auto-git:

[add] src/rendering/terrain-layer-material.ts
 [add] tests/domain/terrains.test.ts
 [change] src/app/App.tsx
 [change] src/core/terrain-brush.ts
 [change] src/document/migrate-scene-document.ts
 [change] src/document/scene-document-validation.ts
 [change] src/document/scene-document.ts
 [change] src/document/terrains.ts
 [change] src/geometry/terrain-brush.ts
 [change] src/geometry/terrain-mesh.ts
 [change] src/runtime-three/rapier-collision-world.ts
 [change] src/runtime-three/runtime-host.ts
 [change] src/runtime-three/runtime-scene-build.ts
 [change] src/viewport-three/ViewportCanvas.tsx
 [change] src/viewport-three/ViewportPanel.tsx
 [change] src/viewport-three/viewport-host.ts
 [change] tests/domain/build-runtime-scene.test.ts
 [change] tests/domain/rapier-collision-world.test.ts
 [change] tests/domain/terrain.command.test.ts
 [change] tests/domain/water-material.test.ts
 [change] tests/geometry/terrain-brush.test.ts
 [change] tests/geometry/terrain-mesh.test.ts
 [change] tests/serialization/scene-document-json.test.ts
 [change] tests/unit/terrain-foundation.integration.test.tsx
 [change] tests/unit/viewport-canvas.test.tsx
This commit is contained in:
2026-04-20 02:36:38 +02:00
parent 02f6d058a0
commit 94dec56eb4
25 changed files with 2199 additions and 70 deletions

