auto-git:
[add] src/rendering/terrain-layer-material.ts [add] tests/domain/terrains.test.ts [change] src/app/App.tsx [change] src/core/terrain-brush.ts [change] src/document/migrate-scene-document.ts [change] src/document/scene-document-validation.ts [change] src/document/scene-document.ts [change] src/document/terrains.ts [change] src/geometry/terrain-brush.ts [change] src/geometry/terrain-mesh.ts [change] src/runtime-three/rapier-collision-world.ts [change] src/runtime-three/runtime-host.ts [change] src/runtime-three/runtime-scene-build.ts [change] src/viewport-three/ViewportCanvas.tsx [change] src/viewport-three/ViewportPanel.tsx [change] src/viewport-three/viewport-host.ts [change] tests/domain/build-runtime-scene.test.ts [change] tests/domain/rapier-collision-world.test.ts [change] tests/domain/terrain.command.test.ts [change] tests/domain/water-material.test.ts [change] tests/geometry/terrain-brush.test.ts [change] tests/geometry/terrain-mesh.test.ts [change] tests/serialization/scene-document-json.test.ts [change] tests/unit/terrain-foundation.integration.test.tsx [change] tests/unit/viewport-canvas.test.tsx
This commit is contained in:
@@ -10,6 +10,7 @@ import {
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import { createBoxBrush } from "../../src/document/brushes";
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import { createScenePath } from "../../src/document/paths";
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import { createDefaultProjectTimeSettings } from "../../src/document/project-time-settings";
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import { createTerrain } from "../../src/document/terrains";
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import { createEmptySceneDocument } from "../../src/document/scene-document";
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import {
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DEFAULT_PLAYER_START_MOVE_SPEED,
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@@ -1351,6 +1352,56 @@ describe("buildRuntimeSceneFromDocument", () => {
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expect(runtimeScene.sceneBounds?.max.y).toBeGreaterThanOrEqual(2);
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});
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it("adds authored terrain heightfield colliders to the runtime scene build", () => {
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const terrain = createTerrain({
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id: "terrain-runtime-heightfield",
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position: {
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x: -4,
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y: 0,
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z: -4
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},
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sampleCountX: 3,
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sampleCountZ: 3,
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cellSize: 4,
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heights: [0, 1, 0, 0, 2, 0, 0, 1, 0]
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});
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const runtimeScene = buildRuntimeSceneFromDocument({
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...createEmptySceneDocument({ name: "Authored Terrain Collider Scene" }),
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terrains: {
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[terrain.id]: terrain
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}
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});
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expect(runtimeScene.terrains[0]).toMatchObject({
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id: terrain.id,
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collisionEnabled: true
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});
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expect(runtimeScene.colliders[0]).toMatchObject({
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source: "terrain",
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terrainId: terrain.id,
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kind: "heightfield",
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rows: 3,
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cols: 3,
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minX: 0,
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maxX: 8,
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minZ: 0,
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maxZ: 8
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});
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if (
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runtimeScene.colliders[0] === undefined ||
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runtimeScene.colliders[0].source !== "terrain"
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) {
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throw new Error("Expected the runtime collider to be an authored terrain heightfield.");
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}
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expect(Array.from(runtimeScene.colliders[0].heights)).toEqual(
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terrain.heights
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);
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expect(runtimeScene.sceneBounds?.max.y).toBe(2);
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});
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it("adds static-simple imported-model colliders as compound box pieces", () => {
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const wallGeometry = new PlaneGeometry(4, 4, 4, 4);
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wallGeometry.rotateY(Math.PI * 0.5);
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@@ -4,6 +4,7 @@ import { BoxGeometry, PlaneGeometry } from "three";
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import { createModelInstance } from "../../src/assets/model-instances";
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import { createBoxBrush } from "../../src/document/brushes";
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import { createEmptySceneDocument } from "../../src/document/scene-document";
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import { createTerrain } from "../../src/document/terrains";
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import {
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createNpcEntity,
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createPlayerStartEntity
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@@ -954,4 +955,93 @@ describe("RapierCollisionWorld", () => {
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collisionWorld.dispose();
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}
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});
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it("initializes and resolves first-person motion against authored terrain colliders", async () => {
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const terrain = createTerrain({
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id: "terrain-authored-collision",
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position: {
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x: -4,
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y: 0,
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z: -4
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},
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sampleCountX: 5,
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sampleCountZ: 5,
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cellSize: 2,
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heights: [
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0,
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0.25,
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0.5,
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0.75,
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1,
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0.75,
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1,
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1.25,
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1.5,
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1.75,
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1.5,
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1.75,
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2,
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2.25,
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2.5,
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2.25,
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2.5,
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2.75,
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3,
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3.25,
