Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic
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@@ -705,7 +705,6 @@ describe("validateSceneDocument", () => {
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interactionAngleDegrees: Number.NaN,
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allowLookInputTargetSwitch: "yes" as unknown as boolean,
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targetButtonCyclesActiveTarget: 1 as unknown as boolean,
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invertMouseCameraHorizontal: "yes" as unknown as boolean,
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movementTemplate: {
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kind: "invalidTemplate",
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moveSpeed: 0,
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@@ -793,9 +792,6 @@ describe("validateSceneDocument", () => {
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expect.objectContaining({
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code: "invalid-player-start-target-button-cycles-active-target"
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}),
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expect.objectContaining({
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code: "invalid-player-start-invert-mouse-camera-horizontal"
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}),
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expect.objectContaining({
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code: "invalid-player-start-movement-template-kind"
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}),
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