View File

@@ -83,6 +83,7 @@ import {
} from "../core/selection";
import {
clampTerrainBrushFalloff,
clampTerrainPaintLayerIndex,
clampTerrainBrushRadius,
clampTerrainBrushStrength,
createDefaultTerrainBrushSettings,
@@ -213,10 +214,17 @@ import {
type ScenePathPoint
} from "../document/paths";
import {
areTerrainsEqual,
createTerrain,
getTerrainBounds,
getTerrainFootprintDepth,
getTerrainFootprintWidth,
getTerrainKindLabel,
getTerrainLayerLabel,
getTerrains,
MIN_TERRAIN_SAMPLE_COUNT,
resizeTerrainGrid,
TERRAIN_LAYER_COUNT,
type Terrain
} from "../document/terrains";
import {
@@ -715,7 +723,7 @@ function formatPlayerStartGamepadCameraLookBindingLabel(
const STARTER_MATERIAL_ORDER = new Map(
STARTER_MATERIAL_LIBRARY.map((material, index) => [material.id, index])
);
const TERRAIN_BRUSH_TOOLS: TerrainBrushTool[] = [
const TERRAIN_SCULPT_BRUSH_TOOLS: Exclude<TerrainBrushTool, "paint">[] = [
"raise",
"lower",
"smooth",
@@ -2181,6 +2189,13 @@ export function App({ store, initialStatusMessage }: AppProps) {
: null;
const selectedTerrainBounds =
selectedTerrain === null ? null : getTerrainBounds(selectedTerrain);
const selectedTerrainFootprint =
selectedTerrain === null
? null
: {
width: getTerrainFootprintWidth(selectedTerrain),
depth: getTerrainFootprintDepth(selectedTerrain)
};
const selectedTerrainHeightRange =
selectedTerrainBounds === null
? null
@@ -2572,19 +2587,49 @@ export function App({ store, initialStatusMessage }: AppProps) {
);
const [armedTerrainBrushTool, setArmedTerrainBrushTool] =
useState<TerrainBrushTool | null>(null);
const [activeTerrainPaintLayerIndex, setActiveTerrainPaintLayerIndex] =
useState(0);
const [terrainBrushSettings, setTerrainBrushSettings] = useState(
createDefaultTerrainBrushSettings()
);
const [terrainSampleCountXDraft, setTerrainSampleCountXDraft] = useState(
"9"
);
const [terrainSampleCountZDraft, setTerrainSampleCountZDraft] = useState(
"9"
);
const [terrainCellSizeDraft, setTerrainCellSizeDraft] = useState("1");
const activeTerrainBrushState: ArmedTerrainBrushState | null =
selectedTerrain === null || armedTerrainBrushTool === null
? null
: {
terrainId: selectedTerrain.id,
tool: armedTerrainBrushTool,
radius: terrainBrushSettings.radius,
strength: terrainBrushSettings.strength,
falloff: terrainBrushSettings.falloff
};
: armedTerrainBrushTool === "paint"
? {
terrainId: selectedTerrain.id,
tool: "paint",
layerIndex: clampTerrainPaintLayerIndex(activeTerrainPaintLayerIndex),
radius: terrainBrushSettings.radius,
strength: terrainBrushSettings.strength,
falloff: terrainBrushSettings.falloff
}
: {
terrainId: selectedTerrain.id,
tool: armedTerrainBrushTool,
radius: terrainBrushSettings.radius,
strength: terrainBrushSettings.strength,
falloff: terrainBrushSettings.falloff
};
const resolvedTerrainPaintLayerIndex = clampTerrainPaintLayerIndex(
activeTerrainPaintLayerIndex
);
const selectedTerrainActivePaintLayer =
selectedTerrain?.layers[resolvedTerrainPaintLayerIndex] ?? null;
const selectedTerrainActivePaintMaterial =
selectedTerrainActivePaintLayer?.materialId === null ||
selectedTerrainActivePaintLayer === null
? null
: (editorState.document.materials[
selectedTerrainActivePaintLayer.materialId
] ?? null);
const [ambientLightIntensityDraft, setAmbientLightIntensityDraft] = useState(
String(editorState.document.world.ambientLight.intensity)
);
@@ -3411,6 +3456,19 @@ export function App({ store, initialStatusMessage }: AppProps) {
setModelScaleDraft(createVec3Draft(selectedModelInstance.scale));
}, [selectedModelInstance]);
useEffect(() => {
if (selectedTerrain === null) {
setTerrainSampleCountXDraft("9");
setTerrainSampleCountZDraft("9");
setTerrainCellSizeDraft("1");
return;
}
setTerrainSampleCountXDraft(String(selectedTerrain.sampleCountX));
setTerrainSampleCountZDraft(String(selectedTerrain.sampleCountZ));
setTerrainCellSizeDraft(String(selectedTerrain.cellSize));
}, [selectedTerrain]);
useEffect(() => {
const projectTime = editorState.projectDocument.time;
@@ -7466,8 +7524,14 @@ export function App({ store, initialStatusMessage }: AppProps) {
}
setArmedTerrainBrushTool(tool);
const paintLayerLabel =
tool === "paint"
? ` ${getTerrainLayerLabel(
clampTerrainPaintLayerIndex(activeTerrainPaintLayerIndex)
).toLowerCase()}`
: "";
setStatusMessage(
`Armed ${getTerrainBrushToolLabel(tool)} terrain brush for ${getTerrainLabelById(selectedTerrain.id, terrainList)}. Drag in the viewport to edit the selected terrain.`
`Armed ${getTerrainBrushToolLabel(tool)} terrain brush${paintLayerLabel} for ${getTerrainLabelById(selectedTerrain.id, terrainList)}. Drag in the viewport to edit the selected terrain.`
);
};
@@ -7492,6 +7556,54 @@ export function App({ store, initialStatusMessage }: AppProps) {
}));
};
const handleTerrainPaintLayerChange = (value: string) => {
setActiveTerrainPaintLayerIndex(clampTerrainPaintLayerIndex(Number(value)));
};
const handleTerrainLayerMaterialChange = (
layerIndex: number,
materialId: string
) => {
if (selectedTerrain === null) {
return;
}
const nextMaterialId = materialId === "" ? null : materialId;
const currentMaterialId = selectedTerrain.layers[layerIndex]?.materialId ?? null;
if (currentMaterialId === nextMaterialId) {
return;
}
try {
const nextTerrain = createTerrain({
...selectedTerrain,
layers: selectedTerrain.layers.map((layer, currentLayerIndex) => ({
materialId:
currentLayerIndex === layerIndex ? nextMaterialId : layer.materialId
}))
});
store.executeCommand(
createUpsertTerrainCommand({
terrain: nextTerrain,
label: `Set ${getTerrainLayerLabel(layerIndex).toLowerCase()} material`
})
);
setStatusMessage(
`${getTerrainLayerLabel(layerIndex)} now uses ${
nextMaterialId === null
? "no assigned material"
: editorState.document.materials[nextMaterialId]?.name ??
nextMaterialId
}.`
);
} catch (error) {
setStatusMessage(getErrorMessage(error));
}
};
const handleCommitTerrainBrushStroke = (
commit: TerrainBrushStrokeCommit
): boolean => {
@@ -7664,6 +7776,26 @@ export function App({ store, initialStatusMessage }: AppProps) {
setStatusMessage(successMessage);
};
const commitTerrainChange = (
currentTerrain: Terrain,
nextTerrain: Terrain,
commandLabel: string,
successMessage: string
): boolean => {
if (areTerrainsEqual(currentTerrain, nextTerrain)) {
return false;
}
store.executeCommand(
createUpsertTerrainCommand({
terrain: nextTerrain,
label: commandLabel
})
);
setStatusMessage(successMessage);
return true;
};
const applyModelInstanceChange = () => {
if (selectedModelInstance === null) {
setStatusMessage("Select a model instance before editing it.");
@@ -7696,6 +7828,56 @@ export function App({ store, initialStatusMessage }: AppProps) {
}
};
const applyTerrainGridChange = () => {
if (selectedTerrain === null) {
setStatusMessage("Select a terrain before resizing its grid.");
return;
}
try {
const nextTerrain = resizeTerrainGrid(selectedTerrain, {
sampleCountX: Number(terrainSampleCountXDraft),
sampleCountZ: Number(terrainSampleCountZDraft),
cellSize: Number(terrainCellSizeDraft)
});
const terrainLabel = getTerrainLabelById(selectedTerrain.id, terrainList);
commitTerrainChange(
selectedTerrain,
nextTerrain,
"Resize terrain grid",
`Resampled ${terrainLabel} to ${nextTerrain.sampleCountX} x ${nextTerrain.sampleCountZ} samples with ${nextTerrain.cellSize}m square cells.`
);
} catch (error) {
setStatusMessage(getErrorMessage(error));
}
};
const handleTerrainCollisionEnabledChange = (enabled: boolean) => {
if (selectedTerrain === null || selectedTerrain.collisionEnabled === enabled) {
return;
}
try {
const nextTerrain = createTerrain({
...selectedTerrain,
collisionEnabled: enabled
});
const terrainLabel = getTerrainLabelById(selectedTerrain.id, terrainList);
commitTerrainChange(
selectedTerrain,
nextTerrain,
enabled ? "Enable terrain collision" : "Disable terrain collision",
enabled
? `${terrainLabel} now participates in runner collision as a heightfield.`
: `${terrainLabel} no longer contributes runner collision.`
);
} catch (error) {
setStatusMessage(getErrorMessage(error));
}
};
const setPlayerStartMovementTemplateEditorDraft = (
template: PlayerStartMovementTemplate
) => {
@@ -15177,13 +15359,161 @@ export function App({ store, initialStatusMessage }: AppProps) {
</div>
<div className="form-section">
<div className="label">Terrain Tools</div>
<div className="label">Collision</div>
<label className="form-field form-field--toggle">
<span className="label">Enable runner heightfield collision</span>
<input
data-testid="terrain-collision-enabled"
type="checkbox"
checked={selectedTerrain.collisionEnabled}
onChange={(event) =>
handleTerrainCollisionEnabledChange(
event.currentTarget.checked
)
}
/>
</label>
<div className="material-summary">
Hidden terrain keeps collision. Disabled terrain is removed
from editor picking, rendering, and runtime collision.
</div>
</div>
<div className="form-section">
<div className="label">Grid Settings</div>
<div className="material-summary">
Resizing keeps the terrain centered and resamples heights
and paint across the new grid.
</div>
<div className="vector-inputs">
<label className="form-field">
<span className="label">Samples X</span>
<input
data-testid="terrain-grid-sample-count-x"
className="text-input"
type="number"
min={MIN_TERRAIN_SAMPLE_COUNT}
step="1"
value={terrainSampleCountXDraft}
onChange={(event) =>
setTerrainSampleCountXDraft(
event.currentTarget.value
)
}
onBlur={applyTerrainGridChange}
onKeyDown={(event) =>
handleDraftVectorKeyDown(
event,
applyTerrainGridChange
)
}
onKeyUp={(event) =>
handleNumberInputKeyUp(
event,
applyTerrainGridChange
)
}
onPointerUp={(event) =>
handleNumberInputPointerUp(
event,
applyTerrainGridChange
)
}
/>
</label>
<label className="form-field">
<span className="label">Samples Z</span>
<input
data-testid="terrain-grid-sample-count-z"
className="text-input"
type="number"
min={MIN_TERRAIN_SAMPLE_COUNT}
step="1"
value={terrainSampleCountZDraft}
onChange={(event) =>
setTerrainSampleCountZDraft(
event.currentTarget.value
)
}
onBlur={applyTerrainGridChange}
onKeyDown={(event) =>
handleDraftVectorKeyDown(
event,
applyTerrainGridChange
)
}
onKeyUp={(event) =>
handleNumberInputKeyUp(
event,
applyTerrainGridChange
)
}
onPointerUp={(event) =>
handleNumberInputPointerUp(
event,
applyTerrainGridChange
)
}
/>
</label>
<label className="form-field">
<span className="label">Cell Size</span>
<input
data-testid="terrain-grid-cell-size"
className="text-input"
type="number"
min="0.1"
step="0.1"
value={terrainCellSizeDraft}
onChange={(event) =>
setTerrainCellSizeDraft(event.currentTarget.value)
}
onBlur={applyTerrainGridChange}
onKeyDown={(event) =>
handleDraftVectorKeyDown(
event,
applyTerrainGridChange
)
}
onKeyUp={(event) =>
handleNumberInputKeyUp(
event,
applyTerrainGridChange
)
}
onPointerUp={(event) =>
handleNumberInputPointerUp(
event,
applyTerrainGridChange
)
}
/>
</label>
</div>
<button
className="viewport-panel__button"
type="button"
data-testid="terrain-grid-apply"
onClick={applyTerrainGridChange}
>
Apply Grid
</button>
{selectedTerrainFootprint === null ? null : (
<div className="material-summary">
Footprint {selectedTerrainFootprint.width}m x{" "}
{selectedTerrainFootprint.depth}m with square cells
</div>
)}
</div>
<div className="form-section">
<div className="label">Terrain Sculpt</div>
<div
className="viewport-panel__control-group"
role="group"
aria-label="Terrain brush tools"
aria-label="Terrain sculpt brush tools"
>
{TERRAIN_BRUSH_TOOLS.map((tool) => (
{TERRAIN_SCULPT_BRUSH_TOOLS.map((tool) => (
<button
key={tool}
className={`viewport-panel__button ${armedTerrainBrushTool === tool ? "viewport-panel__button--active" : ""}`}
@@ -15199,12 +15529,88 @@ export function App({ store, initialStatusMessage }: AppProps) {
<div className="material-summary">
{armedTerrainBrushTool === null
? "No terrain brush is armed. Existing selection and transforms stay unchanged."
: `${getTerrainBrushToolLabel(armedTerrainBrushTool)} is armed for ${getTerrainLabelById(selectedTerrain.id, terrainList)}. Click the active tool again to disarm it.`}
: armedTerrainBrushTool === "paint"
? `Paint is armed for ${getTerrainLabelById(selectedTerrain.id, terrainList)} on ${getTerrainLayerLabel(resolvedTerrainPaintLayerIndex).toLowerCase()}.`
: `${getTerrainBrushToolLabel(armedTerrainBrushTool)} is armed for ${getTerrainLabelById(selectedTerrain.id, terrainList)}. Click the active tool again to disarm it.`}
</div>
</div>
<div className="form-section">
<div className="label">Brush</div>
<div className="label">Terrain Paint</div>
<div
className="viewport-panel__control-group"
role="group"
aria-label="Terrain paint controls"
>
<button
className={`viewport-panel__button ${armedTerrainBrushTool === "paint" ? "viewport-panel__button--active" : ""}`}
type="button"
data-testid="terrain-brush-tool-paint"
aria-pressed={armedTerrainBrushTool === "paint"}
onClick={() => handleArmTerrainBrushTool("paint")}
>
Paint Layer
</button>
</div>
<label className="form-field">
<span className="label">Active Layer</span>
<select
data-testid="terrain-paint-active-layer"
value={resolvedTerrainPaintLayerIndex}
onChange={(event) =>
handleTerrainPaintLayerChange(event.currentTarget.value)
}
>
{Array.from(
{ length: TERRAIN_LAYER_COUNT },
(_, layerIndex) => layerIndex
).map((layerIndex) => (
<option key={layerIndex} value={layerIndex}>
{getTerrainLayerLabel(layerIndex)}
</option>
))}
</select>
</label>
<div className="material-summary">
{getTerrainLayerLabel(resolvedTerrainPaintLayerIndex)} uses{" "}
{selectedTerrainActivePaintMaterial?.name ??
selectedTerrainActivePaintLayer?.materialId ??
"no assigned material"}
.
</div>
<div className="terrain-layer-list">
{selectedTerrain.layers.map((layer, layerIndex) => (
<label
key={layerIndex}
className="form-field"
>
<span className="label">
{getTerrainLayerLabel(layerIndex)}
</span>
<select
data-testid={`terrain-layer-material-${layerIndex}`}
value={layer.materialId ?? ""}
onChange={(event) =>
handleTerrainLayerMaterialChange(
layerIndex,
event.currentTarget.value
)
}
>
<option value="">Unassigned</option>
{materialList.map((material) => (
<option key={material.id} value={material.id}>
{material.name}
</option>
))}
</select>
</label>
))}
</div>
</div>
<div className="form-section">
<div className="label">Brush Settings</div>
<label className="form-field">
<span className="label">
Radius {terrainBrushSettings.radius.toFixed(2)}m
@@ -15263,10 +15669,12 @@ export function App({ store, initialStatusMessage }: AppProps) {
<div className="form-section">
<div className="label">Grid</div>
<div className="material-summary">
{(selectedTerrain.sampleCountX - 1) * selectedTerrain.cellSize}m x{" "}
{(selectedTerrain.sampleCountZ - 1) * selectedTerrain.cellSize}m footprint
</div>
{selectedTerrainFootprint === null ? null : (
<div className="material-summary">
{selectedTerrainFootprint.width}m x{" "}
{selectedTerrainFootprint.depth}m footprint
</div>
)}
<div className="material-summary">
{selectedTerrain.heights.length} height samples
</div>

