Refactor brush collider creation in rapier-collision-world.ts

This commit is contained in:
2026-04-04 19:27:16 +02:00
parent 991e414ae4
commit 89b30a507a

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@@ -88,18 +88,18 @@ function createFixedBodyForModelCollider(world: RAPIER.World, collider: Generate
}
function attachBrushCollider(world: RAPIER.World, collider: RuntimeBoxCollider) {
const center = {
x: (collider.min.x + collider.max.x) * 0.5,
y: (collider.min.y + collider.max.y) * 0.5,
z: (collider.min.z + collider.max.z) * 0.5
};
const body = world.createRigidBody(
RAPIER.RigidBodyDesc.fixed()
.setTranslation(collider.center.x, collider.center.y, collider.center.z)
.setRotation(createRapierQuaternion(collider.rotationDegrees))
);
const halfExtents = {
x: (collider.max.x - collider.min.x) * 0.5,
y: (collider.max.y - collider.min.y) * 0.5,
z: (collider.max.z - collider.min.z) * 0.5
x: collider.size.x * 0.5,
y: collider.size.y * 0.5,
z: collider.size.z * 0.5
};
world.createCollider(RAPIER.ColliderDesc.cuboid(halfExtents.x, halfExtents.y, halfExtents.z).setTranslation(center.x, center.y, center.z));
world.createCollider(RAPIER.ColliderDesc.cuboid(halfExtents.x, halfExtents.y, halfExtents.z), body);
}
function attachSimpleModelCollider(world: RAPIER.World, collider: GeneratedModelBoxCollider) {