Refactor uniform creation in water material shaders and tests

This commit is contained in:
2026-04-07 07:50:20 +02:00
parent 372a5551aa
commit 691b0ca645
3 changed files with 41 additions and 36 deletions

View File

@@ -616,5 +616,14 @@ describe("water material helpers", () => {
expect(result.reflectionTextureUniform).not.toBeNull();
expect(result.reflectionMatrixUniform).not.toBeNull();
expect(result.reflectionEnabledUniform?.value).toBe(0);
expect(result.animationUniform).toBe(material.uniforms["time"]);
expect(result.reflectionEnabledUniform).toBe(material.uniforms["reflectionEnabled"]);
if (result.animationUniform !== null && result.reflectionEnabledUniform !== null) {
result.animationUniform.value = 2.5;
result.reflectionEnabledUniform.value = 0.36;
expect(material.uniforms["time"]?.value).toBe(2.5);
expect(material.uniforms["reflectionEnabled"]?.value).toBe(0.36);
}
});
});