Add maxSpeed to player movement in tests
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@@ -137,6 +137,7 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
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playerMovement: {
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templateKind: "default",
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moveSpeed: movementTemplate.moveSpeed,
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maxSpeed: movementTemplate.maxSpeed,
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capabilities: movementTemplate.capabilities,
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jump: movementTemplate.jump,
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sprint: movementTemplate.sprint,
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