Update tests for project document serialization and add project name handling
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@@ -1,6 +1,8 @@
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import { describe, expect, it } from "vitest";
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import {
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DEFAULT_PROJECT_NAME,
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PLAYER_START_GAMEPAD_CAMERA_LOOK_SCENE_DOCUMENT_VERSION,
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RUNNER_LOADING_SCREEN_SCENE_DOCUMENT_VERSION,
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SCENE_DOCUMENT_VERSION,
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createEmptyProjectDocument,
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@@ -16,7 +18,7 @@ import {
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} from "../../src/serialization/scene-document-json";
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describe("project document JSON", () => {
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it("round-trips authored scene loading overlay settings", () => {
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it("round-trips the project name and authored scene loading overlay settings", () => {
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const cellarEntry = createSceneEntryEntity({
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id: "entity-scene-entry-cellar-stairs",
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position: {
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@@ -37,7 +39,10 @@ describe("project document JSON", () => {
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targetEntryEntityId: cellarEntry.id
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});
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const document = {
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...createEmptyProjectDocument({ sceneName: "Entry" }),
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...createEmptyProjectDocument({
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name: "Castle Project",
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sceneName: "Entry"
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}),
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activeSceneId: "scene-cellar",
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scenes: {
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"scene-main": createEmptyProjectScene({
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@@ -63,6 +68,28 @@ describe("project document JSON", () => {
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expect(parseProjectDocumentJson(serializedDocument)).toEqual(document);
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});
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it("migrates pre-project-name multi-scene documents to Untitled Project", () => {
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const migratedDocument = parseProjectDocumentJson(
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JSON.stringify({
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version: PLAYER_START_GAMEPAD_CAMERA_LOOK_SCENE_DOCUMENT_VERSION,
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activeSceneId: "scene-main",
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scenes: {
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"scene-main": createEmptyProjectScene({
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id: "scene-main",
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name: "Legacy Entry"
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})
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},
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materials: createEmptyProjectDocument().materials,
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textures: {},
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assets: {}
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})
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);
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expect(migratedDocument.version).toBe(SCENE_DOCUMENT_VERSION);
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expect(migratedDocument.name).toBe(DEFAULT_PROJECT_NAME);
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expect(migratedDocument.scenes["scene-main"]?.name).toBe("Legacy Entry");
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});
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it("migrates v23 project documents without Scene Entry and Scene Exit entities", () => {
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const legacyScene = createEmptyProjectScene({
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id: "scene-main",
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