Add commands and update brush face handling

This commit is contained in:
2026-03-31 02:33:18 +02:00
parent d1ae2499e5
commit 8760b210d4
9 changed files with 513 additions and 15 deletions

View File

@@ -1,8 +1,10 @@
import { DEFAULT_SUN_DIRECTION, type Vec3 } from "../core/vector";
import type { Brush } from "./brushes";
import { cloneMaterialRegistry, createStarterMaterialRegistry, type MaterialDef } from "../materials/starter-material-library";
export const SCENE_DOCUMENT_VERSION = 2 as const;
export const SCENE_DOCUMENT_VERSION = 3 as const;
export const FOUNDATION_SCENE_DOCUMENT_VERSION = 1 as const;
export const BOX_BRUSH_SCENE_DOCUMENT_VERSION = 2 as const;
export interface WorldBackgroundSettings {
mode: "solid";
@@ -30,7 +32,7 @@ export interface SceneDocument {
version: typeof SCENE_DOCUMENT_VERSION;
name: string;
world: WorldSettings;
materials: Record<string, never>;
materials: Record<string, MaterialDef>;
textures: Record<string, never>;
assets: Record<string, never>;
brushes: Record<string, Brush>;
@@ -59,12 +61,12 @@ export function createDefaultWorldSettings(): WorldSettings {
};
}
export function createEmptySceneDocument(overrides: Partial<Pick<SceneDocument, "name" | "world">> = {}): SceneDocument {
export function createEmptySceneDocument(overrides: Partial<Pick<SceneDocument, "name" | "world" | "materials">> = {}): SceneDocument {
return {
version: SCENE_DOCUMENT_VERSION,
name: overrides.name ?? "Untitled Scene",
world: overrides.world ?? createDefaultWorldSettings(),
materials: {},
materials: cloneMaterialRegistry(overrides.materials ?? createStarterMaterialRegistry()),
textures: {},
assets: {},
brushes: {},