Add test case to ignore mouse look while input is suspended
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@@ -104,6 +104,7 @@ function createRuntimeControllerContext(
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) => ({
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) => ({
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...desiredCameraPosition
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...desiredCameraPosition
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}),
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}),
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isInputSuspended: () => false,
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setRuntimeMessage: vi.fn(),
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setRuntimeMessage: vi.fn(),
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setPlayerControllerTelemetry: vi.fn()
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setPlayerControllerTelemetry: vi.fn()
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}
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}
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@@ -221,6 +222,34 @@ describe("FirstPersonNavigationController", () => {
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});
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});
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});
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});
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it("ignores mouse look while input is suspended", () => {
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const { context, domElement } = createRuntimeControllerContext();
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const controller = new FirstPersonNavigationController();
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context.isInputSuspended = () => true;
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Object.defineProperty(document, "pointerLockElement", {
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configurable: true,
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get: () => domElement
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});
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controller.activate(context);
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const initialQuaternion = context.camera.quaternion.clone();
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document.dispatchEvent(
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new MouseEvent("mousemove", {
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movementX: 40,
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movementY: 20
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})
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);
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controller.update(0);
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expect(context.camera.quaternion.equals(initialQuaternion)).toBe(true);
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controller.deactivate(context, {
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releasePointerLock: false
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});
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});
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it("uses the authored movement template speed for first-person motion telemetry", () => {
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it("uses the authored movement template speed for first-person motion telemetry", () => {
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const playerStart = createPlayerStartEntity({
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-custom-movement",
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id: "entity-player-start-custom-movement",
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