auto-git:
[add] src/rendering/terrain-layer-material.ts [add] tests/domain/terrains.test.ts [change] src/app/App.tsx [change] src/core/terrain-brush.ts [change] src/document/migrate-scene-document.ts [change] src/document/scene-document-validation.ts [change] src/document/scene-document.ts [change] src/document/terrains.ts [change] src/geometry/terrain-brush.ts [change] src/geometry/terrain-mesh.ts [change] src/runtime-three/rapier-collision-world.ts [change] src/runtime-three/runtime-host.ts [change] src/runtime-three/runtime-scene-build.ts [change] src/viewport-three/ViewportCanvas.tsx [change] src/viewport-three/ViewportPanel.tsx [change] src/viewport-three/viewport-host.ts [change] tests/domain/build-runtime-scene.test.ts [change] tests/domain/rapier-collision-world.test.ts [change] tests/domain/terrain.command.test.ts [change] tests/domain/water-material.test.ts [change] tests/geometry/terrain-brush.test.ts [change] tests/geometry/terrain-mesh.test.ts [change] tests/serialization/scene-document-json.test.ts [change] tests/unit/terrain-foundation.integration.test.tsx [change] tests/unit/viewport-canvas.test.tsx
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@@ -428,4 +428,58 @@ describe("ViewportCanvas", () => {
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screen.getByTestId("viewport-terrain-brush-preview-topLeft")
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).toHaveTextContent("terrain · smooth");
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});
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it("shows the active terrain paint layer in the viewport overlay", () => {
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const sceneDocument = createEmptySceneDocument();
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const terrainBrushState: ArmedTerrainBrushState = {
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terrainId: "terrain-selected",
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tool: "paint",
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layerIndex: 2,
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radius: 2.5,
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strength: 0.4,
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falloff: 0.7
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};
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render(
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<ViewportCanvas
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panelId="topLeft"
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world={sceneDocument.world}
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sceneDocument={sceneDocument}
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editorSimulationScene={null}
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editorSimulationClock={null}
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projectAssets={sceneDocument.assets}
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loadedModelAssets={{}}
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loadedImageAssets={{}}
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whiteboxSelectionMode="object"
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whiteboxSnapEnabled
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whiteboxSnapStep={1}
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viewportGridVisible={true}
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selection={{ kind: "terrains", ids: [terrainBrushState.terrainId] }}
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activeSelectionId={terrainBrushState.terrainId}
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terrainBrushState={terrainBrushState}
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toolMode="select"
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toolPreview={{ kind: "none" }}
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transformSession={createInactiveTransformSession()}
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cameraState={createDefaultViewportPanelCameraState()}
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viewMode="perspective"
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displayMode="normal"
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layoutMode="single"
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isActivePanel
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focusRequestId={0}
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focusSelection={{ kind: "none" }}
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onSelectionChange={vi.fn()}
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onTerrainBrushCommit={vi.fn(() => true)}
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onCommitCreation={vi.fn(() => true)}
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onCameraStateChange={vi.fn()}
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onToolPreviewChange={vi.fn()}
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onTransformSessionChange={vi.fn()}
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onTransformCommit={vi.fn()}
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onTransformCancel={vi.fn()}
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/>
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);
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expect(
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screen.getByTestId("viewport-terrain-brush-preview-topLeft")
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).toHaveTextContent("terrain · paint · layer 3");
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});
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});
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