Update runtime-host.ts to handle volume rendering paths and improve material creation logic

This commit is contained in:
2026-04-06 08:26:27 +02:00
parent edf3552c5f
commit 71dc2ac75f

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@@ -30,7 +30,8 @@ import {
applyAdvancedRenderingLightShadowFlags,
applyAdvancedRenderingRenderableShadowFlags,
configureAdvancedRenderingRenderer,
createAdvancedRenderingComposer
createAdvancedRenderingComposer,
resolveBoxVolumeRenderPaths
} from "../rendering/advanced-rendering";
import {
areAdvancedRenderingSettingsEqual,
@@ -508,17 +509,18 @@ export class RuntimeHost {
private rebuildBrushMeshes(brushes: RuntimeBoxBrushInstance[]) {
this.clearBrushMeshes();
const volumeRenderPaths = this.currentWorld === null ? { fog: "performance", water: "performance" } : resolveBoxVolumeRenderPaths(this.currentWorld.advancedRendering);
for (const brush of brushes) {
const geometry = buildBoxBrushDerivedMeshData(brush).geometry;
const materials = [
this.createFaceMaterial(brush.faces.posX.material),
this.createFaceMaterial(brush.faces.negX.material),
this.createFaceMaterial(brush.faces.posY.material),
this.createFaceMaterial(brush.faces.negY.material),
this.createFaceMaterial(brush.faces.posZ.material),
this.createFaceMaterial(brush.faces.negZ.material)
this.createFaceMaterial(brush, "posX", brush.faces.posX.material, volumeRenderPaths),
this.createFaceMaterial(brush, "negX", brush.faces.negX.material, volumeRenderPaths),
this.createFaceMaterial(brush, "posY", brush.faces.posY.material, volumeRenderPaths),
this.createFaceMaterial(brush, "negY", brush.faces.negY.material, volumeRenderPaths),
this.createFaceMaterial(brush, "posZ", brush.faces.posZ.material, volumeRenderPaths),
this.createFaceMaterial(brush, "negZ", brush.faces.negZ.material, volumeRenderPaths)
];
const mesh = new Mesh(geometry, materials);
@@ -579,7 +581,47 @@ export class RuntimeHost {
this.applyShadowState();
}
private createFaceMaterial(material: RuntimeBoxBrushInstance["faces"]["posX"]["material"]): MeshStandardMaterial {
private createFaceMaterial(
brush: RuntimeBoxBrushInstance,
faceId: "posX" | "negX" | "posY" | "negY" | "posZ" | "negZ",
material: RuntimeBoxBrushInstance["faces"]["posX"]["material"],
volumeRenderPaths: { fog: "performance" | "quality"; water: "performance" | "quality" }
): MeshStandardMaterial {
if (brush.volume.mode === "water") {
const quality = volumeRenderPaths.water === "quality";
const baseOpacity = Math.max(0.05, Math.min(1, brush.volume.water.surfaceOpacity));
const topBoost = faceId === "posY" ? 0.18 : 0;
return new MeshStandardMaterial({
color: brush.volume.water.colorHex,
emissive: brush.volume.water.colorHex,
emissiveIntensity: quality ? 0.08 + brush.volume.water.waveStrength * 0.1 : 0.03,
roughness: quality ? 0.08 : 0.2,
metalness: quality ? 0.04 : 0.01,
transparent: true,
opacity: Math.min(1, baseOpacity + topBoost),
transmission: quality ? 0.25 : 0,
thickness: quality ? 0.6 : 0,
envMapIntensity: quality ? 1.15 : 1
});
}
if (brush.volume.mode === "fog") {
const quality = volumeRenderPaths.fog === "quality";
const densityOpacity = Math.max(0.08, Math.min(0.82, brush.volume.fog.density * (quality ? 0.65 : 0.9) + 0.1));
return new MeshStandardMaterial({
color: brush.volume.fog.colorHex,
emissive: brush.volume.fog.colorHex,
emissiveIntensity: quality ? 0.08 : 0.04,
roughness: 1,
metalness: 0,
transparent: true,
opacity: densityOpacity,
depthWrite: false
});
}
if (material === null) {
return new MeshStandardMaterial({
color: FALLBACK_FACE_COLOR,