Add test for NPC foundation entity migration with default collider settings
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@@ -1658,6 +1658,51 @@ describe("scene document JSON", () => {
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expect(Object.keys(migratedDocument.materials)).toEqual(STARTER_MATERIAL_LIBRARY.map((material) => material.id));
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expect(Object.keys(migratedDocument.materials)).toEqual(STARTER_MATERIAL_LIBRARY.map((material) => material.id));
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});
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});
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it("migrates NPC foundation entities to include default collider settings", () => {
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const migratedDocument = migrateSceneDocument({
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version: NPC_ENTITY_FOUNDATION_SCENE_DOCUMENT_VERSION,
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name: "NPC Collider Migration",
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world: createEmptySceneDocument().world,
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materials: createEmptySceneDocument().materials,
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textures: {},
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assets: {},
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brushes: {},
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modelInstances: {},
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entities: {
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"entity-npc-guide": {
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id: "entity-npc-guide",
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kind: "npc",
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position: {
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x: 1,
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y: 0,
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z: 2
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},
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visible: true,
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enabled: true,
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actorId: "actor-town-guide",
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yawDegrees: 30,
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modelAssetId: null
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}
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},
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interactionLinks: {}
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});
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expect(migratedDocument.version).toBe(SCENE_DOCUMENT_VERSION);
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expect(migratedDocument.entities["entity-npc-guide"]).toEqual(
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createNpcEntity({
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id: "entity-npc-guide",
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actorId: "actor-town-guide",
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position: {
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x: 1,
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y: 0,
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z: 2
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},
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yawDegrees: 30,
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modelAssetId: null
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})
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);
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});
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it("migrates slice 3.0 documents to the current schema version without changing empty asset collections", () => {
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it("migrates slice 3.0 documents to the current schema version without changing empty asset collections", () => {
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const migratedDocument = migrateSceneDocument({
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const migratedDocument = migrateSceneDocument({
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version: MODEL_ASSET_PIPELINE_SCENE_DOCUMENT_VERSION,
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version: MODEL_ASSET_PIPELINE_SCENE_DOCUMENT_VERSION,
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