auto-git:
[change] src/runtime-three/runtime-host.ts
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@@ -3129,13 +3129,33 @@ export class RuntimeHost {
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}
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private updateUnderwaterSceneFog() {
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const fogState =
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this.activeController === this.firstPersonController
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? resolveUnderwaterFogState(
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this.runtimeScene,
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this.currentPlayerControllerTelemetry
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)
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: null;
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const fogTelemetry =
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this.activeRuntimeCameraRig !== null
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? {
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cameraSubmerged:
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this.resolvePlayerVolumeState({
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x: this.camera.position.x,
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y: this.camera.position.y,
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z: this.camera.position.z
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}).waterSurfaceHeight !== null &&
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resolveWaterContact(
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{
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x: this.camera.position.x,
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y: this.camera.position.y,
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z: this.camera.position.z
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},
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this.runtimeScene?.volumes.water ?? []
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) !== null,
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eyePosition: {
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x: this.camera.position.x,
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y: this.camera.position.y,
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z: this.camera.position.z
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}
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}
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: this.activeController === this.firstPersonController
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? this.currentPlayerControllerTelemetry
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: null;
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const fogState = resolveUnderwaterFogState(this.runtimeScene, fogTelemetry);
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if (fogState === null) {
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this.underwaterSceneFog.density = 0;
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