auto-git:
[add] src/rendering/terrain-layer-material.ts [add] tests/domain/terrains.test.ts [change] src/app/App.tsx [change] src/core/terrain-brush.ts [change] src/document/migrate-scene-document.ts [change] src/document/scene-document-validation.ts [change] src/document/scene-document.ts [change] src/document/terrains.ts [change] src/geometry/terrain-brush.ts [change] src/geometry/terrain-mesh.ts [change] src/runtime-three/rapier-collision-world.ts [change] src/runtime-three/runtime-host.ts [change] src/runtime-three/runtime-scene-build.ts [change] src/viewport-three/ViewportCanvas.tsx [change] src/viewport-three/ViewportPanel.tsx [change] src/viewport-three/viewport-host.ts [change] tests/domain/build-runtime-scene.test.ts [change] tests/domain/rapier-collision-world.test.ts [change] tests/domain/terrain.command.test.ts [change] tests/domain/water-material.test.ts [change] tests/geometry/terrain-brush.test.ts [change] tests/geometry/terrain-mesh.test.ts [change] tests/serialization/scene-document-json.test.ts [change] tests/unit/terrain-foundation.integration.test.tsx [change] tests/unit/viewport-canvas.test.tsx
This commit is contained in:
@@ -1,12 +1,16 @@
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import type { Vec3 } from "../core/vector";
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import type {
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ArmedTerrainBrushState,
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TerrainBrushSettings,
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TerrainBrushTool
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} from "../core/terrain-brush";
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import {
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createTerrain,
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getTerrainHeightAtSample,
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getTerrainPaintWeightSampleOffset,
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getTerrainSampleIndex,
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getTerrainSampleLayerWeights,
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TERRAIN_LAYER_COUNT,
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type Terrain
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} from "../document/terrains";
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@@ -154,14 +158,54 @@ function getTerrainSmoothTargetHeight(
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: total / count;
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}
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function createTerrainPaintTargetWeights(
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layerIndex: number
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): [number, number, number, number] {
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if (
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!Number.isInteger(layerIndex) ||
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layerIndex < 0 ||
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layerIndex >= TERRAIN_LAYER_COUNT
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) {
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throw new Error(`Terrain paint layer index ${layerIndex} is out of range.`);
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}
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return [
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layerIndex === 0 ? 1 : 0,
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layerIndex === 1 ? 1 : 0,
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layerIndex === 2 ? 1 : 0,
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layerIndex === 3 ? 1 : 0
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];
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}
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function setTerrainSamplePaintWeights(
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paintWeights: number[],
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terrain: Terrain,
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sampleX: number,
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sampleZ: number,
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weights: readonly [number, number, number, number]
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) {
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const offset = getTerrainPaintWeightSampleOffset(terrain, sampleX, sampleZ);
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paintWeights[offset] = weights[1];
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paintWeights[offset + 1] = weights[2];
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paintWeights[offset + 2] = weights[3];
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}
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export function applyTerrainBrushStamp(options: {
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terrain: Terrain;
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center: TerrainBrushPoint;
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settings: TerrainBrushSettings;
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tool: TerrainBrushTool;
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referenceHeight?: number | null;
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layerIndex?: number | null;
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}): Terrain {
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const { terrain, center, settings, tool, referenceHeight = null } = options;
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const {
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terrain,
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center,
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settings,
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tool,
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referenceHeight = null,
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layerIndex = null
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} = options;
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const { radius, strength, falloff } = settings;
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const minSampleX = Math.max(
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0,
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@@ -180,7 +224,9 @@ export function applyTerrainBrushStamp(options: {
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Math.ceil((center.z - terrain.position.z + radius) / terrain.cellSize)
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);
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const sourceHeights = terrain.heights;
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const sourcePaintWeights = terrain.paintWeights;
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const nextHeights = [...sourceHeights];
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const nextPaintWeights = [...sourcePaintWeights];
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const smoothingStrength = clamp01(strength);
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let changed = false;
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@@ -233,6 +279,41 @@ export function applyTerrainBrushStamp(options: {
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clamp01(smoothingStrength * weight)
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);
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break;
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case "paint": {
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if (layerIndex === null) {
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throw new Error("Paint terrain brush stamps require a layer index.");
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}
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const currentWeights = getTerrainSampleLayerWeights(
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terrain,
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sampleX,
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sampleZ
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);
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const targetWeights = createTerrainPaintTargetWeights(layerIndex);
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const blend = clamp01(smoothingStrength * weight);
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const nextWeights: [number, number, number, number] = [
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lerp(currentWeights[0], targetWeights[0], blend),
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lerp(currentWeights[1], targetWeights[1], blend),
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lerp(currentWeights[2], targetWeights[2], blend),
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lerp(currentWeights[3], targetWeights[3], blend)
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];
