Refactor water material and runtime handling for better performance and accuracy
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@@ -71,6 +71,7 @@ interface LocalLightRenderObjects {
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interface RuntimeWaterContactUniformBinding {
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brush: RuntimeBoxBrushInstance;
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uniform: { value: import("three").Vector4[] };
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staticContactPatches: ReturnType<typeof collectWaterContactPatches>;
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}
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const FALLBACK_FACE_COLOR = 0x747d89;
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@@ -132,7 +133,7 @@ export class RuntimeHost {
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this.scene.add(this.localLightGroup);
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this.scene.add(this.brushGroup);
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this.scene.add(this.modelGroup);
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this.renderer = enableRendering ? new WebGLRenderer({ antialias: true, alpha: true }) : null;
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this.renderer = enableRendering ? new WebGLRenderer({ antialias: false, alpha: true }) : null;
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this.domElement = this.renderer?.domElement ?? document.createElement("canvas");
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if (this.renderer !== null) {
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@@ -530,7 +531,8 @@ export class RuntimeHost {
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for (const brush of brushes) {
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const geometry = buildBoxBrushDerivedMeshData(brush).geometry;
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const contactPatches = brush.volume.mode === "water" ? this.collectRuntimeWaterContactPatches(brush) : [];
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const staticContactPatches = brush.volume.mode === "water" ? this.collectRuntimeStaticWaterContactPatches(brush) : [];
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const contactPatches = brush.volume.mode === "water" ? this.mergeRuntimeWaterContactPatches(staticContactPatches, this.collectRuntimePlayerWaterContactPatches(brush)) : [];
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const materials = [
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this.createFaceMaterial(brush, "posX", brush.faces.posX.material, volumeRenderPaths, contactPatches),
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@@ -631,7 +633,8 @@ export class RuntimeHost {
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if (faceId === "posY" && waterMaterial.contactPatchesUniform !== null) {
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this.runtimeWaterContactUniforms.push({
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brush,
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uniform: waterMaterial.contactPatchesUniform
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uniform: waterMaterial.contactPatchesUniform,
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staticContactPatches
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});
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}
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@@ -806,16 +809,11 @@ export class RuntimeHost {
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}
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}
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private collectRuntimeWaterContactPatches(brush: RuntimeBoxBrushInstance) {
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private collectRuntimeStaticWaterContactPatches(brush: RuntimeBoxBrushInstance) {
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const contactBounds = this.runtimeScene?.colliders.map((collider) => ({
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min: collider.worldBounds.min,
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max: collider.worldBounds.max
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})) ?? [];
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const playerBounds = this.createPlayerWaterContactBounds();
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if (playerBounds !== null) {
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contactBounds.push(playerBounds);
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}
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return collectWaterContactPatches(
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{
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@@ -827,9 +825,35 @@ export class RuntimeHost {
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);
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}
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private collectRuntimePlayerWaterContactPatches(brush: RuntimeBoxBrushInstance) {
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const playerBounds = this.createPlayerWaterContactBounds();
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if (playerBounds === null) {
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return [];
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}
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return collectWaterContactPatches(
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{
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center: brush.center,
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rotationDegrees: brush.rotationDegrees,
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size: brush.size
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},
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[playerBounds]
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);
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}
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private mergeRuntimeWaterContactPatches(
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staticContactPatches: ReturnType<typeof collectWaterContactPatches>,
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dynamicContactPatches: ReturnType<typeof collectWaterContactPatches>
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) {
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return [...dynamicContactPatches, ...staticContactPatches].slice(0, 6);
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}
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private updateRuntimeWaterContactUniforms() {
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for (const binding of this.runtimeWaterContactUniforms) {
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binding.uniform.value = createWaterContactPatchUniformValue(this.collectRuntimeWaterContactPatches(binding.brush));
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binding.uniform.value = createWaterContactPatchUniformValue(
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this.mergeRuntimeWaterContactPatches(binding.staticContactPatches, this.collectRuntimePlayerWaterContactPatches(binding.brush))
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);
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}
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}
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