View File

@@ -1,6 +1,12 @@
import type { Terrain } from "../document/terrains";
import { TERRAIN_LAYER_COUNT } from "../document/terrains";
export type TerrainBrushTool = "raise" | "lower" | "smooth" | "flatten";
export type TerrainBrushTool =
| "raise"
| "lower"
| "smooth"
| "flatten"
| "paint";
export interface TerrainBrushSettings {
radius: number;
@@ -8,11 +14,21 @@ export interface TerrainBrushSettings {
falloff: number;
}
export interface ArmedTerrainBrushState extends TerrainBrushSettings {
export interface ArmedTerrainSculptBrushState extends TerrainBrushSettings {
terrainId: string;
tool: TerrainBrushTool;
tool: Exclude<TerrainBrushTool, "paint">;
}
export interface ArmedTerrainPaintBrushState extends TerrainBrushSettings {
terrainId: string;
tool: "paint";
layerIndex: number;
}
export type ArmedTerrainBrushState =
| ArmedTerrainSculptBrushState
| ArmedTerrainPaintBrushState;
export interface TerrainBrushStrokeCommit {
terrain: Terrain;
commandLabel: string;
@@ -73,6 +89,17 @@ export function createDefaultTerrainBrushSettings(): TerrainBrushSettings {
};
}
export function clampTerrainPaintLayerIndex(layerIndex: number): number {
if (!Number.isFinite(layerIndex)) {
return 0;
}
return Math.min(
TERRAIN_LAYER_COUNT - 1,
Math.max(0, Math.round(layerIndex))
);
}
export function getTerrainBrushToolLabel(tool: TerrainBrushTool): string {
switch (tool) {
case "raise":
@@ -83,6 +110,8 @@ export function getTerrainBrushToolLabel(tool: TerrainBrushTool): string {
return "Smooth";
case "flatten":
return "Flatten";
case "paint":
return "Paint";
}
}

View File

@@ -145,6 +145,9 @@ import {
import {
BOX_BRUSH_SCENE_DOCUMENT_VERSION,
ANIMATION_PLAYBACK_SCENE_DOCUMENT_VERSION,
AUTHORED_TERRAIN_COLLISION_SCENE_DOCUMENT_VERSION,
AUTHORED_TERRAIN_FOUNDATION_SCENE_DOCUMENT_VERSION,
AUTHORED_TERRAIN_PAINT_SCENE_DOCUMENT_VERSION,
AUTHORED_OBJECT_STATE_SCENE_DOCUMENT_VERSION,
CONTROL_SURFACE_FOUNDATION_SCENE_DOCUMENT_VERSION,
DEFAULT_PROJECT_NAME,
@@ -1855,6 +1858,36 @@ function readTerrain(value: unknown, label: string): Terrain {
const heights = value.heights.map((heightValue, index) =>
expectFiniteNumber(heightValue, `${label}.heights.${index}`)
);
const layers =
value.layers === undefined
? undefined
: (() => {
if (!Array.isArray(value.layers) || value.layers.some((layer) => !isRecord(layer))) {
throw new Error(`${label}.layers must be an array of layer objects.`);
}
return value.layers.map((layerValue, layerIndex) => ({
materialId:
layerValue.materialId === undefined || layerValue.materialId === null
? null
: expectString(
layerValue.materialId,
`${label}.layers.${layerIndex}.materialId`
)
}));
})();
const paintWeights =
value.paintWeights === undefined
? undefined
: (() => {
if (!Array.isArray(value.paintWeights)) {
throw new Error(`${label}.paintWeights must be an array.`);
}
return value.paintWeights.map((paintWeight, index) =>
expectFiniteNumber(paintWeight, `${label}.paintWeights.${index}`)
);
})();
return createTerrain({
id: expectString(value.id, `${label}.id`),
@@ -1863,11 +1896,17 @@ function readTerrain(value: unknown, label: string): Terrain {
),
visible: expectBoolean(value.visible, `${label}.visible`),
enabled: expectBoolean(value.enabled, `${label}.enabled`),
collisionEnabled:
value.collisionEnabled === undefined
? undefined
: expectBoolean(value.collisionEnabled, `${label}.collisionEnabled`),
position: readVec3(value.position, `${label}.position`),
sampleCountX,
sampleCountZ,
cellSize,
heights
heights,
layers,
paintWeights
});
}
@@ -4841,6 +4880,9 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
source.version !== PROJECT_SEQUENCE_EFFECTS_SCENE_DOCUMENT_VERSION &&
source.version !== PROJECT_SEQUENCE_UNIFIED_VISIBILITY_SCENE_DOCUMENT_VERSION &&
source.version !== SCENE_TRANSITION_SEQUENCE_EFFECTS_SCENE_DOCUMENT_VERSION &&
source.version !== AUTHORED_TERRAIN_FOUNDATION_SCENE_DOCUMENT_VERSION &&
source.version !== AUTHORED_TERRAIN_PAINT_SCENE_DOCUMENT_VERSION &&
source.version !== AUTHORED_TERRAIN_COLLISION_SCENE_DOCUMENT_VERSION &&
source.version !== FOLLOW_ACTOR_PATH_SMOOTH_SCENE_DOCUMENT_VERSION
) {
throw new Error(

View File

@@ -66,7 +66,11 @@ import {
type ProjectTimeSettings
} from "./project-time-settings";
import { MIN_SCENE_PATH_POINT_COUNT, type ScenePath } from "./paths";
import { MIN_TERRAIN_SAMPLE_COUNT, type Terrain } from "./terrains";
import {
MIN_TERRAIN_SAMPLE_COUNT,
TERRAIN_LAYER_COUNT,
type Terrain
} from "./terrains";
import {
isAdvancedRenderingWaterReflectionMode,
isAdvancedRenderingShadowMapSize,
@@ -1652,6 +1656,7 @@ function validateScenePath(
function validateTerrain(
terrain: Terrain,
path: string,
document: SceneDocument,
diagnostics: SceneDiagnostic[]
) {
if (!isBoolean(terrain.visible)) {
@@ -1698,6 +1703,17 @@ function validateTerrain(
);
}
if (!isBoolean(terrain.collisionEnabled)) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-terrain-collision-enabled",
"Terrain collisionEnabled must remain a boolean.",
`${path}.collisionEnabled`
)
);
}
if (
!isPositiveInteger(terrain.sampleCountX) ||
terrain.sampleCountX < MIN_TERRAIN_SAMPLE_COUNT
@@ -1762,6 +1778,67 @@ function validateTerrain(
)
);
}
if (terrain.layers.length !== TERRAIN_LAYER_COUNT) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-terrain-layer-count",
`Terrain layers must contain exactly ${TERRAIN_LAYER_COUNT} authored layer slots.`,
`${path}.layers`
)
);
}
for (let index = 0; index < terrain.layers.length; index += 1) {
const layer = terrain.layers[index];
if (layer.materialId === null) {
continue;
}
if (document.materials[layer.materialId] === undefined) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-terrain-layer-material",
`Terrain layer material reference ${layer.materialId} does not exist in the document material registry.`,
`${path}.layers.${index}.materialId`
)
);
}
}
const expectedPaintWeightCount =
terrain.sampleCountX * terrain.sampleCountZ * (TERRAIN_LAYER_COUNT - 1);
if (terrain.paintWeights.length !== expectedPaintWeightCount) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-terrain-paint-weight-count",
`Terrain paint weights must contain exactly ${expectedPaintWeightCount} values.`,
`${path}.paintWeights`
)
);
}
for (let index = 0; index < terrain.paintWeights.length; index += 1) {
const paintWeight = terrain.paintWeights[index];
if (isFiniteNumber(paintWeight) && paintWeight >= 0 && paintWeight <= 1) {
continue;
}
diagnostics.push(
createDiagnostic(
"error",
"invalid-terrain-paint-weight",
"Terrain paint weights must remain finite values between 0 and 1.",
`${path}.paintWeights.${index}`
)
);
}
}
function validateAuthoredEntityState(
@@ -5718,7 +5795,7 @@ export function validateSceneDocument(
}
registerAuthoredId(terrain.id, path, seenIds, diagnostics);
validateTerrain(terrain, path, diagnostics);
validateTerrain(terrain, path, document, diagnostics);
}
for (const [modelInstanceKey, modelInstance] of Object.entries(

View File

@@ -29,7 +29,9 @@ import {
} from "../sequencer/project-sequences";
import type { Terrain } from "./terrains";
export const SCENE_DOCUMENT_VERSION = 65 as const;
export const SCENE_DOCUMENT_VERSION = 67 as const;
export const AUTHORED_TERRAIN_COLLISION_SCENE_DOCUMENT_VERSION = 67 as const;
export const AUTHORED_TERRAIN_PAINT_SCENE_DOCUMENT_VERSION = 66 as const;
export const AUTHORED_TERRAIN_FOUNDATION_SCENE_DOCUMENT_VERSION = 65 as const;
export const FOLLOW_ACTOR_PATH_SMOOTH_SCENE_DOCUMENT_VERSION = 64 as const;
export const NPC_DIALOGUE_LINE_SPEAKER_REMOVED_SCENE_DOCUMENT_VERSION =