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if (
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nextWeights[1] !== currentWeights[1] ||
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nextWeights[2] !== currentWeights[2] ||
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nextWeights[3] !== currentWeights[3]
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) {
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setTerrainSamplePaintWeights(
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nextPaintWeights,
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terrain,
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sampleX,
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sampleZ,
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nextWeights
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);
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changed = true;
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}
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continue;
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}
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}
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if (nextHeight !== currentHeight) {
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@@ -242,7 +323,13 @@ export function applyTerrainBrushStamp(options: {
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}
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}
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return changed ? createTerrain({ ...terrain, heights: nextHeights }) : terrain;
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return changed
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? createTerrain({
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...terrain,
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heights: nextHeights,
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paintWeights: nextPaintWeights
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})
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: terrain;
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}
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export function getTerrainBrushStrokeSpacing(
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@@ -251,3 +338,9 @@ export function getTerrainBrushStrokeSpacing(
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): number {
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return Math.max(terrain.cellSize * 0.5, settings.radius * 0.25);
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}
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export function getTerrainBrushPaintLayerIndex(
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brushState: ArmedTerrainBrushState
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): number | null {
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return brushState.tool === "paint" ? brushState.layerIndex : null;
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}
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@@ -3,6 +3,8 @@ import { BufferAttribute, BufferGeometry } from "three";
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import type { Vec3 } from "../core/vector";
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import {
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getTerrainHeightAtSample,
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getTerrainSampleLayerWeights,
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TERRAIN_LAYER_COUNT,
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type Terrain
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} from "../document/terrains";
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@@ -19,6 +21,7 @@ export interface DerivedTerrainMeshData {
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positions: Float32Array;
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normals: Float32Array;
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uvs: Float32Array;
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layerWeights: Float32Array;
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indices: Uint32Array;
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cellTriangulation: TerrainCellTriangulation[];
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localBounds: {
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@@ -86,14 +89,21 @@ export function buildTerrainDerivedMeshData(
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const vertexCount = terrain.sampleCountX * terrain.sampleCountZ;
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const positions = new Float32Array(vertexCount * 3);
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const uvs = new Float32Array(vertexCount * 2);
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const layerWeights = new Float32Array(vertexCount * TERRAIN_LAYER_COUNT);
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const localBounds = createEmptyLocalBounds();
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let vertexOffset = 0;
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let uvOffset = 0;
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let layerWeightOffset = 0;
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for (let sampleZ = 0; sampleZ < terrain.sampleCountZ; sampleZ += 1) {
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for (let sampleX = 0; sampleX < terrain.sampleCountX; sampleX += 1) {
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const localX = sampleX * terrain.cellSize;
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const localY = getTerrainHeightAtSample(terrain, sampleX, sampleZ);
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const sampleLayerWeights = getTerrainSampleLayerWeights(
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terrain,
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sampleX,
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sampleZ
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);
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const localZ = sampleZ * terrain.cellSize;
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positions[vertexOffset] = localX;
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positions[vertexOffset + 1] = localY;
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@@ -110,6 +120,16 @@ export function buildTerrainDerivedMeshData(
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uvs[uvOffset] = terrain.position.x + localX;
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uvs[uvOffset + 1] = terrain.position.z + localZ;
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uvOffset += 2;
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for (
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let layerIndex = 0;
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layerIndex < TERRAIN_LAYER_COUNT;
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layerIndex += 1
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) {
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layerWeights[layerWeightOffset + layerIndex] =
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sampleLayerWeights[layerIndex];
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}
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layerWeightOffset += TERRAIN_LAYER_COUNT;
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}
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}
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@@ -147,6 +167,10 @@ export function buildTerrainDerivedMeshData(
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const geometry = new BufferGeometry();
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geometry.setAttribute("position", new BufferAttribute(positions, 3));
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geometry.setAttribute("uv", new BufferAttribute(uvs, 2));
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geometry.setAttribute(
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"terrainLayerWeights",
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new BufferAttribute(layerWeights, TERRAIN_LAYER_COUNT)
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);
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geometry.setIndex(new BufferAttribute(indices, 1));
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geometry.computeVertexNormals();
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@@ -159,6 +183,7 @@ export function buildTerrainDerivedMeshData(
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positions,
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normals,
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uvs,
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layerWeights,
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indices,
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cellTriangulation,
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localBounds
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