Refactor road geometry to use separate meshes for surface and edges, improving rendering and disposal logic
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@@ -77,7 +77,10 @@ import {
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buildTerrainLodMeshData,
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resolveTerrainLodLevelIndexWithHysteresis
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} from "../geometry/terrain-mesh";
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import { buildSplineRoadMeshGeometry } from "../geometry/spline-road-mesh";
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import {
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buildSplineRoadEdgeMeshGeometry,
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buildSplineRoadMeshGeometry
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} from "../geometry/spline-road-mesh";
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import {
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createStarterMaterialSignature,
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createStarterMaterialTextureSet,
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