View File

@@ -1,26 +1,41 @@
import { createOpaqueId } from "../core/ids";
import type { Vec3 } from "../core/vector";
export interface TerrainLayer {
materialId: string | null;
}
export interface Terrain {
id: string;
kind: "terrain";
name?: string;
visible: boolean;
enabled: boolean;
collisionEnabled: boolean;
position: Vec3;
sampleCountX: number;
sampleCountZ: number;
cellSize: number;
heights: number[];
layers: TerrainLayer[];
paintWeights: number[];
}
export const DEFAULT_TERRAIN_VISIBLE = true;
export const DEFAULT_TERRAIN_ENABLED = true;
export const DEFAULT_TERRAIN_COLLISION_ENABLED = true;
export const MIN_TERRAIN_SAMPLE_COUNT = 2;
export const DEFAULT_TERRAIN_SAMPLE_COUNT_X = 9;
export const DEFAULT_TERRAIN_SAMPLE_COUNT_Z = 9;
export const DEFAULT_TERRAIN_CELL_SIZE = 1;
export const DEFAULT_TERRAIN_HEIGHT = 0;
export const TERRAIN_LAYER_COUNT = 4;
export const DEFAULT_TERRAIN_LAYER_MATERIAL_IDS = [
"patchy_grass_ground_250x250",
"patchy_weedy_dirt_ground_300x300",
"ground_sand_300x300",
"concrete_wall_cladding_250x250"
] as const;
function cloneVec3(vector: Vec3): Vec3 {
return {
@@ -72,6 +87,82 @@ export function normalizeTerrainCellSize(value: number): number {
return value;
}
function normalizeTerrainLayerMaterialId(
value: string | null | undefined,
label: string
): string | null {
if (value === null || value === undefined) {
return null;
}
if (typeof value !== "string") {
throw new Error(`${label} must be a string or null.`);
}
const normalizedValue = value.trim();
return normalizedValue.length === 0 ? null : normalizedValue;
}
function normalizeTerrainCollisionEnabled(value: boolean): boolean {
if (typeof value !== "boolean") {
throw new Error("Terrain collisionEnabled must be a boolean.");
}
return value;
}
export function getTerrainLayerLabel(layerIndex: number): string {
if (!Number.isInteger(layerIndex) || layerIndex < 0 || layerIndex >= TERRAIN_LAYER_COUNT) {
throw new Error(`Terrain layer index ${layerIndex} is out of range.`);
}
return layerIndex === 0 ? "Base Layer" : `Layer ${layerIndex + 1}`;
}
export function createDefaultTerrainLayers(): TerrainLayer[] {
return Array.from({ length: TERRAIN_LAYER_COUNT }, (_, layerIndex) => ({
materialId: DEFAULT_TERRAIN_LAYER_MATERIAL_IDS[layerIndex] ?? null
}));
}
export function cloneTerrainLayers(
layers: readonly TerrainLayer[]
): TerrainLayer[] {
return layers.map((layer, layerIndex) => ({
materialId: normalizeTerrainLayerMaterialId(
layer.materialId,
`Terrain layer ${layerIndex}`
)
}));
}
function normalizeTerrainLayers(
layers: readonly TerrainLayer[] | undefined
): TerrainLayer[] {
if (layers === undefined) {
return createDefaultTerrainLayers();
}
if (layers.length !== TERRAIN_LAYER_COUNT) {
throw new Error(
`Terrain layers must contain exactly ${TERRAIN_LAYER_COUNT} layer slots.`
);
}
return layers.map((layer, layerIndex) => {
if (typeof layer !== "object" || layer === null) {
throw new Error(`Terrain layer ${layerIndex} must be an object.`);
}
return {
materialId: normalizeTerrainLayerMaterialId(
layer.materialId,
`Terrain layer ${layerIndex}.materialId`
)
};
});
}
export function createFlatTerrainHeights(
sampleCountX: number,
sampleCountZ: number,
@@ -93,6 +184,26 @@ export function createFlatTerrainHeights(
return new Array(normalizedSampleCountX * normalizedSampleCountZ).fill(height);
}
export function createFlatTerrainPaintWeights(
sampleCountX: number,
sampleCountZ: number
): number[] {
const normalizedSampleCountX = normalizeTerrainSampleCount(
sampleCountX,
"Terrain sampleCountX"
);
const normalizedSampleCountZ = normalizeTerrainSampleCount(
sampleCountZ,
"Terrain sampleCountZ"
);
return new Array(
normalizedSampleCountX *
normalizedSampleCountZ *
(TERRAIN_LAYER_COUNT - 1)
).fill(0);
}
export function getTerrainSampleIndex(
terrain: Pick<Terrain, "sampleCountX" | "sampleCountZ">,
sampleX: number,
@@ -117,6 +228,14 @@ export function getTerrainSampleIndex(
return sampleZ * terrain.sampleCountX + sampleX;
}
export function getTerrainPaintWeightSampleOffset(
terrain: Pick<Terrain, "sampleCountX" | "sampleCountZ">,
sampleX: number,
sampleZ: number
): number {
return getTerrainSampleIndex(terrain, sampleX, sampleZ) * (TERRAIN_LAYER_COUNT - 1);
}
export function getTerrainHeightAtSample(
terrain: Terrain,
sampleX: number,
@@ -125,6 +244,90 @@ export function getTerrainHeightAtSample(
return terrain.heights[getTerrainSampleIndex(terrain, sampleX, sampleZ)] ?? 0;
}
function normalizeTerrainPaintWeights(
sampleCountX: number,
sampleCountZ: number,
paintWeights: readonly number[] | undefined
): number[] {
const expectedLength =
sampleCountX * sampleCountZ * (TERRAIN_LAYER_COUNT - 1);
const normalizedPaintWeights =
paintWeights === undefined
? createFlatTerrainPaintWeights(sampleCountX, sampleCountZ)
: [...paintWeights];
if (normalizedPaintWeights.length !== expectedLength) {
throw new Error(
`Terrain paint weights must contain exactly ${expectedLength} values.`
);
}
for (
let sampleIndex = 0;
sampleIndex < sampleCountX * sampleCountZ;
sampleIndex += 1
) {
const offset = sampleIndex * (TERRAIN_LAYER_COUNT - 1);
let weightSum = 0;
for (
let layerOffset = 0;
layerOffset < TERRAIN_LAYER_COUNT - 1;
layerOffset += 1
) {
const value = normalizedPaintWeights[offset + layerOffset];
if (!Number.isFinite(value)) {
throw new Error("Terrain paint weights must remain finite.");
}
const clampedValue = Math.min(1, Math.max(0, value));
normalizedPaintWeights[offset + layerOffset] = clampedValue;
weightSum += clampedValue;
}
if (weightSum <= 1) {
continue;
}
const scale = 1 / weightSum;
for (
let layerOffset = 0;
layerOffset < TERRAIN_LAYER_COUNT - 1;
layerOffset += 1
) {
normalizedPaintWeights[offset + layerOffset] *= scale;
}
}
return normalizedPaintWeights;
}
export function getTerrainSampleLayerWeights(
terrain: Pick<Terrain, "sampleCountX" | "sampleCountZ" | "paintWeights">,
sampleX: number,
sampleZ: number
): [number, number, number, number] {
const offset = getTerrainPaintWeightSampleOffset(terrain, sampleX, sampleZ);
const layer1 = terrain.paintWeights[offset] ?? 0;
const layer2 = terrain.paintWeights[offset + 1] ?? 0;
const layer3 = terrain.paintWeights[offset + 2] ?? 0;
const baseLayer = Math.max(0, 1 - (layer1 + layer2 + layer3));
const weightSum = baseLayer + layer1 + layer2 + layer3;
if (weightSum <= 0) {
return [1, 0, 0, 0];
}
return [
baseLayer / weightSum,
layer1 / weightSum,
layer2 / weightSum,
layer3 / weightSum
];
}
export function getTerrainWorldSamplePosition(
terrain: Terrain,
sampleX: number,
@@ -137,9 +340,21 @@ export function getTerrainWorldSamplePosition(
};
}
export function getTerrainFootprintWidth(
terrain: Pick<Terrain, "sampleCountX" | "cellSize">
): number {
return (terrain.sampleCountX - 1) * terrain.cellSize;
}
export function getTerrainFootprintDepth(
terrain: Pick<Terrain, "sampleCountZ" | "cellSize">
): number {
return (terrain.sampleCountZ - 1) * terrain.cellSize;
}
export function getTerrainBounds(terrain: Terrain): { min: Vec3; max: Vec3 } {
const width = (terrain.sampleCountX - 1) * terrain.cellSize;
const depth = (terrain.sampleCountZ - 1) * terrain.cellSize;
const width = getTerrainFootprintWidth(terrain);
const depth = getTerrainFootprintDepth(terrain);
let minHeight = Number.POSITIVE_INFINITY;
let maxHeight = Number.NEGATIVE_INFINITY;
@@ -167,6 +382,225 @@ export function getTerrainBounds(terrain: Terrain): { min: Vec3; max: Vec3 } {
};
}
function clamp(value: number, min: number, max: number): number {
return Math.min(max, Math.max(min, value));
}
function lerp(start: number, end: number, alpha: number): number {