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3,
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3.25,
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3.5,
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3.75,
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4
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]
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});
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const runtimeScene = buildRuntimeSceneFromDocument({
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...createEmptySceneDocument({ name: "Authored Terrain Collision Scene" }),
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terrains: {
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[terrain.id]: terrain
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}
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});
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const collisionWorld = await RapierCollisionWorld.create(
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runtimeScene.colliders,
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runtimeScene.playerCollider
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);
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try {
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const highLanding = collisionWorld.resolveFirstPersonMotion(
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{
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x: 4,
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y: 8,
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z: 4
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},
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{
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x: 0,
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y: -10,
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z: 0
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},
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runtimeScene.playerCollider
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);
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const lowLanding = collisionWorld.resolveFirstPersonMotion(
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{
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x: -2,
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y: 8,
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z: -2
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},
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{
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x: 0,
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y: -10,
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z: 0
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},
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runtimeScene.playerCollider
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);
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expect(highLanding.grounded).toBe(true);
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expect(highLanding.feetPosition.y).toBeGreaterThan(3.9);
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expect(highLanding.feetPosition.y).toBeLessThan(4.1);
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expect(lowLanding.grounded).toBe(true);
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expect(lowLanding.feetPosition.y).toBeGreaterThan(1.0);
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expect(lowLanding.feetPosition.y).toBeLessThan(1.2);
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} finally {
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collisionWorld.dispose();
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}
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});
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});
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@@ -62,7 +62,36 @@ describe("terrain commands", () => {
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sampleCountX: 3,
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sampleCountZ: 3,
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cellSize: 1.5,
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heights: [0, 1, 0, 1, 3, 1, 0, 1, 0]
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heights: [0, 1, 0, 1, 3, 1, 0, 1, 0],
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paintWeights: [
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0.2,
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0,
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0,
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0.1,
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0.3,
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0,
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0,
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0.15,
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0,
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0.25,
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0.25,
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0,
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0.05,
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0.1,
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0.1,
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0,
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0,
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0,
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0.2,
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0,
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0.2,
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0,
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0.1,
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0,
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0,
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0,
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0
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]
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});
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store.executeCommand(
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63
tests/domain/terrains.test.ts
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63
tests/domain/terrains.test.ts
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@@ -0,0 +1,63 @@
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import { describe, expect, it } from "vitest";
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import {
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getTerrainPaintWeightSampleOffset,
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resizeTerrainGrid,
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createTerrain
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} from "../../src/document/terrains";
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describe("terrain grid resizing", () => {
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it("keeps terrain centered while bilinearly resampling heights and paint weights", () => {
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const terrain = createTerrain({
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id: "terrain-resample-main",
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position: {
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x: 0,
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y: 1,
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z: 0
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},
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sampleCountX: 2,
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sampleCountZ: 2,
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cellSize: 1,
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heights: [0, 2, 4, 6],
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paintWeights: [
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0,
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0,
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0,
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0.6,
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0,
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0,
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0,
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0.5,
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0,
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0,
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0,
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0.25
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]
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});
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const resizedTerrain = resizeTerrainGrid(terrain, {
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sampleCountX: 3,
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sampleCountZ: 3,
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cellSize: 1
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});
