auto-git:

[add] tests/unit/camera-rig-inspector.integration.test.tsx
 [change] tests/unit/runtime-host.test.ts
This commit is contained in:
2026-04-22 17:23:15 +02:00
parent e1c807b958
commit 668b53f51a
2 changed files with 418 additions and 1 deletions

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@@ -31,8 +31,12 @@ import { createBoxBrush } from "../../src/document/brushes";
import { createScenePath } from "../../src/document/paths";
import { createEmptySceneDocument } from "../../src/document/scene-document";
import {
createCameraRigEntity,
createCameraRigPlayerTargetRef,
createCameraRigWorldPointTargetRef,
createNpcEntity,
createPointLightEntity,
createPlayerStartEntity,
createSoundEmitterEntity,
createTriggerVolumeEntity
} from "../../src/entities/entity-instances";
@@ -56,7 +60,7 @@ import {
type RuntimeSceneLoadState
} from "../../src/runtime-three/runtime-host";
import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
import { AnimationClip, BoxGeometry, type AnimationMixer } from "three";
import { AnimationClip, BoxGeometry, PerspectiveCamera, Vector3, type AnimationMixer } from "three";
import { createFixtureLoadedModelAssetFromGeometry } from "../helpers/model-collider-fixtures";
function createDeferred<T>() {
@@ -78,6 +82,13 @@ function createDeferred<T>() {
};
}
function resolveYawPitchRadians(direction: Vector3) {
return {
yawRadians: Math.atan2(direction.x, direction.z),
pitchRadians: Math.asin(Math.max(-1, Math.min(1, direction.y)))
};
}
describe("RuntimeHost", () => {
afterEach(() => {
vi.restoreAllMocks();
@@ -138,6 +149,220 @@ describe("RuntimeHost", () => {
expect(collisionWorld.dispose).toHaveBeenCalledTimes(1);
});
it("resolves fixed camera rigs by priority, supports explicit overrides, and blends transitions", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const defaultRig = createCameraRigEntity({
id: "entity-camera-rig-default",
position: {
x: 0,
y: 5,
z: 10
},
priority: 10,
defaultActive: true,
target: createCameraRigWorldPointTargetRef({
x: 0,
y: 1,
z: 0
}),
transitionMode: "cut"
});
const overrideRig = createCameraRigEntity({
id: "entity-camera-rig-override",
position: {
x: 10,
y: 4,
z: -6
},
priority: 0,
defaultActive: false,
target: createCameraRigWorldPointTargetRef({
x: 2,
y: 2,
z: -1
}),
transitionMode: "blend",
transitionDurationSeconds: 0.5
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "Camera Rig Priority Scene" }),
entities: {
[defaultRig.id]: defaultRig,
[overrideRig.id]: overrideRig
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
sceneReady: boolean;
camera: PerspectiveCamera;
activeRuntimeCameraRig: { entityId: string } | null;
applyActiveCameraRig(dt: number): { entityId: string } | null;
};
hostInternals.sceneReady = true;
expect(hostInternals.applyActiveCameraRig(0)?.entityId).toBe(defaultRig.id);
expect(hostInternals.camera.position).toMatchObject(defaultRig.position);
host.setActiveCameraRigOverride(overrideRig.id);
expect(hostInternals.applyActiveCameraRig(0.25)?.entityId).toBe(
overrideRig.id
);
expect(hostInternals.activeRuntimeCameraRig?.entityId).toBe(overrideRig.id);
expect(hostInternals.camera.position.x).toBeCloseTo(5, 4);
expect(hostInternals.camera.position.y).toBeCloseTo(4.5, 4);
expect(hostInternals.camera.position.z).toBeCloseTo(2, 4);
hostInternals.applyActiveCameraRig(0.25);
expect(hostInternals.camera.position).toMatchObject(overrideRig.position);
host.dispose();
});
it("locks a fixed camera rig to its target and clamps authored look-around input", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const playerStart = createPlayerStartEntity({
id: "entity-player-start-camera-rig",
position: {
x: 1,
y: 0,
z: -2
}
});
const cameraRig = createCameraRigEntity({
id: "entity-camera-rig-lookaround",
position: {
x: -4,
y: 3,
z: -8
},
target: createCameraRigPlayerTargetRef(),
targetOffset: {
x: 0,
y: 1.6,
z: 0
},
lookAround: {
enabled: true,
yawLimitDegrees: 10,
pitchLimitDegrees: 5,
recenterSpeed: 12
}
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "Camera Rig Look Scene" }),
entities: {
[playerStart.id]: playerStart,
[cameraRig.id]: cameraRig
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
sceneReady: boolean;
camera: PerspectiveCamera;
applyActiveCameraRig(dt: number): { entityId: string } | null;
handleRuntimePointerDown(event: {
button: number;
clientX: number;
clientY: number;
preventDefault(): void;
stopImmediatePropagation(): void;
}): void;
handleRuntimePointerMove(event: {
clientX: number;
clientY: number;
preventDefault(): void;
stopImmediatePropagation(): void;
}): void;
handleRuntimePointerUp(event: {
stopImmediatePropagation(): void;
}): void;
};
hostInternals.sceneReady = true;
expect(hostInternals.applyActiveCameraRig(0)?.entityId).toBe(cameraRig.id);
const expectedBaseDirection = new Vector3(
playerStart.position.x - cameraRig.position.x,
playerStart.position.y + 1.6 - cameraRig.position.y,
playerStart.position.z - cameraRig.position.z
).normalize();
const baseDirection = hostInternals.camera.getWorldDirection(new Vector3());
expect(baseDirection.angleTo(expectedBaseDirection)).toBeLessThan(1e-4);
hostInternals.handleRuntimePointerDown({
button: 0,
clientX: 0,
clientY: 0,
preventDefault: vi.fn(),
stopImmediatePropagation: vi.fn()
});
hostInternals.handleRuntimePointerMove({
clientX: -10000,
clientY: 10000,
preventDefault: vi.fn(),
stopImmediatePropagation: vi.fn()
});
hostInternals.applyActiveCameraRig(0);
const lookedDirection = hostInternals.camera.getWorldDirection(new Vector3());
const baseAngles = resolveYawPitchRadians(expectedBaseDirection);
const lookedAngles = resolveYawPitchRadians(lookedDirection);
expect(
((lookedAngles.yawRadians - baseAngles.yawRadians) * 180) / Math.PI
).toBeCloseTo(10, 1);
expect(
((lookedAngles.pitchRadians - baseAngles.pitchRadians) * 180) / Math.PI
).toBeCloseTo(-5, 1);
hostInternals.handleRuntimePointerUp({
stopImmediatePropagation: vi.fn()
});
hostInternals.applyActiveCameraRig(0.5);
const recenteredAngles = resolveYawPitchRadians(
hostInternals.camera.getWorldDirection(new Vector3())
);
expect(
Math.abs(recenteredAngles.yawRadians - baseAngles.yawRadians)
).toBeLessThan(Math.abs(lookedAngles.yawRadians - baseAngles.yawRadians));
expect(
Math.abs(recenteredAngles.pitchRadians - baseAngles.pitchRadians)
).toBeLessThan(
Math.abs(lookedAngles.pitchRadians - baseAngles.pitchRadians)
);
host.dispose();
});
it("applies typed light control effects through the runtime dispatcher", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({