return start + (end - start) * alpha;
}
function sampleTerrainHeightAtGridCoordinate(
terrain: Terrain,
sampleX: number,
sampleZ: number
): number {
const clampedSampleX = clamp(sampleX, 0, terrain.sampleCountX - 1);
const clampedSampleZ = clamp(sampleZ, 0, terrain.sampleCountZ - 1);
const minSampleX = Math.floor(clampedSampleX);
const maxSampleX = Math.min(terrain.sampleCountX - 1, minSampleX + 1);
const minSampleZ = Math.floor(clampedSampleZ);
const maxSampleZ = Math.min(terrain.sampleCountZ - 1, minSampleZ + 1);
const blendX = clampedSampleX - minSampleX;
const blendZ = clampedSampleZ - minSampleZ;
const height00 = getTerrainHeightAtSample(terrain, minSampleX, minSampleZ);
const height10 = getTerrainHeightAtSample(terrain, maxSampleX, minSampleZ);
const height01 = getTerrainHeightAtSample(terrain, minSampleX, maxSampleZ);
const height11 = getTerrainHeightAtSample(terrain, maxSampleX, maxSampleZ);
return lerp(
lerp(height00, height10, blendX),
lerp(height01, height11, blendX),
blendZ
);
}
function getStoredTerrainPaintWeightAtSample(
terrain: Terrain,
sampleX: number,
sampleZ: number,
layerOffset: number
): number {
const offset = getTerrainPaintWeightSampleOffset(terrain, sampleX, sampleZ);
return terrain.paintWeights[offset + layerOffset] ?? 0;
}
function sampleTerrainPaintWeightAtGridCoordinate(
terrain: Terrain,
sampleX: number,
sampleZ: number,
layerOffset: number
): number {
const clampedSampleX = clamp(sampleX, 0, terrain.sampleCountX - 1);
const clampedSampleZ = clamp(sampleZ, 0, terrain.sampleCountZ - 1);
const minSampleX = Math.floor(clampedSampleX);
const maxSampleX = Math.min(terrain.sampleCountX - 1, minSampleX + 1);
const minSampleZ = Math.floor(clampedSampleZ);
const maxSampleZ = Math.min(terrain.sampleCountZ - 1, minSampleZ + 1);
const blendX = clampedSampleX - minSampleX;
const blendZ = clampedSampleZ - minSampleZ;
const weight00 = getStoredTerrainPaintWeightAtSample(
terrain,
minSampleX,
minSampleZ,
layerOffset
);
const weight10 = getStoredTerrainPaintWeightAtSample(
terrain,
maxSampleX,
minSampleZ,
layerOffset
);
const weight01 = getStoredTerrainPaintWeightAtSample(
terrain,
minSampleX,
maxSampleZ,
layerOffset
);
const weight11 = getStoredTerrainPaintWeightAtSample(
terrain,
maxSampleX,
maxSampleZ,
layerOffset
);
return lerp(
lerp(weight00, weight10, blendX),
lerp(weight01, weight11, blendX),
blendZ
);
}
function createTerrainPositionFromCenter(
center: Vec3,
sampleCountX: number,
sampleCountZ: number,
cellSize: number
): Vec3 {
return {
x: center.x - ((sampleCountX - 1) * cellSize) * 0.5,
y: center.y,
z: center.z - ((sampleCountZ - 1) * cellSize) * 0.5
};
}
function getTerrainFootprintCenter(terrain: Terrain): Vec3 {
return {
x: terrain.position.x + getTerrainFootprintWidth(terrain) * 0.5,
y: terrain.position.y,
z: terrain.position.z + getTerrainFootprintDepth(terrain) * 0.5
};
}
function createResampledTerrainHeights(
terrain: Terrain,
sampleCountX: number,
sampleCountZ: number
): number[] {
const heights = new Array<number>(sampleCountX * sampleCountZ);
for (let sampleZ = 0; sampleZ < sampleCountZ; sampleZ += 1) {
const normalizedSampleZ =
sampleCountZ === 1 ? 0 : sampleZ / (sampleCountZ - 1);
const sourceSampleZ = normalizedSampleZ * (terrain.sampleCountZ - 1);
for (let sampleX = 0; sampleX < sampleCountX; sampleX += 1) {
const normalizedSampleX =
sampleCountX === 1 ? 0 : sampleX / (sampleCountX - 1);
const sourceSampleX = normalizedSampleX * (terrain.sampleCountX - 1);
heights[sampleZ * sampleCountX + sampleX] =
sampleTerrainHeightAtGridCoordinate(
terrain,
sourceSampleX,
sourceSampleZ
);
}
}
return heights;
}
function createResampledTerrainPaintWeights(
terrain: Terrain,
sampleCountX: number,
sampleCountZ: number
): number[] {
const paintWeights = new Array<number>(
sampleCountX * sampleCountZ * (TERRAIN_LAYER_COUNT - 1)
);
for (let sampleZ = 0; sampleZ < sampleCountZ; sampleZ += 1) {
const normalizedSampleZ =
sampleCountZ === 1 ? 0 : sampleZ / (sampleCountZ - 1);
const sourceSampleZ = normalizedSampleZ * (terrain.sampleCountZ - 1);
for (let sampleX = 0; sampleX < sampleCountX; sampleX += 1) {
const normalizedSampleX =
sampleCountX === 1 ? 0 : sampleX / (sampleCountX - 1);
const sourceSampleX = normalizedSampleX * (terrain.sampleCountX - 1);
const offset =
(sampleZ * sampleCountX + sampleX) * (TERRAIN_LAYER_COUNT - 1);
for (
let layerOffset = 0;
layerOffset < TERRAIN_LAYER_COUNT - 1;
layerOffset += 1
) {
paintWeights[offset + layerOffset] =
sampleTerrainPaintWeightAtGridCoordinate(
terrain,
sourceSampleX,
sourceSampleZ,
layerOffset
);
}
}
}
return paintWeights;
}
export function resizeTerrainGrid(
terrain: Terrain,
options: Pick<Terrain, "sampleCountX" | "sampleCountZ" | "cellSize"> & {
preserveCenter?: boolean;
}
): Terrain {
const sampleCountX = normalizeTerrainSampleCount(
options.sampleCountX,
"Terrain sampleCountX"
);
const sampleCountZ = normalizeTerrainSampleCount(
options.sampleCountZ,
"Terrain sampleCountZ"
);
const cellSize = normalizeTerrainCellSize(options.cellSize);
const preserveCenter = options.preserveCenter ?? true;
const nextPosition = preserveCenter
? createTerrainPositionFromCenter(
getTerrainFootprintCenter(terrain),
sampleCountX,
sampleCountZ,
cellSize
)
: cloneVec3(terrain.position);
return createTerrain({
...terrain,
position: nextPosition,
sampleCountX,
sampleCountZ,
cellSize,
heights: createResampledTerrainHeights(terrain, sampleCountX, sampleCountZ),
paintWeights: createResampledTerrainPaintWeights(
terrain,
sampleCountX,
sampleCountZ
)
});
}
function createDefaultTerrainPosition(
sampleCountX: number,
sampleCountZ: number,
@@ -187,11 +621,14 @@ export function createTerrain(
| "name"
| "visible"
| "enabled"
| "collisionEnabled"
| "position"
| "sampleCountX"
| "sampleCountZ"
| "cellSize"
| "heights"
| "layers"
| "paintWeights"
>
> = {}
): Terrain {
@@ -214,8 +651,17 @@ export function createTerrain(
overrides.heights !== undefined
? [...overrides.heights]
: createFlatTerrainHeights(sampleCountX, sampleCountZ);
const layers = normalizeTerrainLayers(overrides.layers);
const paintWeights = normalizeTerrainPaintWeights(
sampleCountX,
sampleCountZ,
overrides.paintWeights
);
const visible = overrides.visible ?? DEFAULT_TERRAIN_VISIBLE;
const enabled = overrides.enabled ?? DEFAULT_TERRAIN_ENABLED;
const collisionEnabled = normalizeTerrainCollisionEnabled(
overrides.collisionEnabled ?? DEFAULT_TERRAIN_COLLISION_ENABLED
);
assertFiniteVec3(position, "Terrain position");
@@ -243,11 +689,14 @@ export function createTerrain(
name: normalizeTerrainName(overrides.name),
visible,
enabled,
collisionEnabled,
position,
sampleCountX,
sampleCountZ,
cellSize,
heights
heights,
layers,
paintWeights
};
}
@@ -262,12 +711,21 @@ export function areTerrainsEqual(left: Terrain, right: Terrain): boolean {
left.name === right.name &&
left.visible === right.visible &&
left.enabled === right.enabled &&
left.collisionEnabled === right.collisionEnabled &&
areVec3Equal(left.position, right.position) &&
left.sampleCountX === right.sampleCountX &&
left.sampleCountZ === right.sampleCountZ &&
left.cellSize === right.cellSize &&
left.heights.length === right.heights.length &&
left.heights.every((height, index) => height === right.heights[index])
left.heights.every((height, index) => height === right.heights[index]) &&
left.layers.length === right.layers.length &&
left.layers.every(
(layer, index) => layer.materialId === right.layers[index]?.materialId
) &&
left.paintWeights.length === right.paintWeights.length &&
left.paintWeights.every(
(weight, index) => weight === right.paintWeights[index]
)
);
}

