Feat: Implement applying spline road to terrain
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@@ -28,6 +28,7 @@ import { createImportAudioAssetCommand } from "../commands/import-audio-asset-co
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import { createImportBackgroundImageAssetCommand } from "../commands/import-background-image-asset-command";
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import { createImportModelAssetCommand } from "../commands/import-model-asset-command";
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import { createAddPathPointCommand } from "../commands/add-path-point-command";
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import { createApplySplineRoadToTerrainCommand } from "../commands/apply-spline-road-to-terrain-command";
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import { createDeletePathCommand } from "../commands/delete-path-command";
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import { createDeletePathPointCommand } from "../commands/delete-path-point-command";
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import { createDeletePathPointsCommand } from "../commands/delete-path-points-command";
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@@ -9740,6 +9741,24 @@ export function App({
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}
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};
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const handleApplyPathRoadToTerrain = () => {
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if (selectedPath === null) {
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setStatusMessage("Select a path before applying its road to terrain.");
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return;
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}
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try {
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store.executeCommand(
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createApplySplineRoadToTerrainCommand({
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pathId: selectedPath.id
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})
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);
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setStatusMessage("Applied Path road to terrain.");
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} catch (error) {
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setStatusMessage(getErrorMessage(error));
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}
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};
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const handlePathPointDraftChange = (
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pointIndex: number,
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axis: keyof Vec3Draft,
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@@ -22147,10 +22166,23 @@ export function App({
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))}
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</select>
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</label>
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<div className="inline-actions">
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<button
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className="toolbar__button"
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data-testid="apply-path-road-to-terrain"
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type="button"
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disabled={!selectedPath.road.enabled}
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onClick={handleApplyPathRoadToTerrain}
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>
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Apply Road to Terrain
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</button>
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</div>
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<div className="material-summary">
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Road preview draws a temporary corridor along the resolved
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spline. Width affects the visible strip; shoulder and
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falloff are stored for the terrain-apply command next.
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spline. Applying it patches terrain heights, terrain paint
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weights when the material already exists on a terrain
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layer, and foliage blocker masks. It does not generate a
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road mesh yet.
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</div>
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</div>
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