gamepad.sprint === right.gamepad.sprint &&
left.gamepad.crouch === right.gamepad.crouch &&
left.gamepad.pauseTime === right.gamepad.pauseTime &&
left.gamepad.cameraLook === right.gamepad.cameraLook
);
}