Add box brush mesh geometry implementation
This commit is contained in:
459
src/geometry/box-brush-mesh.ts
Normal file
459
src/geometry/box-brush-mesh.ts
Normal file
@@ -0,0 +1,459 @@
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import { BufferAttribute, BufferGeometry } from "three";
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import type { Vec2, Vec3 } from "../core/vector";
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import {
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BOX_EDGE_IDS,
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BOX_FACE_IDS,
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type BoxBrush,
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type BoxEdgeId,
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type BoxFaceId,
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type BoxVertexId,
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type FaceUvState
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} from "../document/brushes";
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import { transformProjectedFaceUv } from "./box-face-uvs";
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const FACE_VERTEX_IDS: Record<BoxFaceId, readonly [BoxVertexId, BoxVertexId, BoxVertexId, BoxVertexId]> = {
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posX: ["posX_negY_posZ", "posX_negY_negZ", "posX_posY_negZ", "posX_posY_posZ"],
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negX: ["negX_negY_negZ", "negX_negY_posZ", "negX_posY_posZ", "negX_posY_negZ"],
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posY: ["negX_posY_posZ", "posX_posY_posZ", "posX_posY_negZ", "negX_posY_negZ"],
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negY: ["negX_negY_negZ", "posX_negY_negZ", "posX_negY_posZ", "negX_negY_posZ"],
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posZ: ["negX_negY_posZ", "posX_negY_posZ", "posX_posY_posZ", "negX_posY_posZ"],
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negZ: ["posX_negY_negZ", "negX_negY_negZ", "negX_posY_negZ", "posX_posY_negZ"]
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};
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const EDGE_VERTEX_IDS: Record<BoxEdgeId, readonly [BoxVertexId, BoxVertexId]> = {
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edgeX_negY_negZ: ["negX_negY_negZ", "posX_negY_negZ"],
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edgeX_posY_negZ: ["negX_posY_negZ", "posX_posY_negZ"],
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edgeX_negY_posZ: ["negX_negY_posZ", "posX_negY_posZ"],
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edgeX_posY_posZ: ["negX_posY_posZ", "posX_posY_posZ"],
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edgeY_negX_negZ: ["negX_negY_negZ", "negX_posY_negZ"],
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edgeY_posX_negZ: ["posX_negY_negZ", "posX_posY_negZ"],
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edgeY_negX_posZ: ["negX_negY_posZ", "negX_posY_posZ"],
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edgeY_posX_posZ: ["posX_negY_posZ", "posX_posY_posZ"],
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edgeZ_negX_negY: ["negX_negY_negZ", "negX_negY_posZ"],
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edgeZ_posX_negY: ["posX_negY_negZ", "posX_negY_posZ"],
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edgeZ_negX_posY: ["negX_posY_negZ", "negX_posY_posZ"],
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edgeZ_posX_posY: ["posX_posY_negZ", "posX_posY_posZ"]
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};
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export interface BoxBrushGeometryDiagnostic {
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code: string;
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message: string;
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faceId?: BoxFaceId;
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}
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export interface DerivedBoxBrushFaceSurface {
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faceId: BoxFaceId;
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vertexIds: readonly [BoxVertexId, BoxVertexId, BoxVertexId, BoxVertexId];
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triangles: Array<readonly [number, number, number]>;
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normal: Vec3;
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}
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export interface DerivedBoxBrushMeshData {
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geometry: BufferGeometry;
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faceSurfaces: DerivedBoxBrushFaceSurface[];
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edgeSegments: Array<{ edgeId: BoxEdgeId; start: Vec3; end: Vec3 }>;
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colliderVertices: Float32Array;
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colliderIndices: Uint32Array;
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localBounds: { min: Vec3; max: Vec3 };
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}
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function cloneVec3(vector: Vec3): Vec3 {
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return { x: vector.x, y: vector.y, z: vector.z };
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}
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function subtractVec3(left: Vec3, right: Vec3): Vec3 {
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return {
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x: left.x - right.x,
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y: left.y - right.y,
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z: left.z - right.z
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};
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}
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function crossVec3(left: Vec3, right: Vec3): Vec3 {
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return {
