Apply renderer render categories to brush and terrain meshes.

This commit is contained in:
2026-04-26 05:34:48 +02:00
parent 295d0648f7
commit 97ffd899a2

View File

@@ -3871,6 +3871,7 @@ export class RuntimeHost {
);
mesh.visible = brush.visible;
this.configureFogVolumeMesh(mesh, materials);
applyRendererRenderCategoryFromMaterial(mesh);
this.brushGroup.add(mesh);
this.brushMeshes.set(brush.id, mesh);
}
@@ -3900,6 +3901,7 @@ export class RuntimeHost {
mesh.visible = terrain.visible;
mesh.castShadow = false;
mesh.receiveShadow = true;
applyRendererRenderCategory(mesh, "ao-world");
this.terrainGroup.add(mesh);
this.terrainMeshes.set(terrain.id, mesh);
}