Refactor road geometry to use separate meshes for surface and edges, improving rendering and disposal logic

This commit is contained in:
2026-05-13 02:57:31 +02:00
parent a83e5de56f
commit 97b13148a4
2 changed files with 47 additions and 18 deletions

View File

@@ -77,7 +77,10 @@ import {
buildTerrainLodMeshData,
resolveTerrainLodLevelIndexWithHysteresis
} from "../geometry/terrain-mesh";
import { buildSplineRoadMeshGeometry } from "../geometry/spline-road-mesh";
import {
buildSplineRoadEdgeMeshGeometry,
buildSplineRoadMeshGeometry
} from "../geometry/spline-road-mesh";
import {
createStarterMaterialSignature,
createStarterMaterialTextureSet,