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x: left.y * right.z - left.z * right.y,
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y: left.z * right.x - left.x * right.z,
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z: left.x * right.y - left.y * right.x
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};
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}
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function dotVec3(left: Vec3, right: Vec3): number {
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return left.x * right.x + left.y * right.y + left.z * right.z;
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}
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function getVectorLength(vector: Vec3): number {
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return Math.sqrt(dotVec3(vector, vector));
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}
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function normalizeVec3(vector: Vec3): Vec3 {
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const length = getVectorLength(vector);
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if (length <= 1e-8) {
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return { x: 0, y: 0, z: 0 };
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}
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return {
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x: vector.x / length,
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y: vector.y / length,
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z: vector.z / length
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};
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}
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function computeNewellNormal(vertices: Vec3[]): Vec3 {
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let normal = { x: 0, y: 0, z: 0 };
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for (let index = 0; index < vertices.length; index += 1) {
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const current = vertices[index];
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const next = vertices[(index + 1) % vertices.length];
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normal.x += (current.y - next.y) * (current.z + next.z);
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normal.y += (current.z - next.z) * (current.x + next.x);
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normal.z += (current.x - next.x) * (current.y + next.y);
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}
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return normalizeVec3(normal);
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}
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function chooseProjectionAxes(normal: Vec3): [keyof Vec3, keyof Vec3] {
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const absoluteNormal = {
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x: Math.abs(normal.x),
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y: Math.abs(normal.y),
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z: Math.abs(normal.z)
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};
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if (absoluteNormal.x >= absoluteNormal.y && absoluteNormal.x >= absoluteNormal.z) {
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return ["y", "z"];
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}
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if (absoluteNormal.y >= absoluteNormal.z) {
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return ["x", "z"];
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}
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return ["x", "y"];
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}
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function projectVerticesTo2d(vertices: Vec3[], normal: Vec3): Vec2[] {
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const [uAxis, vAxis] = chooseProjectionAxes(normal);
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return vertices.map((vertex) => ({
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x: vertex[uAxis],
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y: vertex[vAxis]
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}));
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}
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function computeSignedArea(points: Vec2[]): number {
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let area = 0;
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for (let index = 0; index < points.length; index += 1) {
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const current = points[index];
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const next = points[(index + 1) % points.length];
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area += current.x * next.y - next.x * current.y;
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}
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return area * 0.5;
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}
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function isPointInTriangle(point: Vec2, triangle: [Vec2, Vec2, Vec2], orientation: number): boolean {
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const [a, b, c] = triangle;
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const edges = [
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(b.x - a.x) * (point.y - a.y) - (b.y - a.y) * (point.x - a.x),
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(c.x - b.x) * (point.y - b.y) - (c.y - b.y) * (point.x - b.x),
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(a.x - c.x) * (point.y - c.y) - (a.y - c.y) * (point.x - c.x)
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];
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return orientation > 0 ? edges.every((value) => value >= -1e-8) : edges.every((value) => value <= 1e-8);
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}
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function triangulateQuad(vertices: Vec3[]): Array<readonly [number, number, number]> {
