Add tests and update navigation controller deactivation logic
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@@ -342,11 +342,17 @@ export class RuntimeHost {
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loadScene(runtimeScene: RuntimeSceneDefinition) {
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const requestId = ++this.collisionWorldRequestId;
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const preservePointerLockDuringLoad =
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this.activeController === this.firstPersonController &&
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this.desiredNavigationMode === "firstPerson" &&
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document.pointerLockElement === this.domElement;
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this.sceneReady = false;
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this.runtimeScene = runtimeScene;
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this.currentWorld = runtimeScene.world;
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this.activeController?.deactivate(this.controllerContext);
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this.activeController?.deactivate(this.controllerContext, {
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releasePointerLock: !preservePointerLockDuringLoad
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});
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this.activeController = null;
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this.firstPersonController.resetSceneState();
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this.orbitVisitorController.resetSceneState();
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