Calculate active terrain brush state based on selections
This commit is contained in:
@@ -2182,6 +2182,16 @@ export function App({ store, initialStatusMessage }: AppProps) {
|
||||
min: selectedTerrainBounds.min.y,
|
||||
max: selectedTerrainBounds.max.y
|
||||
};
|
||||
const activeTerrainBrushState: ArmedTerrainBrushState | null =
|
||||
selectedTerrain === null || armedTerrainBrushTool === null
|
||||
? null
|
||||
: {
|
||||
terrainId: selectedTerrain.id,
|
||||
tool: armedTerrainBrushTool,
|
||||
radius: terrainBrushSettings.radius,
|
||||
strength: terrainBrushSettings.strength,
|
||||
falloff: terrainBrushSettings.falloff
|
||||
};
|
||||
const selectedPlayerStart =
|
||||
selectedEntity?.kind === "playerStart" ? selectedEntity : null;
|
||||
const selectedSoundEmitter = isSoundEmitterEntity(selectedEntity)
|
||||
|
||||
Reference in New Issue
Block a user