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const normal = computeNewellNormal(vertices);
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const projected = projectVerticesTo2d(vertices, normal);
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const orientation = computeSignedArea(projected);
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if (Math.abs(orientation) <= 1e-8) {
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throw new Error("Face projection is degenerate.");
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}
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const remaining = [0, 1, 2, 3];
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const triangles: Array<readonly [number, number, number]> = [];
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while (remaining.length > 3) {
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let earFound = false;
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for (let offset = 0; offset < remaining.length; offset += 1) {
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const previousIndex = remaining[(offset + remaining.length - 1) % remaining.length];
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const currentIndex = remaining[offset];
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const nextIndex = remaining[(offset + 1) % remaining.length];
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const previousPoint = projected[previousIndex];
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const currentPoint = projected[currentIndex];
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const nextPoint = projected[nextIndex];
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const cross =
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(currentPoint.x - previousPoint.x) * (nextPoint.y - previousPoint.y) -
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(currentPoint.y - previousPoint.y) * (nextPoint.x - previousPoint.x);
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if ((orientation > 0 && cross <= 1e-8) || (orientation < 0 && cross >= -1e-8)) {
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continue;
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}
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const candidateTriangle: [Vec2, Vec2, Vec2] = [previousPoint, currentPoint, nextPoint];
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const containsOtherPoint = remaining.some((candidateIndex) => {
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if (candidateIndex === previousIndex || candidateIndex === currentIndex || candidateIndex === nextIndex) {
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return false;
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}
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return isPointInTriangle(projected[candidateIndex], candidateTriangle, orientation);
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});
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if (containsOtherPoint) {
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continue;
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}
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triangles.push([previousIndex, currentIndex, nextIndex]);
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remaining.splice(offset, 1);
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earFound = true;
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break;
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}
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if (!earFound) {
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throw new Error("Face triangulation could not find a stable ear.");
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}
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}
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triangles.push([remaining[0], remaining[1], remaining[2]]);
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return triangles;
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}
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function projectLocalVertexToFaceUv(vertexPosition: Vec3, faceId: BoxFaceId, faceBounds: { min: Vec3; max: Vec3 }): Vec2 {
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switch (faceId) {
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case "posX":
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return {
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x: faceBounds.max.z - vertexPosition.z,
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y: vertexPosition.y - faceBounds.min.y
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};
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case "negX":
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return {
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x: vertexPosition.z - faceBounds.min.z,
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y: vertexPosition.y - faceBounds.min.y
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};
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case "posY":
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return {
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x: vertexPosition.x - faceBounds.min.x,
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y: faceBounds.max.z - vertexPosition.z
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};
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case "negY":
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return {
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x: vertexPosition.x - faceBounds.min.x,
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y: vertexPosition.z - faceBounds.min.z
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};
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case "posZ":
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return {
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x: vertexPosition.x - faceBounds.min.x,
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y: vertexPosition.y - faceBounds.min.y
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};
