Refactor type analysis utilities and field collection logic using type stack management
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@@ -576,8 +576,8 @@ describe("validateSceneDocument", () => {
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navigationMode: "invalidMode" as unknown as "firstPerson",
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interactionReachMeters: Number.NaN,
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interactionAngleDegrees: Number.NaN,
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allowLookInputTargetSwitch: true,
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targetButtonCyclesActiveTarget: false,
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allowLookInputTargetSwitch: "yes",
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targetButtonCyclesActiveTarget: 1,
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movementTemplate: {
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kind: "invalidTemplate",
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moveSpeed: 0,
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@@ -612,6 +612,7 @@ describe("validateSceneDocument", () => {
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sprint: "",
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crouch: "",
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interact: "",
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clearTarget: "",
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pauseTime: ""
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},
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gamepad: {
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@@ -620,6 +621,7 @@ describe("validateSceneDocument", () => {
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sprint: "invalidButton",
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crouch: "invalidButton",
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interact: "invalidButton",
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clearTarget: "invalidButton",
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pauseTime: "invalidButton"
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}
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} as unknown as ReturnType<
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@@ -657,6 +659,12 @@ describe("validateSceneDocument", () => {
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expect.objectContaining({
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code: "invalid-player-start-interaction-angle"
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}),
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expect.objectContaining({
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code: "invalid-player-start-look-input-target-switch"
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}),
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expect.objectContaining({
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code: "invalid-player-start-target-button-cycles-active-target"
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}),
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expect.objectContaining({
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code: "invalid-player-start-movement-template-kind"
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}),
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@@ -714,6 +722,9 @@ describe("validateSceneDocument", () => {
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expect.objectContaining({
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code: "invalid-player-start-interact-keyboard-binding"
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}),
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expect.objectContaining({
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code: "invalid-player-start-clear-target-keyboard-binding"
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}),
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expect.objectContaining({
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code: "invalid-player-start-pause-keyboard-binding"
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}),
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@@ -729,6 +740,9 @@ describe("validateSceneDocument", () => {
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expect.objectContaining({
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code: "invalid-player-start-interact-gamepad-binding"
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}),
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expect.objectContaining({
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code: "invalid-player-start-clear-target-gamepad-binding"
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}),
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expect.objectContaining({
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code: "invalid-player-start-pause-gamepad-binding"
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}),
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