Update ViewportCanvas to include projectAssets and loadedModelAssets
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@@ -1,5 +1,7 @@
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import { useEffect, useRef, useState } from "react";
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import type { LoadedModelAsset } from "../assets/gltf-model-import";
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import type { ProjectAssetRecord } from "../assets/project-assets";
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import type { EditorSelection } from "../core/selection";
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import type { ToolMode } from "../core/tool-mode";
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import type { Vec3 } from "../core/vector";
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@@ -13,6 +15,8 @@ import { ViewportHost } from "./viewport-host";
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interface ViewportCanvasProps {
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world: WorldSettings;
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sceneDocument: SceneDocument;
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projectAssets: Record<string, ProjectAssetRecord>;
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loadedModelAssets: Record<string, LoadedModelAsset>;
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selection: EditorSelection;
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toolMode: ToolMode;
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focusRequestId: number;
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@@ -32,6 +36,8 @@ function formatVec3(vector: Vec3 | null): string {
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export function ViewportCanvas({
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world,
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sceneDocument,
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projectAssets,
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loadedModelAssets,
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selection,
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toolMode,
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focusRequestId,
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@@ -87,6 +93,10 @@ export function ViewportCanvas({
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hostRef.current?.updateDocument(sceneDocument, selection);
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}, [sceneDocument, selection]);
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useEffect(() => {
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hostRef.current?.updateAssets(projectAssets, loadedModelAssets);
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}, [projectAssets, loadedModelAssets]);
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useEffect(() => {
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hostRef.current?.setBrushSelectionChangeHandler(onSelectionChange);
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}, [onSelectionChange]);
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