Exclude foliage tools from terrain sculpt brush list
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@@ -837,7 +837,10 @@ function formatPlayerStartGamepadCameraLookBindingLabel(
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const STARTER_MATERIAL_ORDER = new Map(
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STARTER_MATERIAL_LIBRARY.map((material, index) => [material.id, index])
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);
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const TERRAIN_SCULPT_BRUSH_TOOLS: Exclude<TerrainBrushTool, "paint">[] = [
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const TERRAIN_SCULPT_BRUSH_TOOLS: Exclude<
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TerrainBrushTool,
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"paint" | "foliagePaint" | "foliageErase"
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>[] = [
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"raise",
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"lower",
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"smooth",
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