Refactor FirstPersonNavigationController to use local context and improve null safety in mouse movement handling

This commit is contained in:
2026-04-27 17:29:19 +02:00
parent 4c98e2d6a6
commit 7c39fc85f0

View File

@@ -510,23 +510,25 @@ export class FirstPersonNavigationController implements NavigationController {
}; };
private handleMouseMove = (event: MouseEvent) => { private handleMouseMove = (event: MouseEvent) => {
const context = this.context;
if ( if (
!this.pointerLocked || !this.pointerLocked ||
this.context?.isInputSuspended() === true || context?.isInputSuspended() === true ||
this.context?.isCameraDrivenExternally() === true context?.isCameraDrivenExternally() === true ||
context === null
) { ) {
return; return;
} }
const horizontalMouseLookSign = const horizontalMouseLookSign =
this.context.getRuntimeScene().playerStart?.invertMouseCameraHorizontal === context.getRuntimeScene().playerStart?.invertMouseCameraHorizontal === true
true
? -1 ? -1
: 1; : 1;
const horizontalMovement = event.movementX * horizontalMouseLookSign; const horizontalMovement = event.movementX * horizontalMouseLookSign;
const targetLookResult = const targetLookResult =
this.context?.handleRuntimeTargetLookInput?.({ context.handleRuntimeTargetLookInput?.({
horizontal: horizontalMovement, horizontal: horizontalMovement,
vertical: -event.movementY vertical: -event.movementY
}) ?? null; }) ?? null;