Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic

This commit is contained in:
2026-04-27 18:14:41 +02:00
parent d62259aaa3
commit 927482a15c
9 changed files with 15 additions and 226 deletions

View File

@@ -705,7 +705,6 @@ describe("validateSceneDocument", () => {
interactionAngleDegrees: Number.NaN,
allowLookInputTargetSwitch: "yes" as unknown as boolean,
targetButtonCyclesActiveTarget: 1 as unknown as boolean,
invertMouseCameraHorizontal: "yes" as unknown as boolean,
movementTemplate: {
kind: "invalidTemplate",
moveSpeed: 0,
@@ -793,9 +792,6 @@ describe("validateSceneDocument", () => {
expect.objectContaining({
code: "invalid-player-start-target-button-cycles-active-target"
}),
expect.objectContaining({
code: "invalid-player-start-invert-mouse-camera-horizontal"
}),
expect.objectContaining({
code: "invalid-player-start-movement-template-kind"
}),