auto-git:

[change] src/controls/control-surface.ts
This commit is contained in:
2026-04-23 02:34:55 +02:00
parent 1b80c2331b
commit 96526387f8

View File

@@ -3,7 +3,8 @@ import { isHexColorString } from "../document/world-settings";
export const CONTROL_ENTITY_TARGET_KINDS = [
"pointLight",
"spotLight",
"soundEmitter"
"soundEmitter",
"cameraRig"
] as const;
export const CONTROL_INTERACTION_TARGET_KINDS = [
"interactable"
@@ -17,6 +18,7 @@ export const CONTROL_CAPABILITY_KINDS = [
"modelVisibility",
"soundPlayback",
"soundVolume",
"cameraRigOverride",
"interactionAvailability",
"lightEnabled",
"lightIntensity",
@@ -77,6 +79,7 @@ export type LightControlTargetRef = EntityControlTargetRef<
>;
export type SoundEmitterControlTargetRef =
EntityControlTargetRef<"soundEmitter">;
export type CameraRigControlTargetRef = EntityControlTargetRef<"cameraRig">;
export type ControlTargetRef =
| ActorControlTargetRef
| EntityControlTargetRef
@@ -102,6 +105,16 @@ export interface SetProjectTimePausedControlEffect {
paused: boolean;
}
export interface ActivateCameraRigOverrideControlEffect {
type: "activateCameraRigOverride";
target: CameraRigControlTargetRef;
}
export interface ClearCameraRigOverrideControlEffect {
type: "clearCameraRigOverride";
target: CameraRigControlTargetRef;
}
export interface PlayActorAnimationControlEffect {
type: "playActorAnimation";
target: ActorControlTargetRef;
@@ -203,6 +216,8 @@ export interface SetSunLightColorControlEffect {
export type ControlEffect =
| SetProjectTimePausedControlEffect
| ActivateCameraRigOverrideControlEffect
| ClearCameraRigOverrideControlEffect
| SetActorPresenceControlEffect
| PlayActorAnimationControlEffect
| FollowActorPathControlEffect
@@ -293,6 +308,13 @@ export interface RuntimeResolvedProjectTimePausedState {
source: RuntimeResolvedControlSource;
}
export interface RuntimeResolvedCameraRigOverrideState {
type: "cameraRigOverride";
target: GlobalControlTargetRef;
entityId: string | null;
source: RuntimeResolvedControlSource;
}
export interface RuntimeResolvedActorPresenceState {
type: "actorPresence";
target: ActorControlTargetRef;
@@ -371,6 +393,7 @@ export interface RuntimeResolvedSunLightColorState {
export type RuntimeResolvedDiscreteControlState =
| RuntimeResolvedProjectTimePausedState
| RuntimeResolvedCameraRigOverrideState
| RuntimeResolvedActorPresenceState
| RuntimeResolvedActorAnimationPlaybackState
| RuntimeResolvedActorPathAssignmentState