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case "negZ":
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return {
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x: faceBounds.max.x - vertexPosition.x,
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y: vertexPosition.y - faceBounds.min.y
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};
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}
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}
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function getFaceUvSize(faceId: BoxFaceId, faceBounds: { min: Vec3; max: Vec3 }): Vec2 {
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switch (faceId) {
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case "posX":
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case "negX":
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return {
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x: faceBounds.max.z - faceBounds.min.z,
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y: faceBounds.max.y - faceBounds.min.y
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};
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case "posY":
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case "negY":
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return {
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x: faceBounds.max.x - faceBounds.min.x,
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y: faceBounds.max.z - faceBounds.min.z
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};
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case "posZ":
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case "negZ":
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return {
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x: faceBounds.max.x - faceBounds.min.x,
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y: faceBounds.max.y - faceBounds.min.y
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};
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}
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}
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function computeFaceBounds(vertices: Vec3[]): { min: Vec3; max: Vec3 } {
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const firstVertex = vertices[0];
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const min = { ...firstVertex };
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const max = { ...firstVertex };
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for (const vertex of vertices.slice(1)) {
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min.x = Math.min(min.x, vertex.x);
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min.y = Math.min(min.y, vertex.y);
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min.z = Math.min(min.z, vertex.z);
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max.x = Math.max(max.x, vertex.x);
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max.y = Math.max(max.y, vertex.y);
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max.z = Math.max(max.z, vertex.z);
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}
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return { min, max };
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}
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export function getBoxBrushFaceVertexIds(faceId: BoxFaceId): readonly [BoxVertexId, BoxVertexId, BoxVertexId, BoxVertexId] {
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return FACE_VERTEX_IDS[faceId];
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}
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export function getBoxBrushEdgeVertexIds(edgeId: BoxEdgeId): readonly [BoxVertexId, BoxVertexId] {
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return EDGE_VERTEX_IDS[edgeId];
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}
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export function getBoxBrushLocalVertexPosition(brush: BoxBrush, vertexId: BoxVertexId): Vec3 {
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return cloneVec3(brush.geometry.vertices[vertexId]);
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}
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export function buildBoxBrushDerivedMeshData(brush: BoxBrush): DerivedBoxBrushMeshData {
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const diagnostics = validateBoxBrushGeometry(brush);
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if (diagnostics.length > 0) {
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throw new Error(diagnostics[0].message);
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}
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const positions: number[] = [];
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const normals: number[] = [];
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const uvs: number[] = [];
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const indices: number[] = [];
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const colliderVertices: number[] = [];
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const colliderIndices: number[] = [];
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const faceSurfaces: DerivedBoxBrushFaceSurface[] = [];
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const groups: Array<{ start: number; count: number; materialIndex: number }> = [];
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const vertexIndexMap = new Map<BoxVertexId, number>();
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for (const vertexId of Object.keys(brush.geometry.vertices) as BoxVertexId[]) {
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const vertex = brush.geometry.vertices[vertexId];
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vertexIndexMap.set(vertexId, colliderVertices.length / 3);
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colliderVertices.push(vertex.x, vertex.y, vertex.z);
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}
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for (const [materialIndex, faceId] of BOX_FACE_IDS.entries()) {
