Adjust player locomotion logic to prioritize ground probe for grounded state determination
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@@ -641,7 +641,7 @@ export function stepPlayerLocomotion(
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!ascending &&
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activeShape.mode !== "none" &&
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!nextSwimmableWater &&
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(resolvedMotion.grounded || groundProbe.grounded);
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groundProbe.grounded;
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if (activeShape.mode === "none" || grounded || headBump) {
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verticalVelocity = 0;
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