View File

@@ -1,12 +1,16 @@
import type { Vec3 } from "../core/vector";
import type {
ArmedTerrainBrushState,
TerrainBrushSettings,
TerrainBrushTool
} from "../core/terrain-brush";
import {
createTerrain,
getTerrainHeightAtSample,
getTerrainPaintWeightSampleOffset,
getTerrainSampleIndex,
getTerrainSampleLayerWeights,
TERRAIN_LAYER_COUNT,
type Terrain
} from "../document/terrains";
@@ -154,14 +158,54 @@ function getTerrainSmoothTargetHeight(
: total / count;
}
function createTerrainPaintTargetWeights(
layerIndex: number
): [number, number, number, number] {
if (
!Number.isInteger(layerIndex) ||
layerIndex < 0 ||
layerIndex >= TERRAIN_LAYER_COUNT
) {
throw new Error(`Terrain paint layer index ${layerIndex} is out of range.`);
}
return [
layerIndex === 0 ? 1 : 0,
layerIndex === 1 ? 1 : 0,
layerIndex === 2 ? 1 : 0,
layerIndex === 3 ? 1 : 0
];
}
function setTerrainSamplePaintWeights(
paintWeights: number[],
terrain: Terrain,
sampleX: number,
sampleZ: number,
weights: readonly [number, number, number, number]
) {
const offset = getTerrainPaintWeightSampleOffset(terrain, sampleX, sampleZ);
paintWeights[offset] = weights[1];
paintWeights[offset + 1] = weights[2];
paintWeights[offset + 2] = weights[3];
}
export function applyTerrainBrushStamp(options: {
terrain: Terrain;
center: TerrainBrushPoint;
settings: TerrainBrushSettings;
tool: TerrainBrushTool;
referenceHeight?: number | null;
layerIndex?: number | null;
}): Terrain {
const { terrain, center, settings, tool, referenceHeight = null } = options;
const {
terrain,
center,
settings,
tool,
referenceHeight = null,
layerIndex = null
} = options;
const { radius, strength, falloff } = settings;
const minSampleX = Math.max(
0,
@@ -180,7 +224,9 @@ export function applyTerrainBrushStamp(options: {
Math.ceil((center.z - terrain.position.z + radius) / terrain.cellSize)
);
const sourceHeights = terrain.heights;
const sourcePaintWeights = terrain.paintWeights;
const nextHeights = [...sourceHeights];
const nextPaintWeights = [...sourcePaintWeights];
const smoothingStrength = clamp01(strength);
let changed = false;
@@ -233,6 +279,41 @@ export function applyTerrainBrushStamp(options: {
clamp01(smoothingStrength * weight)
);
break;
case "paint": {
if (layerIndex === null) {
throw new Error("Paint terrain brush stamps require a layer index.");
}
const currentWeights = getTerrainSampleLayerWeights(
terrain,
sampleX,
sampleZ
);
const targetWeights = createTerrainPaintTargetWeights(layerIndex);
const blend = clamp01(smoothingStrength * weight);
const nextWeights: [number, number, number, number] = [
lerp(currentWeights[0], targetWeights[0], blend),
lerp(currentWeights[1], targetWeights[1], blend),
lerp(currentWeights[2], targetWeights[2], blend),
lerp(currentWeights[3], targetWeights[3], blend)
];
if (
nextWeights[1] !== currentWeights[1] ||
nextWeights[2] !== currentWeights[2] ||
nextWeights[3] !== currentWeights[3]
) {
setTerrainSamplePaintWeights(
nextPaintWeights,
terrain,
sampleX,
sampleZ,
nextWeights
);
changed = true;
}
continue;
}
}
if (nextHeight !== currentHeight) {
@@ -242,7 +323,13 @@ export function applyTerrainBrushStamp(options: {
}
}
return changed ? createTerrain({ ...terrain, heights: nextHeights }) : terrain;
return changed
? createTerrain({
...terrain,
heights: nextHeights,
paintWeights: nextPaintWeights
})
: terrain;
}
export function getTerrainBrushStrokeSpacing(
@@ -251,3 +338,9 @@ export function getTerrainBrushStrokeSpacing(
): number {
return Math.max(terrain.cellSize * 0.5, settings.radius * 0.25);
}
export function getTerrainBrushPaintLayerIndex(
brushState: ArmedTerrainBrushState
): number | null {
return brushState.tool === "paint" ? brushState.layerIndex : null;
}

View File

@@ -3,6 +3,8 @@ import { BufferAttribute, BufferGeometry } from "three";
import type { Vec3 } from "../core/vector";
import {
getTerrainHeightAtSample,
getTerrainSampleLayerWeights,
TERRAIN_LAYER_COUNT,
type Terrain
} from "../document/terrains";
@@ -19,6 +21,7 @@ export interface DerivedTerrainMeshData {
positions: Float32Array;
normals: Float32Array;
uvs: Float32Array;
layerWeights: Float32Array;
indices: Uint32Array;
cellTriangulation: TerrainCellTriangulation[];
localBounds: {
@@ -86,14 +89,21 @@ export function buildTerrainDerivedMeshData(
const vertexCount = terrain.sampleCountX * terrain.sampleCountZ;
const positions = new Float32Array(vertexCount * 3);
const uvs = new Float32Array(vertexCount * 2);
const layerWeights = new Float32Array(vertexCount * TERRAIN_LAYER_COUNT);
const localBounds = createEmptyLocalBounds();
let vertexOffset = 0;
let uvOffset = 0;
let layerWeightOffset = 0;
for (let sampleZ = 0; sampleZ < terrain.sampleCountZ; sampleZ += 1) {
for (let sampleX = 0; sampleX < terrain.sampleCountX; sampleX += 1) {
const localX = sampleX * terrain.cellSize;
const localY = getTerrainHeightAtSample(terrain, sampleX, sampleZ);
const sampleLayerWeights = getTerrainSampleLayerWeights(
terrain,
sampleX,
sampleZ
);
const localZ = sampleZ * terrain.cellSize;
positions[vertexOffset] = localX;
positions[vertexOffset + 1] = localY;
@@ -110,6 +120,16 @@ export function buildTerrainDerivedMeshData(
uvs[uvOffset] = terrain.position.x + localX;
uvs[uvOffset + 1] = terrain.position.z + localZ;
uvOffset += 2;
for (
let layerIndex = 0;
layerIndex < TERRAIN_LAYER_COUNT;
layerIndex += 1
) {
layerWeights[layerWeightOffset + layerIndex] =
sampleLayerWeights[layerIndex];
}
layerWeightOffset += TERRAIN_LAYER_COUNT;
}
}
@@ -147,6 +167,10 @@ export function buildTerrainDerivedMeshData(
const geometry = new BufferGeometry();
geometry.setAttribute("position", new BufferAttribute(positions, 3));
geometry.setAttribute("uv", new BufferAttribute(uvs, 2));
geometry.setAttribute(
"terrainLayerWeights",
new BufferAttribute(layerWeights, TERRAIN_LAYER_COUNT)
);
geometry.setIndex(new BufferAttribute(indices, 1));
geometry.computeVertexNormals();
@@ -159,6 +183,7 @@ export function buildTerrainDerivedMeshData(
positions,
normals,
uvs,
layerWeights,
indices,
cellTriangulation,
localBounds

View File

@@ -0,0 +1,144 @@
import {
ClampToEdgeWrapping,
Color,
DataTexture,
LinearFilter,
Material,
MeshBasicMaterial,
MeshStandardMaterial,
RGBAFormat,
SRGBColorSpace,
UnsignedByteType,
type Texture
} from "three";
import type { MaterialDef } from "../materials/starter-material-library";
interface TerrainLayerBlendMaterialOptions {
layerTextures: readonly [Texture, Texture, Texture, Texture];
emissiveHex?: number;
emissiveIntensity?: number;
wireframe?: boolean;
}
let fallbackTerrainLayerTexture: Texture | null = null;
function createFallbackTerrainLayerTexture(): Texture {
const texture = new DataTexture(
new Uint8Array([174, 167, 154, 255]),
1,
1,
RGBAFormat,
UnsignedByteType
);
texture.colorSpace = SRGBColorSpace;
texture.minFilter = LinearFilter;
texture.magFilter = LinearFilter;
texture.wrapS = ClampToEdgeWrapping;
texture.wrapT = ClampToEdgeWrapping;
texture.needsUpdate = true;
return texture;
}
export function getFallbackTerrainLayerTexture(): Texture {
if (fallbackTerrainLayerTexture === null) {
fallbackTerrainLayerTexture = createFallbackTerrainLayerTexture();
}
return fallbackTerrainLayerTexture;
}
export function getTerrainLayerTexture(
material: MaterialDef | null,
textureLookup: (material: MaterialDef) => Texture
): Texture {
return material === null
? getFallbackTerrainLayerTexture()
: textureLookup(material);
}
export function getTerrainLayerPreviewColor(material: MaterialDef | null): number {
return material === null
? new Color("#aea79a").getHex()
: new Color(material.swatchColorHex).getHex();
}
export function createTerrainLayerBlendMaterial(
options: TerrainLayerBlendMaterialOptions
): Material {
if (options.wireframe === true) {
return new MeshBasicMaterial({
color: 0xf2ece2,
wireframe: true
});
}
const material = new MeshStandardMaterial({
color: 0xffffff,
map: options.layerTextures[0],
emissive: options.emissiveHex ?? 0x000000,
emissiveIntensity: options.emissiveIntensity ?? 0,
roughness: 1,
metalness: 0
});
material.onBeforeCompile = (shader) => {
shader.uniforms.terrainLayerMap0 = { value: options.layerTextures[0] };
shader.uniforms.terrainLayerMap1 = { value: options.layerTextures[1] };
shader.uniforms.terrainLayerMap2 = { value: options.layerTextures[2] };
shader.uniforms.terrainLayerMap3 = { value: options.layerTextures[3] };
shader.vertexShader = shader.vertexShader
.replace(
"#include <common>",
`#include <common>
attribute vec4 terrainLayerWeights;
varying vec4 vTerrainLayerWeights;
varying vec2 vTerrainUv;`
)
.replace(
"#include <uv_vertex>",
`#include <uv_vertex>
vTerrainUv = uv;
vTerrainLayerWeights = terrainLayerWeights;`
);
shader.fragmentShader = shader.fragmentShader
.replace(
"#include <common>",
`#include <common>
varying vec4 vTerrainLayerWeights;
varying vec2 vTerrainUv;
uniform sampler2D terrainLayerMap0;
uniform sampler2D terrainLayerMap1;
uniform sampler2D terrainLayerMap2;
uniform sampler2D terrainLayerMap3;`
)
.replace(
"#include <map_fragment>",
`vec4 terrainWeights = max(vTerrainLayerWeights, 0.0);
float terrainWeightSum =
terrainWeights.x +
terrainWeights.y +
terrainWeights.z +
terrainWeights.w;
if (terrainWeightSum <= 0.0) {
terrainWeights = vec4(1.0, 0.0, 0.0, 0.0);
} else {
terrainWeights /= terrainWeightSum;
}
vec4 terrainLayerColor =
texture2D(terrainLayerMap0, vTerrainUv) * terrainWeights.x +
texture2D(terrainLayerMap1, vTerrainUv) * terrainWeights.y +
texture2D(terrainLayerMap2, vTerrainUv) * terrainWeights.z +
texture2D(terrainLayerMap3, vTerrainUv) * terrainWeights.w;
diffuseColor *= terrainLayerColor;`
);
};
material.customProgramCacheKey = () => "terrain-layer-blend-v1";
material.needsUpdate = true;
return material;
}