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const centerOffset = getTerrainPaintWeightSampleOffset(resizedTerrain, 1, 1);
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expect(resizedTerrain.position).toEqual({
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x: -0.5,
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y: 1,
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z: -0.5
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});
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expect(resizedTerrain.sampleCountX).toBe(3);
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expect(resizedTerrain.sampleCountZ).toBe(3);
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expect(resizedTerrain.heights[4]).toBeCloseTo(3);
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expect(resizedTerrain.paintWeights[centerOffset]).toBeCloseTo(0.15);
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expect(resizedTerrain.paintWeights[centerOffset + 1]).toBeCloseTo(0.125);
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expect(resizedTerrain.paintWeights[centerOffset + 2]).toBeCloseTo(0.0625);
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expect(terrain.position).toEqual({
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x: 0,
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y: 1,
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z: 0
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});
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expect(terrain.heights).toEqual([0, 2, 4, 6]);
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});
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});
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@@ -3,7 +3,9 @@ import { describe, expect, it } from "vitest";
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import { MAX_BOX_BRUSH_WATER_FOAM_CONTACT_LIMIT } from "../../src/document/brushes";
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import { createBoxBrush } from "../../src/document/brushes";
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import { createTerrain } from "../../src/document/terrains";
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import { buildBoxBrushDerivedMeshData } from "../../src/geometry/box-brush-mesh";
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import { buildTerrainDerivedMeshData } from "../../src/geometry/terrain-mesh";
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import { collectWaterContactPatches, createWaterMaterial } from "../../src/rendering/water-material";
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describe("water material helpers", () => {
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@@ -497,6 +499,92 @@ describe("water material helpers", () => {
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expect(patches[0]?.halfDepth ?? 0).toBeGreaterThan(0.05);
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});
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it("builds shoreline contact patches from authored terrain meshes", () => {
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const terrain = createTerrain({
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id: "terrain-waterline-main",
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position: {
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x: -4,
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y: 0,
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z: -4
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},
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sampleCountX: 5,
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sampleCountZ: 5,
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cellSize: 2,
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heights: [
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-1.2,
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-0.8,
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-0.4,
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0,
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0.4,
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-1,
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-0.6,
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-0.2,
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0.2,
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0.6,
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-0.8,
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-0.4,
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0,
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0.4,
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0.8,
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-0.6,
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-0.2,
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0.2,
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0.6,
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1,
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-0.4,
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0,
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0.4,
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0.8,
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1.2
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]
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});
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const derivedMesh = buildTerrainDerivedMeshData(terrain);
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const patches = collectWaterContactPatches(
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{
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center: {
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x: 0,
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y: 0,
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z: 0
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},
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rotationDegrees: {
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x: 0,
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y: 0,
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z: 0
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},
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size: {
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x: 10,
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y: 2,
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z: 10
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}
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},
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[
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{
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kind: "triangleMesh",
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vertices: derivedMesh.positions,
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indices: derivedMesh.indices,
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mergeProfile: "aggressive",
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transform: {
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position: terrain.position,
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rotationDegrees: {
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x: 0,
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y: 0,
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z: 0
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},
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scale: {
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x: 1,
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y: 1,
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z: 1
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}
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}
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}
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]
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);
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expect(patches.length).toBeGreaterThan(0);
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expect(patches[0]?.shape).toBe("segment");
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expect(patches[0]?.halfWidth ?? 0).toBeGreaterThan(1);
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});
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it("keeps foam patches for both long and short edges of a box intersecting the water surface", () => {
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const intersectingBox = createBoxBrush({
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center: {
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@@ -780,4 +868,4 @@ describe("water material helpers", () => {
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expect(material.uniforms["reflectionEnabled"]?.value).toBe(0.36);
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}
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});
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});
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});
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