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const faceVertexIds = FACE_VERTEX_IDS[faceId];
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const faceVertices = faceVertexIds.map((vertexId) => getBoxBrushLocalVertexPosition(brush, vertexId));
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const triangles = triangulateQuad(faceVertices);
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const normal = computeNewellNormal(faceVertices);
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const faceBounds = computeFaceBounds(faceVertices);
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const uvSize = getFaceUvSize(faceId, faceBounds);
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const indexStart = indices.length;
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faceSurfaces.push({
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faceId,
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vertexIds: faceVertexIds,
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triangles,
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normal
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});
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for (const triangle of triangles) {
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for (const vertexOffset of triangle) {
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const vertex = faceVertices[vertexOffset];
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const projectedUv = projectLocalVertexToFaceUv(vertex, faceId, faceBounds);
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const transformedUv = transformProjectedFaceUv(projectedUv, uvSize, brush.faces[faceId].uv as FaceUvState);
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positions.push(vertex.x, vertex.y, vertex.z);
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normals.push(normal.x, normal.y, normal.z);
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uvs.push(transformedUv.x, transformedUv.y);
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indices.push(indices.length);
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}
|
||||||
|
}
|
||||||
|
|
||||||
|
groups.push({
|
||||||
|
start: indexStart,
|
||||||
|
count: indices.length - indexStart,
|
||||||
|
materialIndex
|
||||||
|
});
|
||||||
|
|
||||||
|
for (const triangle of triangles) {
|
||||||
|
colliderIndices.push(
|
||||||
|
vertexIndexMap.get(faceVertexIds[triangle[0]]) ?? 0,
|
||||||
|
vertexIndexMap.get(faceVertexIds[triangle[1]]) ?? 0,
|
||||||
|
vertexIndexMap.get(faceVertexIds[triangle[2]]) ?? 0
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const geometry = new BufferGeometry();
|
||||||
|
geometry.setAttribute("position", new BufferAttribute(new Float32Array(positions), 3));
|
||||||
|
geometry.setAttribute("normal", new BufferAttribute(new Float32Array(normals), 3));
|
||||||
|
geometry.setAttribute("uv", new BufferAttribute(new Float32Array(uvs), 2));
|
||||||
|
geometry.setIndex(indices);
|
||||||
|
|
||||||
|
for (const group of groups) {
|
||||||
|
geometry.addGroup(group.start, group.count, group.materialIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
geometry.computeBoundingBox();
|
||||||
|
geometry.computeBoundingSphere();
|
||||||
|
|
||||||
|
const firstVertex = brush.geometry.vertices.negX_negY_negZ;
|
||||||
|
const localBounds = {
|
||||||
|
min: cloneVec3(firstVertex),
|
||||||
|
max: cloneVec3(firstVertex)
|
||||||
|
};
|
||||||
|
|
||||||
|
for (const vertex of Object.values(brush.geometry.vertices)) {
|
||||||
|
localBounds.min.x = Math.min(localBounds.min.x, vertex.x);
|
||||||
|
localBounds.min.y = Math.min(localBounds.min.y, vertex.y);
|
||||||
|
localBounds.min.z = Math.min(localBounds.min.z, vertex.z);
|
||||||
|
localBounds.max.x = Math.max(localBounds.max.x, vertex.x);
|
||||||
|
localBounds.max.y = Math.max(localBounds.max.y, vertex.y);
|
||||||
|
localBounds.max.z = Math.max(localBounds.max.z, vertex.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
return {
|
||||||
|
geometry,
|
||||||
|
faceSurfaces,
|
||||||
|
edgeSegments: BOX_EDGE_IDS.map((edgeId) => {
|
||||||
|
const [startId, endId] = EDGE_VERTEX_IDS[edgeId];
|
||||||
|
return {
|
||||||
|
edgeId,
|
||||||
|
start: getBoxBrushLocalVertexPosition(brush, startId),
|
||||||
|
end: getBoxBrushLocalVertexPosition(brush, endId)
|
||||||
|
};
|
||||||
|
}),
|
||||||
|
colliderVertices: new Float32Array(colliderVertices),
|
||||||
|
colliderIndices: new Uint32Array(colliderIndices),
|
||||||
|
localBounds
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
export function validateBoxBrushGeometry(brush: BoxBrush): BoxBrushGeometryDiagnostic[] {
|
||||||
|
const diagnostics: BoxBrushGeometryDiagnostic[] = [];
|
||||||
|
|
||||||
|
for (const [vertexId, vertex] of Object.entries(brush.geometry.vertices) as Array<[BoxVertexId, Vec3]>) {
|
||||||
|
if (!Number.isFinite(vertex.x) || !Number.isFinite(vertex.y) || !Number.isFinite(vertex.z)) {
|
||||||
|
diagnostics.push({
|
||||||
|
code: "invalid-box-geometry-vertex",
|
||||||
|
message: `Whitebox vertex ${vertexId} must remain finite.`
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const faceId of BOX_FACE_IDS) {
|
||||||
|
const faceVertices = FACE_VERTEX_IDS[faceId].map((vertexId) => brush.geometry.vertices[vertexId]);
|
||||||
|
const normal = computeNewellNormal(faceVertices);
|
||||||
|
|
||||||
|
if (getVectorLength(normal) <= 1e-8) {
|
||||||
|
diagnostics.push({
|
||||||
|
code: "degenerate-box-face",
|
||||||
|
message: `Whitebox face ${faceId} is degenerate and cannot be triangulated.`,
|
||||||
|
faceId
|
||||||
|
});
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
triangulateQuad(faceVertices);
|
||||||
|
} catch (error) {
|
||||||
|
diagnostics.push({
|
||||||
|
code: "invalid-box-face-triangulation",
|
||||||
|
message: error instanceof Error ? `Whitebox face ${faceId} could not be triangulated: ${error.message}` : `Whitebox face ${faceId} could not be triangulated.`,
|
||||||
|
faceId
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return diagnostics;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user