View File

@@ -19,6 +19,7 @@ import { getFirstPersonPlayerShapeSignature } from "./player-collision";
import type {
RuntimeBrushTriMeshCollider,
RuntimeNpcCollider,
RuntimeTerrainHeightfieldCollider,
RuntimeSceneCollider
} from "./runtime-scene-build";
@@ -86,7 +87,11 @@ function scaleBoundsCenter(bounds: { min: Vec3; max: Vec3 }, scale: Vec3): Vec3
};
}
function createRapierHeightfieldHeights(collider: GeneratedModelHeightfieldCollider): Float32Array {
function createRapierHeightfieldHeights(collider: {
rows: number;
cols: number;
heights: ArrayLike<number>;
}): Float32Array {
const heights = new Float32Array(collider.heights.length);
// Rapier's heightfield samples are column-major, with the Z axis varying
@@ -182,6 +187,45 @@ function attachTerrainModelCollider(world: RAPIER.World, collider: GeneratedMode
);
}
function attachTerrainCollider(
world: RAPIER.World,
collider: RuntimeTerrainHeightfieldCollider
) {
if (collider.rows < 2 || collider.cols < 2) {
throw new Error(
`Terrain collider ${collider.terrainId} must have at least a 2x2 height sample grid.`
);
}
const body = world.createRigidBody(
RAPIER.RigidBodyDesc.fixed().setTranslation(
collider.position.x,
collider.position.y,
collider.position.z
)
);
const rowSubdivisions = collider.rows - 1;
const colSubdivisions = collider.cols - 1;
world.createCollider(
RAPIER.ColliderDesc.heightfield(
rowSubdivisions,
colSubdivisions,
createRapierHeightfieldHeights(collider),
{
x: collider.maxX - collider.minX,
y: 1,
z: collider.maxZ - collider.minZ
}
).setTranslation(
(collider.minX + collider.maxX) * 0.5,
0,
(collider.minZ + collider.maxZ) * 0.5
),
body
);
}
function attachDynamicModelCollider(world: RAPIER.World, collider: GeneratedModelCompoundCollider) {
const body = createFixedBodyForModelCollider(world, collider);
@@ -385,6 +429,11 @@ export class RapierCollisionWorld {
});
for (const collider of colliders) {
if (collider.source === "terrain") {
attachTerrainCollider(world, collider);
continue;
}
if (collider.source === "brush") {
attachBrushCollider(world, collider);
continue;

View File

@@ -27,6 +27,7 @@ import {
Vector3,
SpotLight,
TextureLoader,
Texture,
WebGLRenderTarget,
WebGLRenderer
} from "three";
@@ -88,6 +89,10 @@ import {
} from "../rendering/water-material";
import { createFogQualityMaterial } from "../rendering/fog-material";
import { updatePlanarReflectionCamera } from "../rendering/planar-reflection";
import {
createTerrainLayerBlendMaterial,
getTerrainLayerTexture
} from "../rendering/terrain-layer-material";
import {
applyWhiteboxBevelToMaterial,
shouldApplyWhiteboxBevel
@@ -1924,14 +1929,7 @@ export class RuntimeHost {
kind: "terrain",
enabled: true
}).geometry;
const mesh = new Mesh(
geometry,
new MeshStandardMaterial({
color: 0x708b57,
roughness: 0.98,
metalness: 0
})
);
const mesh = new Mesh(geometry, this.createRuntimeTerrainMaterial(terrain));
mesh.position.set(
terrain.position.x,
@@ -1948,6 +1946,18 @@ export class RuntimeHost {
this.applyShadowState();
}
private createRuntimeTerrainMaterial(terrain: RuntimeTerrain): Material {
const layerTextures = terrain.layers.map((layer) =>
getTerrainLayerTexture(layer.material, (material) =>
this.getOrCreateTextureSet(material).baseColor
)
) as [Texture, Texture, Texture, Texture];
return createTerrainLayerBlendMaterial({
layerTextures
});
}
private createFogMaterialSet(
brush: RuntimeBoxBrushInstance,
volumeRenderPaths: {
@@ -2771,7 +2781,43 @@ export class RuntimeHost {
return [];
}
for (const terrain of this.runtimeScene.terrains) {
if (!terrain.visible) {
continue;
}
const derivedMesh = buildTerrainDerivedMeshData({
...terrain,
kind: "terrain",
enabled: true
});
contactBounds.push({
kind: "triangleMesh",
vertices: derivedMesh.positions,
indices: derivedMesh.indices,
mergeProfile: "aggressive",
transform: {
position: terrain.position,
rotationDegrees: {
x: 0,
y: 0,
z: 0
},
scale: {
x: 1,
y: 1,
z: 1
}
}
});
}
for (const collider of this.runtimeScene.colliders) {
if (collider.source === "terrain") {
continue;
}
if (collider.kind === "trimesh" && collider.source === "brush") {
if (collider.brushId === brush.id) {
continue;

View File

@@ -56,7 +56,13 @@ import {
type ScenePath,
type ScenePathPoint
} from "../document/paths";
import { getTerrainBounds, getTerrains, type Terrain } from "../document/terrains";
import {
getTerrainBounds,
getTerrainFootprintDepth,
getTerrainFootprintWidth,
getTerrains,
type Terrain
} from "../document/terrains";
import {
cloneWorldSettings,
type WorldSettings
@@ -169,11 +175,35 @@ export interface RuntimeTerrain {
id: string;
name?: string;
visible: boolean;
collisionEnabled: boolean;
position: Vec3;
sampleCountX: number;
sampleCountZ: number;
cellSize: number;
heights: number[];
layers: Array<{
materialId: string | null;
material: MaterialDef | null;
}>;
paintWeights: number[];
}
export interface RuntimeTerrainHeightfieldCollider {
kind: "heightfield";
source: "terrain";
terrainId: string;
position: Vec3;
rows: number;
cols: number;
heights: Float32Array;
minX: number;
maxX: number;
minZ: number;
maxZ: number;
worldBounds: {
min: Vec3;
max: Vec3;
};
}
export interface RuntimeBrushTriMeshCollider {
@@ -205,6 +235,7 @@ export interface RuntimeNpcCollider {
export type RuntimeSceneCollider =
| RuntimeBrushTriMeshCollider
| RuntimeTerrainHeightfieldCollider
| GeneratedModelCollider
| RuntimeNpcCollider;
@@ -724,16 +755,53 @@ function buildRuntimeCollider(brush: Brush): RuntimeBrushTriMeshCollider {
};
}
function buildRuntimeTerrain(terrain: Terrain): RuntimeTerrain {
function buildRuntimeTerrain(
terrain: Terrain,
document: SceneDocument
): RuntimeTerrain {
return {
id: terrain.id,
name: terrain.name,
visible: terrain.visible,
collisionEnabled: terrain.collisionEnabled,
position: cloneVec3(terrain.position),
sampleCountX: terrain.sampleCountX,
sampleCountZ: terrain.sampleCountZ,
cellSize: terrain.cellSize,
heights: [...terrain.heights]
heights: [...terrain.heights],
layers: terrain.layers.map((layer) => ({
materialId: layer.materialId,
material: resolveRuntimeMaterial(document, layer.materialId)
})),
paintWeights: [...terrain.paintWeights]
};
}
function buildRuntimeTerrainCollider(
terrain: Terrain
): RuntimeTerrainHeightfieldCollider | null {
if (!terrain.collisionEnabled) {
return null;
}
const bounds = getTerrainBounds(terrain);
return {
kind: "heightfield",
source: "terrain",
terrainId: terrain.id,
position: cloneVec3(terrain.position),
rows: terrain.sampleCountX,
cols: terrain.sampleCountZ,
heights: new Float32Array(terrain.heights),
minX: 0,
maxX: getTerrainFootprintWidth(terrain),
minZ: 0,
maxZ: getTerrainFootprintDepth(terrain),
worldBounds: {
min: cloneVec3(bounds.min),
max: cloneVec3(bounds.max)
}
};
}
@@ -1610,7 +1678,9 @@ export function buildRuntimeSceneFromDocument(
const enabledTerrains = getTerrains(document.terrains).filter(
(terrain) => terrain.enabled
);
const terrains = enabledTerrains.map(buildRuntimeTerrain);
const terrains = enabledTerrains.map((terrain) =>
buildRuntimeTerrain(terrain, document)
);
const staticColliders: RuntimeSceneCollider[] = [];
const volumes: RuntimeBoxVolumeCollection = {
fog: [],
@@ -1635,6 +1705,15 @@ export function buildRuntimeSceneFromDocument(
volumes.water.push(buildRuntimeWaterVolume(brush));
}
for (const terrain of enabledTerrains) {
const terrainCollider = buildRuntimeTerrainCollider(terrain);
if (terrainCollider !== null) {
staticColliders.push(terrainCollider);
}
}
const enabledModelInstances = getModelInstances(
document.modelInstances
).filter((modelInstance) => modelInstance.enabled);

