Add unit tests for climbing detection and gamepad camera look in FirstPersonNavigationController
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@@ -309,6 +309,54 @@ describe("FirstPersonNavigationController", () => {
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});
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});
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it("enters climbing when first-person movement runs into a climbable face", () => {
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const { context } = createRuntimeControllerContext(
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createPlayerStartEntity({
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id: "entity-player-start-first-person-climb"
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}),
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(feetPosition, motion) => ({
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feetPosition: {
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x: feetPosition.x + motion.x,
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y: feetPosition.y + motion.y,
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z: feetPosition.z + motion.z
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},
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grounded: false,
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collisionCount: 0,
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groundCollisionNormal: null,
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collidedAxes: {
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x: false,
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y: false,
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z: false
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}
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})
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);
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Object.assign(context, {
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resolvePlayerClimbSurface: vi.fn(() => ({
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brushId: "brush-climbable-wall",
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faceId: "negZ",
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point: { x: 0, y: 1, z: 0.75 },
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normal: { x: 0, y: 0, z: -1 },
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distance: 0.75
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}))
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});
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const controller = new FirstPersonNavigationController();
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controller.activate(context);
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window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyW" }));
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controller.update(1);
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const telemetry =
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context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
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expect(telemetry?.locomotionState.locomotionMode).toBe("climbing");
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expect(telemetry?.feetPosition.y).toBeCloseTo(2.4);
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window.dispatchEvent(new KeyboardEvent("keyup", { code: "KeyW" }));
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controller.deactivate(context, {
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releasePointerLock: false
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});
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});
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it("uses the gamepad right stick for camera look without requiring pointer lock", () => {
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const { context } = createRuntimeControllerContext();
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const controller = new FirstPersonNavigationController();
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