Update water contact patch handling in runtime and viewport components
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@@ -3,7 +3,7 @@ import { createModelInstanceRenderGroup, disposeModelInstance } from "../assets/
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import { buildBoxBrushDerivedMeshData } from "../geometry/box-brush-mesh";
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import { createStarterMaterialSignature, createStarterMaterialTexture } from "../materials/starter-material-textures";
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import { applyAdvancedRenderingLightShadowFlags, applyAdvancedRenderingRenderableShadowFlags, configureAdvancedRenderingRenderer, createAdvancedRenderingComposer, resolveBoxVolumeRenderPaths } from "../rendering/advanced-rendering";
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import { collectWaterContactPatches, createWaterContactPatchUniformValue, createWaterMaterial } from "../rendering/water-material";
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import { collectWaterContactPatches, createWaterContactPatchAxisUniformValue, createWaterContactPatchUniformValue, createWaterMaterial } from "../rendering/water-material";
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import { areAdvancedRenderingSettingsEqual, cloneAdvancedRenderingSettings } from "../document/world-settings";
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import { FirstPersonNavigationController } from "./first-person-navigation-controller";
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import { RapierCollisionWorld } from "./rapier-collision-world";
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@@ -441,10 +441,11 @@ export class RuntimeHost {
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if (waterMaterial.animationUniform !== null) {
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this.volumeAnimatedUniforms.push(waterMaterial.animationUniform);
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}
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if (faceId === "posY" && waterMaterial.contactPatchesUniform !== null) {
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if (faceId === "posY" && waterMaterial.contactPatchesUniform !== null && waterMaterial.contactPatchAxesUniform !== null) {
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this.runtimeWaterContactUniforms.push({
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brush,
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uniform: waterMaterial.contactPatchesUniform,
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axisUniform: waterMaterial.contactPatchAxesUniform,
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staticContactPatches
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});
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}
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@@ -590,10 +591,27 @@ export class RuntimeHost {
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}
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}
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collectRuntimeStaticWaterContactPatches(brush) {
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const contactBounds = this.runtimeScene?.colliders.map((collider) => ({
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min: collider.worldBounds.min,
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max: collider.worldBounds.max
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})) ?? [];
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const contactBounds = [];
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for (const otherBrush of this.runtimeScene?.brushes ?? []) {
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if (otherBrush.id === brush.id || otherBrush.volume.mode !== "none") {
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continue;
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}
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contactBounds.push({
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kind: "orientedBox",
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center: otherBrush.center,
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rotationDegrees: otherBrush.rotationDegrees,
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size: otherBrush.size
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});
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}
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for (const collider of this.runtimeScene?.colliders ?? []) {
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if (collider.source !== "modelInstance") {
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continue;
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}
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contactBounds.push({
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min: collider.worldBounds.min,
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max: collider.worldBounds.max
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});
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}
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return collectWaterContactPatches({
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center: brush.center,
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rotationDegrees: brush.rotationDegrees,
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@@ -616,7 +634,9 @@ export class RuntimeHost {
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}
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updateRuntimeWaterContactUniforms() {
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for (const binding of this.runtimeWaterContactUniforms) {
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binding.uniform.value = createWaterContactPatchUniformValue(this.mergeRuntimeWaterContactPatches(binding.staticContactPatches, this.collectRuntimePlayerWaterContactPatches(binding.brush)));
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const mergedPatches = this.mergeRuntimeWaterContactPatches(binding.staticContactPatches, this.collectRuntimePlayerWaterContactPatches(binding.brush));
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binding.uniform.value = createWaterContactPatchUniformValue(mergedPatches);
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binding.axisUniform.value = createWaterContactPatchAxisUniformValue(mergedPatches);
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}
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}
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clearModelInstances() {
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