Update RuntimeTerrainRenderObjects interface to use detail and distant materials
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@@ -252,7 +252,8 @@ interface RuntimeTerrainRenderChunkObjects {
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interface RuntimeTerrainRenderObjects {
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group: Group;
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chunks: RuntimeTerrainRenderChunkObjects[];
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material: Material;
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detailMaterial: Material;
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distantMaterial: Material;
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}
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function createRuntimeGeometryBrush(brush: RuntimeBoxBrushInstance): Brush {
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