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[add] tests/geometry/terrain-brush.test.ts
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111
tests/geometry/terrain-brush.test.ts
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111
tests/geometry/terrain-brush.test.ts
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import { describe, expect, it } from "vitest";
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import { createDefaultTerrainBrushSettings } from "../../src/core/terrain-brush";
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import { createTerrain } from "../../src/document/terrains";
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import {
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applyTerrainBrushStamp,
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getTerrainBrushWeight,
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sampleTerrainHeightAtWorldPosition
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} from "../../src/geometry/terrain-brush";
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describe("terrain brush geometry", () => {
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it("samples terrain height across the regular XZ grid", () => {
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const terrain = createTerrain({
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id: "terrain-sample-height",
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position: { x: 0, y: 0, z: 0 },
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sampleCountX: 2,
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sampleCountZ: 2,
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cellSize: 2,
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heights: [0, 2, 4, 6]
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});
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expect(sampleTerrainHeightAtWorldPosition(terrain, 1, 1)).toBe(3);
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});
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it("raises and lowers height samples with radial falloff", () => {
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const terrain = createTerrain({
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id: "terrain-sculpt",
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position: { x: 0, y: 0, z: 0 },
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sampleCountX: 3,
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sampleCountZ: 3,
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cellSize: 1,
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heights: new Array(9).fill(0)
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});
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const settings = {
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...createDefaultTerrainBrushSettings(),
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radius: 1.2,
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strength: 0.5,
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falloff: 0.5
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};
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const raisedTerrain = applyTerrainBrushStamp({
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terrain,
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center: { x: 1, z: 1 },
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settings,
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tool: "raise"
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});
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const loweredTerrain = applyTerrainBrushStamp({
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terrain: raisedTerrain,
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center: { x: 1, z: 1 },
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settings,
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tool: "lower"
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});
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expect(raisedTerrain.heights[4]).toBeCloseTo(0.5);
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expect(raisedTerrain.heights[0]).toBe(0);
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expect(loweredTerrain.heights[4]).toBeCloseTo(0);
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});
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it("smooths sharp spikes toward neighboring heights", () => {
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const terrain = createTerrain({
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id: "terrain-smooth",
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position: { x: 0, y: 0, z: 0 },
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sampleCountX: 3,
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sampleCountZ: 3,
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cellSize: 1,
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heights: [0, 0, 0, 0, 10, 0, 0, 0, 0]
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});
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const smoothedTerrain = applyTerrainBrushStamp({
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terrain,
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center: { x: 1, z: 1 },
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settings: {
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radius: 1.5,
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strength: 1,
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falloff: 0
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},
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tool: "smooth"
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});
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expect(smoothedTerrain.heights[4]).toBeLessThan(10);
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expect(smoothedTerrain.heights[4]).toBeCloseTo(10 / 9);
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});
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it("flattens toward the stroke-start reference height", () => {
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const terrain = createTerrain({
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id: "terrain-flatten",
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position: { x: 0, y: 0, z: 0 },
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sampleCountX: 3,
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sampleCountZ: 3,
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cellSize: 1,
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heights: [0, 0, 0, 0, 4, 0, 0, 0, 0]
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});
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const flattenedTerrain = applyTerrainBrushStamp({
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terrain,
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center: { x: 1, z: 1 },
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settings: {
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radius: 1.2,
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strength: 0.5,
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falloff: 0
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},
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tool: "flatten",
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referenceHeight: 2
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});
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expect(flattenedTerrain.heights[4]).toBeCloseTo(3);
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});
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it("returns zero influence outside the brush radius", () => {
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expect(getTerrainBrushWeight(2, 1, 0.5)).toBe(0);
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});
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});
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