View File

@@ -92,7 +92,7 @@ export function ViewportCanvas({
viewportGridVisible,
selection,
activeSelectionId,
terrainBrushState,
terrainBrushState = null,
toolMode,
toolPreview,
transformSession,
@@ -297,7 +297,7 @@ export function ViewportCanvas({
? getWhiteboxSelectionFeedbackLabel(sceneDocument, selection)
: null;
const terrainBrushOverlayVisible =
toolMode === "select" && terrainBrushState !== null;
toolMode === "select" && terrainBrushState != null;
const resolvedViewportBackground =
editorSimulationScene !== null && editorSimulationClock !== null
? resolveRuntimeDayNightWorldState(
@@ -378,6 +378,9 @@ export function ViewportCanvas({
data-testid={`viewport-terrain-brush-preview-${panelId}`}
>
terrain · {terrainBrushState.tool}
{terrainBrushState.tool === "paint"
? ` · layer ${terrainBrushState.layerIndex + 1}`
: ""}
</div>
)}
{selectedWhiteboxLabel === null ? null : (

View File

@@ -142,7 +142,7 @@ export function ViewportPanel({
viewportGridVisible,
selection,
activeSelectionId,
terrainBrushState,
terrainBrushState = null,
toolMode,
toolPreview,
transformSession,

View File

@@ -35,6 +35,7 @@ import {
TorusGeometry,
SpotLight,
TextureLoader,
Texture,
Vector2,
Vector3,
WebGLRenderTarget,
@@ -205,6 +206,11 @@ import {
} from "../rendering/advanced-rendering";
import { createFogQualityMaterial } from "../rendering/fog-material";
import { updatePlanarReflectionCamera } from "../rendering/planar-reflection";
import {
createTerrainLayerBlendMaterial,
getTerrainLayerPreviewColor,
getTerrainLayerTexture
} from "../rendering/terrain-layer-material";
import {
applyWhiteboxBevelToMaterial,
shouldApplyWhiteboxBevel
@@ -348,10 +354,12 @@ const TERRAIN_SELECTED_COLOR = 0xe0c17f;
const TERRAIN_ACTIVE_COLOR = 0xf0d8a2;
const TERRAIN_ACTIVE_EMISSIVE = 0x5c4623;
const TERRAIN_SELECTED_EMISSIVE = 0x3f2d17;
const TERRAIN_HOVERED_EMISSIVE = 0x24311b;
const TERRAIN_BRUSH_PREVIEW_RAISE_COLOR = 0x8dd977;
const TERRAIN_BRUSH_PREVIEW_LOWER_COLOR = 0xe17b75;
const TERRAIN_BRUSH_PREVIEW_SMOOTH_COLOR = 0x7dbbf1;
const TERRAIN_BRUSH_PREVIEW_FLATTEN_COLOR = 0xf1d37d;
const TERRAIN_BRUSH_PREVIEW_PAINT_COLOR = 0x8eb9ff;
const TERRAIN_BRUSH_PREVIEW_OFFSET = 0.05;
const BOX_CREATE_PREVIEW_FILL = 0x89b6ff;
const BOX_CREATE_PREVIEW_EDGE = 0xf3be8f;
@@ -1016,10 +1024,22 @@ export class ViewportHost {
this.currentTerrainBrushState?.terrainId !== terrainBrushState?.terrainId;
const toolChanged =
this.currentTerrainBrushState?.tool !== terrainBrushState?.tool;
const layerChanged =
this.currentTerrainBrushState?.tool === "paint" &&
terrainBrushState?.tool === "paint"
? this.currentTerrainBrushState.layerIndex !==
terrainBrushState.layerIndex
: this.currentTerrainBrushState?.tool === "paint" ||
terrainBrushState?.tool === "paint";
this.currentTerrainBrushState = terrainBrushState;
if (terrainChanged || toolChanged || terrainBrushState === null) {
if (
terrainChanged ||
toolChanged ||
layerChanged ||
terrainBrushState === null
) {
this.cancelActiveTerrainBrushStroke(false);
}
@@ -4902,10 +4922,18 @@ export class ViewportHost {
this.applyShadowState();
}
private createTerrainMaterial(terrainId: string): Material {
const selected = isTerrainSelected(this.currentSelection, terrainId);
const hovered = isTerrainSelected(this.hoveredSelection, terrainId);
const active = selected && this.currentActiveSelectionId === terrainId;
private resolveTerrainLayerMaterial(materialId: string | null): MaterialDef | null {
if (materialId === null || this.currentDocument === null) {
return null;
}
return this.currentDocument.materials[materialId] ?? null;
}
private createTerrainMaterial(terrain: Terrain): Material {
const selected = isTerrainSelected(this.currentSelection, terrain.id);
const hovered = isTerrainSelected(this.hoveredSelection, terrain.id);
const active = selected && this.currentActiveSelectionId === terrain.id;
const color = active
? TERRAIN_ACTIVE_COLOR
: selected
@@ -4921,16 +4949,23 @@ export class ViewportHost {
});
}
return new MeshStandardMaterial({
color,
emissive: active
const layerTextures = terrain.layers.map((layer) =>
getTerrainLayerTexture(
this.resolveTerrainLayerMaterial(layer.materialId),
(material) => this.getOrCreateTextureSet(material).baseColor
)
) as [Texture, Texture, Texture, Texture];
return createTerrainLayerBlendMaterial({
layerTextures,
emissiveHex: active
? TERRAIN_ACTIVE_EMISSIVE
: selected
? TERRAIN_SELECTED_EMISSIVE
: 0x000000,
emissiveIntensity: active ? 0.26 : selected ? 0.18 : 0,
roughness: 0.98,
metalness: 0
: hovered
? TERRAIN_HOVERED_EMISSIVE
: 0x000000,
emissiveIntensity: active ? 0.26 : selected ? 0.18 : hovered ? 0.08 : 0
});
}
@@ -4952,7 +4987,7 @@ export class ViewportHost {
const derivedMesh = buildTerrainDerivedMeshData(displayedTerrain);
const mesh = new Mesh(
derivedMesh.geometry,
this.createTerrainMaterial(displayedTerrain.id)
this.createTerrainMaterial(displayedTerrain)
);
mesh.position.set(
@@ -6647,6 +6682,34 @@ export class ViewportHost {
});
}
for (const terrain of getTerrains(document.terrains)) {
if (!terrain.enabled || !terrain.visible) {
continue;
}
const derivedMesh = buildTerrainDerivedMeshData(terrain);
contactBounds.push({
kind: "triangleMesh",
vertices: derivedMesh.positions,
indices: derivedMesh.indices,
mergeProfile: "aggressive",
transform: {
position: terrain.position,
rotationDegrees: {
x: 0,
y: 0,
z: 0
},
scale: {
x: 1,
y: 1,
z: 1
}
}
});
}
for (const modelInstance of getModelInstances(document.modelInstances)) {
if (modelInstance.collision.mode === "none") {
continue;
@@ -6888,8 +6951,9 @@ export class ViewportHost {
continue;
}
const displayedTerrain = this.getDisplayedTerrainState(terrain.id) ?? terrain;
const previousMaterial = renderObjects.mesh.material;
renderObjects.mesh.material = this.createTerrainMaterial(terrain.id);
renderObjects.mesh.material = this.createTerrainMaterial(displayedTerrain);
previousMaterial.dispose();
}
}
@@ -6928,10 +6992,8 @@ export class ViewportHost {
);
}
private getTerrainBrushPreviewColor(
tool: ArmedTerrainBrushState["tool"]
): number {
switch (tool) {
private getTerrainBrushPreviewColor(brushState: ArmedTerrainBrushState): number {
switch (brushState.tool) {
case "raise":
return TERRAIN_BRUSH_PREVIEW_RAISE_COLOR;
case "lower":
@@ -6940,6 +7002,23 @@ export class ViewportHost {
return TERRAIN_BRUSH_PREVIEW_SMOOTH_COLOR;
case "flatten":
return TERRAIN_BRUSH_PREVIEW_FLATTEN_COLOR;
case "paint": {
const terrain =
this.getDisplayedTerrainState(brushState.terrainId) ??
this.currentDocument?.terrains[brushState.terrainId] ??
null;
if (terrain === null) {
return TERRAIN_BRUSH_PREVIEW_PAINT_COLOR;
}
const terrainLayer = terrain.layers[brushState.layerIndex] ?? null;
const terrainMaterial =
terrainLayer === null
? null
: this.resolveTerrainLayerMaterial(terrainLayer.materialId);
return getTerrainLayerPreviewColor(terrainMaterial);
}
}
}
@@ -6989,7 +7068,7 @@ export class ViewportHost {
previousGeometry.dispose();
const previewColor = this.getTerrainBrushPreviewColor(
this.currentTerrainBrushState.tool
this.currentTerrainBrushState
);
(this.terrainBrushPreviewLine.material as LineBasicMaterial).color.setHex(
previewColor
@@ -7109,7 +7188,8 @@ export class ViewportHost {
center: point,
settings: toolState,
tool: toolState.tool,
referenceHeight
referenceHeight,
layerIndex: toolState.tool === "paint" ? toolState.layerIndex : null
});
}