Add test case for terrain LoD stability using hysteresis
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@@ -4,7 +4,8 @@ import { createTerrain } from "../../src/document/terrains";
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import {
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buildTerrainDerivedMeshData,
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buildTerrainLodMeshData,
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resolveTerrainLodLevelIndex
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resolveTerrainLodLevelIndex,
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resolveTerrainLodLevelIndexWithHysteresis
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} from "../../src/geometry/terrain-mesh";
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describe("terrain mesh generation", () => {
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@@ -263,4 +264,51 @@ describe("terrain mesh generation", () => {
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})
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).toBe(4);
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});
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it("keeps terrain LoD stable near distance thresholds", () => {
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const levelCount = 5;
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const chunkDiagonal = 100;
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const chunkWorldCenter = { x: 0, y: 0, z: 0 };
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expect(
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resolveTerrainLodLevelIndexWithHysteresis({
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levelCount,
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activeLevelIndex: 0,
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chunkDiagonal,
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chunkWorldCenter,
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cameraPosition: { x: 0, y: 0, z: 80 },
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perspective: true
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})
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).toBe(0);
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expect(
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resolveTerrainLodLevelIndexWithHysteresis({
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levelCount,
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activeLevelIndex: 0,
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chunkDiagonal,
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chunkWorldCenter,
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cameraPosition: { x: 0, y: 0, z: 90 },
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perspective: true
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})
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).toBe(1);
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expect(
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resolveTerrainLodLevelIndexWithHysteresis({
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levelCount,
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activeLevelIndex: 1,
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chunkDiagonal,
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chunkWorldCenter,
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cameraPosition: { x: 0, y: 0, z: 132 },
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perspective: true
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})
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).toBe(1);
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expect(
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resolveTerrainLodLevelIndexWithHysteresis({
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levelCount,
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activeLevelIndex: 1,
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chunkDiagonal,
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chunkWorldCenter,
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cameraPosition: { x: 0, y: 0, z: 60 },
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perspective: true
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})
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).toBe(0);
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});
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});
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